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-621
@@ -1,621 +0,0 @@
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namespace DynamicAssets;
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table FBFactorySingleGridRangeData {
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OptionStart: int;
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HeightMin: short;
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HeightMax: short;
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Flag: uint8;
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OptionNum: uint8;
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}
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table FBFactoryChunkData {
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status: uint = 0;
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Index: [int];
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Nums: [uint8];
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Ranges: [FBFactorySingleGridRangeData];
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AllOptionSpecData: [ulong];
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}
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table FBDynamicSceneGuid {
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V0: uint;
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V1: uint;
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V2: uint;
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V3: uint;
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}
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table FBDynamicSceneVector3 {
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X: float;
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Y: float;
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Z: float;
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}
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table FBDynamicSceneTransform {
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posX: float;
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posY: float;
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posZ: float;
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rotX: float;
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rotY: float;
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rotZ: float;
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sclX: float;
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sclY: float;
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sclZ: float;
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}
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table FBDynamicSceneDataIndex {
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IsInvalid: bool;
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Type: int;
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Grid: uint;
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Index: int;
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}
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table FBDynamicSceneBounds {
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CenterX: float;
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CenterY: float;
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CenterZ: float;
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ExtentsX: float;
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ExtentsY: float;
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ExtentsZ: float;
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}
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table FBDynamicSceneModel {
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guidV0: uint;
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guidV1: uint;
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guidV2: uint;
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guidV3: uint;
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transposX: float;
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transposY: float;
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transposZ: float;
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transrotX: float;
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transrotY: float;
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transrotZ: float;
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transsclX: float;
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transsclY: float;
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transsclZ: float;
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AnimatorMin: uint;
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AnimatorMax: uint;
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PathHash: long;
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}
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table FBDynamicSceneEffect {
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Path: int;
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Name: int;
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Dis: float;
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transposX: float;
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transposY: float;
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transposZ: float;
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transrotX: float;
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transrotY: float;
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transrotZ: float;
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transsclX: float;
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transsclY: float;
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transsclZ: float;
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AssetHash: long;
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Lod0Grid: uint;
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Lod1Grid: uint;
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LoopSoundType: int;
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LoopSoundKey: int;
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SoundStartKey: uint;
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SoundEndKey: uint;
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UseParticleSound: bool;
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UseBBox: bool;
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bboxMinX: float;
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bboxMinY: float;
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bboxMinZ: float;
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bboxMaxX: float;
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bboxMaxY: float;
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bboxMaxZ: float;
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}
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table FBDynamicSceneEcs {
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Start: int;
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Num: int;
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Chunk: int;
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}
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table FBDynamicSceneEcsModel {
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modelIsInvalid: bool;
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modelType: int;
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modelGrid: uint;
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modelIndex: int;
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ecsIsInvalid: bool;
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ecsType: int;
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ecsGrid: uint;
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ecsIndex: int;
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LGrid: uint;
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BGrid: uint;
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AlwaysModel: int;
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}
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table FBDynamicSceneDataGroup {
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indexIsInvalid: bool;
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indexType: int;
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indexGrid: uint;
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indexIndex: int;
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Num: int;
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}
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table FBDynamicSceneResourceGroupWithStateDesc {
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groupindexIsInvalid: bool;
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groupindexType: int;
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groupindexGrid: uint;
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groupindexIndex: int;
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groupNum: int;
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SceneState: uint;
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LogicState: uint;
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LevelNum: int;
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FactoryIndex: int;
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}
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table FBDynamicSceneNavModifyArea {
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Area: int;
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posX: float;
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posY: float;
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posZ: float;
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rotX: float;
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rotY: float;
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rotZ: float;
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sclX: float;
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sclY: float;
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sclZ: float;
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}
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table FBDynamicSceneMountPair {
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Mount: int;
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indexIsInvalid: bool;
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indexType: int;
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indexGrid: uint;
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indexIndex: int;
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}
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table FBDynamicSceneIntStrMapEntry {
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K: int;
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V: int;
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}
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table FBDynamicSceneMissionCondition {
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Id: int;
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IsQuest: int;
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State: int;
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IsSame: int;
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}
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table FBDynamicSceneIdComp {
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UniqueId: ulong;
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}
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table FBDynamicSceneSeatComp {
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UseCaptain: int;
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LangKey: int;
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posX: float;
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posY: float;
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posZ: float;
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rotX: float;
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rotY: float;
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rotZ: float;
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}
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table FBDynamicScenePureFuncComp {
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Type: int;
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}
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table FBDynamicSceneTriggerComp {
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Shape: int;
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Radius: float;
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centerX: float;
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centerY: float;
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centerZ: float;
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sizeX: float;
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sizeY: float;
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sizeZ: float;
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transposX: float;
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transposY: float;
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transposZ: float;
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transrotX: float;
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transrotY: float;
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transrotZ: float;
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transsclX: float;
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transsclY: float;
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transsclZ: float;
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posListGroupindexIsInvalid: bool;
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posListGroupindexType: int;
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posListGroupindexGrid: uint;
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posListGroupindexIndex: int;
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posListGroupNum: int;
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}
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table FBDynamicSceneHittableComp {
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HitType: int;
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}
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table FBDynamicSceneFactoryBlockComp {
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Radius: float;
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centerX: float;
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centerY: float;
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centerZ: float;
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}
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table FBDynamicSceneDynamicEntityControlComp {
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EntityId: ulong;
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}
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table FBDynamicSceneNavModifyAreaComp {
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groupindexIsInvalid: bool;
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groupindexType: int;
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groupindexGrid: uint;
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groupindexIndex: int;
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groupNum: int;
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}
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table FBDynamicSceneInteractiveStateComp {
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Id: ulong;
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ControlLoad: bool;
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StateGetter: int;
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CompareOperator: int;
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CompareTarget: int;
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PropertyKey: int;
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}
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table FBDynamicSceneViewStateControlComp {
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Id: ulong;
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ComputeType: int;
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entriesindexIsInvalid: bool;
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entriesindexType: int;
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entriesindexGrid: uint;
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entriesindexIndex: int;
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entriesNum: int;
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}
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table FBDynamicSceneMissionControlComp {
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conditionsindexIsInvalid: bool;
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conditionsindexType: int;
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conditionsindexGrid: uint;
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conditionsindexIndex: int;
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conditionsNum: int;
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CompareType: int;
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ToBeTrue: int;
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}
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table FBDynamicSceneGlobalVarControlComp {
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GlobalKey: int;
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ControlLoad: bool;
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CompareType: int;
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CompareValue: long;
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Extra1: int;
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Extra2: int;
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Extra3: int;
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Extra4: int;
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}
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table FBDynamicSceneSettlementControlComp {
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Id: int;
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ControlLoad: bool;
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CompareType: int;
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CompareValue: int;
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IsMain: bool;
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}
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table FBDynamicSceneFactoryRegionControlComp {
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Level: int;
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Index: int;
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}
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table FBDynamicSceneScriptControlComp {
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DefaultLoad: int;
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}
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table FBDynamicSceneResourceComp {
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resgroupindexIsInvalid: bool;
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resgroupindexType: int;
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resgroupindexGrid: uint;
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resgroupindexIndex: int;
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resgroupNum: int;
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resSceneState: uint;
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resLogicState: uint;
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resLevelNum: int;
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resFactoryIndex: int;
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mountindexIsInvalid: bool;
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mountindexType: int;
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mountindexGrid: uint;
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mountindexIndex: int;
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mountNum: int;
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NavState: int;
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navDataindexIsInvalid: bool;
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navDataindexType: int;
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navDataindexGrid: uint;
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navDataindexIndex: int;
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navDataNum: int;
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}
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table FBDynamicSceneRootComp {
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Type: int;
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State: uint;
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compsindexIsInvalid: bool;
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compsindexType: int;
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compsindexGrid: uint;
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compsindexIndex: int;
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compsNum: int;
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}
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table FBDynamicSceneTreeRootComp {
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Tid: int;
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NormalModel: long;
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}
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table FBDynamicSceneDecorationRootComp {
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Control: int;
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Important: int;
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DecoId: ulong;
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}
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table FBDynamicSceneErosionRootComp {
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ErosionCoreId: ulong;
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posListindexIsInvalid: bool;
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posListindexType: int;
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posListindexGrid: uint;
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posListindexIndex: int;
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posListNum: int;
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erosionCorePosX: float;
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erosionCorePosY: float;
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erosionCorePosZ: float;
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}
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table FBDynamicSceneModelViewStateControllerNewComp {
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ModelIdStrId: int;
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UseOldVersion: bool;
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keyStateToNameMapindexIsInvalid: bool;
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keyStateToNameMapindexType: int;
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keyStateToNameMapindexGrid: uint;
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keyStateToNameMapindexIndex: int;
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keyStateToNameMapNum: int;
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KeyState: int;
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}
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table FBDynamicSceneConveyorBeltComp {
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GroupId: ulong;
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IsEntry: bool;
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IsExit: bool;
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}
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table FBDynamicSceneConveyorBeltBoxComp {
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BelongGroupId: ulong;
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FixedProgress: int;
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LateralOffset: float;
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}
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table FBDynamicSceneConveyorBeltGroupComp {
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Speed: float;
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TotalLength: float;
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LevelId: int;
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SplineId: int;
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pathsindexIsInvalid: bool;
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pathsindexType: int;
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pathsindexGrid: uint;
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pathsindexIndex: int;
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pathsNum: int;
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}
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table FBDynamicSceneConveyorPath {
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Type: uint;
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worldStartPointX: float;
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worldStartPointY: float;
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worldStartPointZ: float;
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worldEndPointX: float;
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worldEndPointY: float;
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worldEndPointZ: float;
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Width: float;
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Length: float;
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Radius: float;
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worldCenterX: float;
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worldCenterY: float;
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worldCenterZ: float;
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StartAngle: float;
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EndAngle: float;
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rotationX: float;
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rotationY: float;
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rotationZ: float;
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IsClockwise: bool;
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StartProgress: float;
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EndProgress: float;
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}
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table FBDynamicScenePureSystemComp {
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Type: int;
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}
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table FBDynamicSceneNatureResourceComp {
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Type: int;
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}
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table FBDynamicSceneSludgeComp {
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SludgeSize: uint;
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SizeY: float;
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Thickness: float;
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RebornTime: float;
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RebornAnimTime: float;
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DisappearTime: float;
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boundsConvertorWCenterX: float;
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boundsConvertorWCenterY: float;
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boundsConvertorWCenterZ: float;
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boundsConvertorWExtentsX: float;
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boundsConvertorWExtentsY: float;
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boundsConvertorWExtentsZ: float;
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originWX: float;
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originWY: float;
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originWZ: float;
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upX: float;
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upY: float;
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upZ: float;
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rightX: float;
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rightY: float;
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rightZ: float;
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forwardX: float;
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forwardY: float;
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forwardZ: float;
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posX: float;
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posY: float;
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posZ: float;
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MatGuidHash: long;
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TexGuidHash: long;
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SludgeId: int;
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scanPointsindexIsInvalid: bool;
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scanPointsindexType: int;
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scanPointsindexGrid: uint;
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scanPointsindexIndex: int;
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scanPointsNum: int;
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SludgeType: int;
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navMeshPointsindexIsInvalid: bool;
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navMeshPointsindexType: int;
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navMeshPointsindexGrid: uint;
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navMeshPointsindexIndex: int;
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navMeshPointsNum: int;
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NavMeshMinH: float;
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NavMeshMaxH: float;
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disappearPointX: float;
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disappearPointY: float;
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disappearPointZ: float;
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wavePointX: float;
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wavePointY: float;
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wavePointZ: float;
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EncodedClipPlane0: uint;
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EncodedClipPlane1: uint;
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}
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table FBDynamicSceneExtraSceneComp {
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minPosX: float;
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minPosY: float;
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minPosZ: float;
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maxPosX: float;
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maxPosY: float;
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maxPosZ: float;
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currentPosX: float;
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currentPosY: float;
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currentPosZ: float;
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Direction: uint;
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}
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table FBDynamicSceneSceneGridInfo {
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centerX: float;
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centerY: float;
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centerZ: float;
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Len: int;
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}
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table FBDynamicSceneRemapSceneComp {
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sceneGridInfoListindexIsInvalid: bool;
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sceneGridInfoListindexType: int;
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sceneGridInfoListindexGrid: uint;
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sceneGridInfoListindexIndex: int;
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sceneGridInfoListNum: int;
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}
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table FBDynamicSceneWaterPipeComp {
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InitialAngle: float;
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TargetAngle: float;
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IsConnectedToWaterWheel: bool;
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InteractiveId: ulong;
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UpstreamInteractiveId: ulong;
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DelayActivateDownStream: float;
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HeightToDownStream: float;
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HeightToGround: float;
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IsOutFall: bool;
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}
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table FBDynamicSceneStreamingAreaComp {
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AreaId: int;
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visibleGroupindexIsInvalid: bool;
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visibleGroupindexType: int;
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visibleGroupindexGrid: uint;
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visibleGroupindexIndex: int;
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visibleGroupNum: int;
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}
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table FBDynamicSceneNavmeshObstacle {
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obstacleposX: float;
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obstacleposY: float;
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obstacleposZ: float;
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obstaclerotX: float;
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obstaclerotY: float;
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obstaclerotZ: float;
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obstaclesclX: float;
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obstaclesclY: float;
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obstaclesclZ: float;
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}
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table FBDynamicSceneMapVarControlComp {
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MapKey: int;
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ControlLoad: bool;
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CompareType: int;
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CompareValue: long;
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Extra1: int;
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Extra2: int;
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Extra3: int;
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Extra4: int;
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}
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table FBDynamicSceneSingleGridDescriptor {
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scene: int = 0;
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Ranges: [FBDynamicSceneDataGroup];
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}
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table FBDynamicSceneSingleGrid {
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uniqueId: uint = 0;
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PrimitiveIntList: [int];
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DataIndex: [FBDynamicSceneDataIndex];
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Vector3: [FBDynamicSceneVector3];
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Model: [FBDynamicSceneModel];
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Effect: [FBDynamicSceneEffect];
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Ecs: [FBDynamicSceneEcs];
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EcsModel: [FBDynamicSceneEcsModel];
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DataGroup: [FBDynamicSceneDataGroup];
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ResourceGroupWithStateDesc: [FBDynamicSceneResourceGroupWithStateDesc];
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NavModifyArea: [FBDynamicSceneNavModifyArea];
|
||||
MountPair: [FBDynamicSceneMountPair];
|
||||
IntStrMapEntry: [FBDynamicSceneIntStrMapEntry];
|
||||
MissionCondition: [FBDynamicSceneMissionCondition];
|
||||
IdComp: [FBDynamicSceneIdComp];
|
||||
SeatComp: [FBDynamicSceneSeatComp];
|
||||
PureFuncComp: [FBDynamicScenePureFuncComp];
|
||||
TriggerComp: [FBDynamicSceneTriggerComp];
|
||||
HittableComp: [FBDynamicSceneHittableComp];
|
||||
FactoryBlockComp: [FBDynamicSceneFactoryBlockComp];
|
||||
DynamicEntityControlComp: [FBDynamicSceneDynamicEntityControlComp];
|
||||
NavModifyAreaComp: [FBDynamicSceneNavModifyAreaComp];
|
||||
InteractiveStateComp: [FBDynamicSceneInteractiveStateComp];
|
||||
ViewStateControlComp: [FBDynamicSceneViewStateControlComp];
|
||||
MissionControlComp: [FBDynamicSceneMissionControlComp];
|
||||
GlobalVarControlComp: [FBDynamicSceneGlobalVarControlComp];
|
||||
SettlementControlComp: [FBDynamicSceneSettlementControlComp];
|
||||
FactoryRegionControlComp: [FBDynamicSceneFactoryRegionControlComp];
|
||||
ScriptControlComp: [FBDynamicSceneScriptControlComp];
|
||||
ResourceComp: [FBDynamicSceneResourceComp];
|
||||
RootComp: [FBDynamicSceneRootComp];
|
||||
TreeRootComp: [FBDynamicSceneTreeRootComp];
|
||||
DecorationRootComp: [FBDynamicSceneDecorationRootComp];
|
||||
ErosionRootComp: [FBDynamicSceneErosionRootComp];
|
||||
ModelViewStateControllerNewComp: [FBDynamicSceneModelViewStateControllerNewComp];
|
||||
ConveyorBeltComp: [FBDynamicSceneConveyorBeltComp];
|
||||
ConveyorBeltBoxComp: [FBDynamicSceneConveyorBeltBoxComp];
|
||||
ConveyorBeltGroupComp: [FBDynamicSceneConveyorBeltGroupComp];
|
||||
ConveyorPath: [FBDynamicSceneConveyorPath];
|
||||
PureSystemComp: [FBDynamicScenePureSystemComp];
|
||||
NatureResourceComp: [FBDynamicSceneNatureResourceComp];
|
||||
SludgeComp: [FBDynamicSceneSludgeComp];
|
||||
Bounds: [FBDynamicSceneBounds];
|
||||
ExtraSceneComp: [FBDynamicSceneExtraSceneComp];
|
||||
SceneGridInfo: [FBDynamicSceneSceneGridInfo];
|
||||
RemapSceneComp: [FBDynamicSceneRemapSceneComp];
|
||||
WaterPipeComp: [FBDynamicSceneWaterPipeComp];
|
||||
StreamingAreaComp: [FBDynamicSceneStreamingAreaComp];
|
||||
NavmeshObstacle: [FBDynamicSceneNavmeshObstacle];
|
||||
MapVarControlComp: [FBDynamicSceneMapVarControlComp];
|
||||
Desc: [FBDynamicSceneSingleGridDescriptor];
|
||||
}
|
||||
|
||||
table FBDynamicSceneChunkData {
|
||||
version: ulong = 0;
|
||||
streamingVersion: int = 0;
|
||||
uniqueId: uint = 0;
|
||||
Grids: [FBDynamicSceneSingleGrid];
|
||||
TotalStr: [string];
|
||||
}
|
||||
|
||||
@@ -1,621 +0,0 @@
|
||||
namespace DynamicAssets;
|
||||
|
||||
table FBFactorySingleGridRangeData {
|
||||
OptionStart: int;
|
||||
HeightMin: short;
|
||||
HeightMax: short;
|
||||
Flag: uint8;
|
||||
OptionNum: uint8;
|
||||
}
|
||||
|
||||
table FBFactoryChunkData {
|
||||
status: uint;
|
||||
Index: [int];
|
||||
Nums: [uint8];
|
||||
Ranges: [FBFactorySingleGridRangeData];
|
||||
AllOptionSpecData: [ulong];
|
||||
}
|
||||
|
||||
table FBDynamicSceneGuid {
|
||||
V0: uint;
|
||||
V1: uint;
|
||||
V2: uint;
|
||||
V3: uint;
|
||||
}
|
||||
|
||||
table FBDynamicSceneVector3 {
|
||||
X: float;
|
||||
Y: float;
|
||||
Z: float;
|
||||
}
|
||||
|
||||
table FBDynamicSceneTransform {
|
||||
posX: float;
|
||||
posY: float;
|
||||
posZ: float;
|
||||
rotX: float;
|
||||
rotY: float;
|
||||
rotZ: float;
|
||||
sclX: float;
|
||||
sclY: float;
|
||||
sclZ: float;
|
||||
}
|
||||
|
||||
table FBDynamicSceneDataIndex {
|
||||
IsInvalid: bool;
|
||||
Type: int;
|
||||
Grid: uint;
|
||||
Index: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneBounds {
|
||||
CenterX: float;
|
||||
CenterY: float;
|
||||
CenterZ: float;
|
||||
ExtentsX: float;
|
||||
ExtentsY: float;
|
||||
ExtentsZ: float;
|
||||
}
|
||||
|
||||
table FBDynamicSceneModel {
|
||||
guidV0: uint;
|
||||
guidV1: uint;
|
||||
guidV2: uint;
|
||||
guidV3: uint;
|
||||
transposX: float;
|
||||
transposY: float;
|
||||
transposZ: float;
|
||||
transrotX: float;
|
||||
transrotY: float;
|
||||
transrotZ: float;
|
||||
transsclX: float;
|
||||
transsclY: float;
|
||||
transsclZ: float;
|
||||
AnimatorMin: uint;
|
||||
AnimatorMax: uint;
|
||||
PathHash: long;
|
||||
}
|
||||
|
||||
table FBDynamicSceneEffect {
|
||||
Path: int;
|
||||
Name: int;
|
||||
Dis: float;
|
||||
transposX: float;
|
||||
transposY: float;
|
||||
transposZ: float;
|
||||
transrotX: float;
|
||||
transrotY: float;
|
||||
transrotZ: float;
|
||||
transsclX: float;
|
||||
transsclY: float;
|
||||
transsclZ: float;
|
||||
AssetHash: long;
|
||||
Lod0Grid: uint;
|
||||
Lod1Grid: uint;
|
||||
LoopSoundType: int;
|
||||
LoopSoundKey: int;
|
||||
SoundStartKey: uint;
|
||||
SoundEndKey: uint;
|
||||
UseParticleSound: bool;
|
||||
UseBBox: bool;
|
||||
bboxMinX: float;
|
||||
bboxMinY: float;
|
||||
bboxMinZ: float;
|
||||
bboxMaxX: float;
|
||||
bboxMaxY: float;
|
||||
bboxMaxZ: float;
|
||||
}
|
||||
|
||||
table FBDynamicSceneEcs {
|
||||
Start: int;
|
||||
Num: int;
|
||||
Chunk: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneEcsModel {
|
||||
modelIsInvalid: bool;
|
||||
modelType: int;
|
||||
modelGrid: uint;
|
||||
modelIndex: int;
|
||||
ecsIsInvalid: bool;
|
||||
ecsType: int;
|
||||
ecsGrid: uint;
|
||||
ecsIndex: int;
|
||||
LGrid: uint;
|
||||
BGrid: uint;
|
||||
AlwaysModel: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneDataGroup {
|
||||
indexIsInvalid: bool;
|
||||
indexType: int;
|
||||
indexGrid: uint;
|
||||
indexIndex: int;
|
||||
Num: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneResourceGroupWithStateDesc {
|
||||
groupindexIsInvalid: bool;
|
||||
groupindexType: int;
|
||||
groupindexGrid: uint;
|
||||
groupindexIndex: int;
|
||||
groupNum: int;
|
||||
SceneState: uint;
|
||||
LogicState: uint;
|
||||
LevelNum: int;
|
||||
FactoryIndex: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneNavModifyArea {
|
||||
Area: int;
|
||||
posX: float;
|
||||
posY: float;
|
||||
posZ: float;
|
||||
rotX: float;
|
||||
rotY: float;
|
||||
rotZ: float;
|
||||
sclX: float;
|
||||
sclY: float;
|
||||
sclZ: float;
|
||||
}
|
||||
|
||||
table FBDynamicSceneMountPair {
|
||||
Mount: int;
|
||||
indexIsInvalid: bool;
|
||||
indexType: int;
|
||||
indexGrid: uint;
|
||||
indexIndex: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneIntStrMapEntry {
|
||||
K: int;
|
||||
V: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneMissionCondition {
|
||||
Id: int;
|
||||
IsQuest: int;
|
||||
State: int;
|
||||
IsSame: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneIdComp {
|
||||
UniqueId: ulong;
|
||||
}
|
||||
|
||||
table FBDynamicSceneSeatComp {
|
||||
UseCaptain: int;
|
||||
LangKey: int;
|
||||
posX: float;
|
||||
posY: float;
|
||||
posZ: float;
|
||||
rotX: float;
|
||||
rotY: float;
|
||||
rotZ: float;
|
||||
}
|
||||
|
||||
table FBDynamicScenePureFuncComp {
|
||||
Type: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneTriggerComp {
|
||||
Shape: int;
|
||||
Radius: float;
|
||||
centerX: float;
|
||||
centerY: float;
|
||||
centerZ: float;
|
||||
sizeX: float;
|
||||
sizeY: float;
|
||||
sizeZ: float;
|
||||
transposX: float;
|
||||
transposY: float;
|
||||
transposZ: float;
|
||||
transrotX: float;
|
||||
transrotY: float;
|
||||
transrotZ: float;
|
||||
transsclX: float;
|
||||
transsclY: float;
|
||||
transsclZ: float;
|
||||
posListGroupindexIsInvalid: bool;
|
||||
posListGroupindexType: int;
|
||||
posListGroupindexGrid: uint;
|
||||
posListGroupindexIndex: int;
|
||||
posListGroupNum: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneHittableComp {
|
||||
HitType: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneFactoryBlockComp {
|
||||
Radius: float;
|
||||
centerX: float;
|
||||
centerY: float;
|
||||
centerZ: float;
|
||||
}
|
||||
|
||||
table FBDynamicSceneDynamicEntityControlComp {
|
||||
EntityId: ulong;
|
||||
}
|
||||
|
||||
table FBDynamicSceneNavModifyAreaComp {
|
||||
groupindexIsInvalid: bool;
|
||||
groupindexType: int;
|
||||
groupindexGrid: uint;
|
||||
groupindexIndex: int;
|
||||
groupNum: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneInteractiveStateComp {
|
||||
Id: ulong;
|
||||
ControlLoad: bool;
|
||||
StateGetter: int;
|
||||
CompareOperator: int;
|
||||
CompareTarget: int;
|
||||
PropertyKey: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneViewStateControlComp {
|
||||
Id: ulong;
|
||||
ComputeType: int;
|
||||
entriesindexIsInvalid: bool;
|
||||
entriesindexType: int;
|
||||
entriesindexGrid: uint;
|
||||
entriesindexIndex: int;
|
||||
entriesNum: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneMissionControlComp {
|
||||
conditionsindexIsInvalid: bool;
|
||||
conditionsindexType: int;
|
||||
conditionsindexGrid: uint;
|
||||
conditionsindexIndex: int;
|
||||
conditionsNum: int;
|
||||
CompareType: int;
|
||||
ToBeTrue: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneGlobalVarControlComp {
|
||||
GlobalKey: int;
|
||||
ControlLoad: bool;
|
||||
CompareType: int;
|
||||
CompareValue: long;
|
||||
Extra1: int;
|
||||
Extra2: int;
|
||||
Extra3: int;
|
||||
Extra4: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneSettlementControlComp {
|
||||
Id: int;
|
||||
ControlLoad: bool;
|
||||
CompareType: int;
|
||||
CompareValue: int;
|
||||
IsMain: bool;
|
||||
}
|
||||
|
||||
table FBDynamicSceneFactoryRegionControlComp {
|
||||
Level: int;
|
||||
Index: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneScriptControlComp {
|
||||
DefaultLoad: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneResourceComp {
|
||||
resgroupindexIsInvalid: bool;
|
||||
resgroupindexType: int;
|
||||
resgroupindexGrid: uint;
|
||||
resgroupindexIndex: int;
|
||||
resgroupNum: int;
|
||||
resSceneState: uint;
|
||||
resLogicState: uint;
|
||||
resLevelNum: int;
|
||||
resFactoryIndex: int;
|
||||
mountindexIsInvalid: bool;
|
||||
mountindexType: int;
|
||||
mountindexGrid: uint;
|
||||
mountindexIndex: int;
|
||||
mountNum: int;
|
||||
NavState: int;
|
||||
navDataindexIsInvalid: bool;
|
||||
navDataindexType: int;
|
||||
navDataindexGrid: uint;
|
||||
navDataindexIndex: int;
|
||||
navDataNum: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneRootComp {
|
||||
Type: int;
|
||||
State: uint;
|
||||
compsindexIsInvalid: bool;
|
||||
compsindexType: int;
|
||||
compsindexGrid: uint;
|
||||
compsindexIndex: int;
|
||||
compsNum: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneTreeRootComp {
|
||||
Tid: int;
|
||||
NormalModel: long;
|
||||
}
|
||||
|
||||
table FBDynamicSceneDecorationRootComp {
|
||||
Control: int;
|
||||
Important: int;
|
||||
DecoId: ulong;
|
||||
}
|
||||
|
||||
table FBDynamicSceneErosionRootComp {
|
||||
ErosionCoreId: ulong;
|
||||
posListindexIsInvalid: bool;
|
||||
posListindexType: int;
|
||||
posListindexGrid: uint;
|
||||
posListindexIndex: int;
|
||||
posListNum: int;
|
||||
erosionCorePosX: float;
|
||||
erosionCorePosY: float;
|
||||
erosionCorePosZ: float;
|
||||
}
|
||||
|
||||
table FBDynamicSceneModelViewStateControllerNewComp {
|
||||
ModelIdStrId: int;
|
||||
UseOldVersion: bool;
|
||||
keyStateToNameMapindexIsInvalid: bool;
|
||||
keyStateToNameMapindexType: int;
|
||||
keyStateToNameMapindexGrid: uint;
|
||||
keyStateToNameMapindexIndex: int;
|
||||
keyStateToNameMapNum: int;
|
||||
KeyState: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneConveyorBeltComp {
|
||||
GroupId: ulong;
|
||||
IsEntry: bool;
|
||||
IsExit: bool;
|
||||
}
|
||||
|
||||
table FBDynamicSceneConveyorBeltBoxComp {
|
||||
BelongGroupId: ulong;
|
||||
FixedProgress: int;
|
||||
LateralOffset: float;
|
||||
}
|
||||
|
||||
table FBDynamicSceneConveyorBeltGroupComp {
|
||||
Speed: float;
|
||||
TotalLength: float;
|
||||
LevelId: int;
|
||||
SplineId: int;
|
||||
pathsindexIsInvalid: bool;
|
||||
pathsindexType: int;
|
||||
pathsindexGrid: uint;
|
||||
pathsindexIndex: int;
|
||||
pathsNum: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneConveyorPath {
|
||||
Type: uint;
|
||||
worldStartPointX: float;
|
||||
worldStartPointY: float;
|
||||
worldStartPointZ: float;
|
||||
worldEndPointX: float;
|
||||
worldEndPointY: float;
|
||||
worldEndPointZ: float;
|
||||
Width: float;
|
||||
Length: float;
|
||||
Radius: float;
|
||||
worldCenterX: float;
|
||||
worldCenterY: float;
|
||||
worldCenterZ: float;
|
||||
StartAngle: float;
|
||||
EndAngle: float;
|
||||
rotationX: float;
|
||||
rotationY: float;
|
||||
rotationZ: float;
|
||||
IsClockwise: bool;
|
||||
StartProgress: float;
|
||||
EndProgress: float;
|
||||
}
|
||||
|
||||
table FBDynamicScenePureSystemComp {
|
||||
Type: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneNatureResourceComp {
|
||||
Type: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneSludgeComp {
|
||||
SludgeSize: uint;
|
||||
SizeY: float;
|
||||
Thickness: float;
|
||||
RebornTime: float;
|
||||
RebornAnimTime: float;
|
||||
DisappearTime: float;
|
||||
boundsConvertorWCenterX: float;
|
||||
boundsConvertorWCenterY: float;
|
||||
boundsConvertorWCenterZ: float;
|
||||
boundsConvertorWExtentsX: float;
|
||||
boundsConvertorWExtentsY: float;
|
||||
boundsConvertorWExtentsZ: float;
|
||||
originWX: float;
|
||||
originWY: float;
|
||||
originWZ: float;
|
||||
upX: float;
|
||||
upY: float;
|
||||
upZ: float;
|
||||
rightX: float;
|
||||
rightY: float;
|
||||
rightZ: float;
|
||||
forwardX: float;
|
||||
forwardY: float;
|
||||
forwardZ: float;
|
||||
posX: float;
|
||||
posY: float;
|
||||
posZ: float;
|
||||
MatGuidHash: long;
|
||||
TexGuidHash: long;
|
||||
SludgeId: int;
|
||||
scanPointsindexIsInvalid: bool;
|
||||
scanPointsindexType: int;
|
||||
scanPointsindexGrid: uint;
|
||||
scanPointsindexIndex: int;
|
||||
scanPointsNum: int;
|
||||
SludgeType: int;
|
||||
navMeshPointsindexIsInvalid: bool;
|
||||
navMeshPointsindexType: int;
|
||||
navMeshPointsindexGrid: uint;
|
||||
navMeshPointsindexIndex: int;
|
||||
navMeshPointsNum: int;
|
||||
NavMeshMinH: float;
|
||||
NavMeshMaxH: float;
|
||||
disappearPointX: float;
|
||||
disappearPointY: float;
|
||||
disappearPointZ: float;
|
||||
wavePointX: float;
|
||||
wavePointY: float;
|
||||
wavePointZ: float;
|
||||
EncodedClipPlane0: uint;
|
||||
EncodedClipPlane1: uint;
|
||||
}
|
||||
|
||||
table FBDynamicSceneExtraSceneComp {
|
||||
minPosX: float;
|
||||
minPosY: float;
|
||||
minPosZ: float;
|
||||
maxPosX: float;
|
||||
maxPosY: float;
|
||||
maxPosZ: float;
|
||||
currentPosX: float;
|
||||
currentPosY: float;
|
||||
currentPosZ: float;
|
||||
Direction: uint;
|
||||
}
|
||||
|
||||
table FBDynamicSceneSceneGridInfo {
|
||||
centerX: float;
|
||||
centerY: float;
|
||||
centerZ: float;
|
||||
Len: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneRemapSceneComp {
|
||||
sceneGridInfoListindexIsInvalid: bool;
|
||||
sceneGridInfoListindexType: int;
|
||||
sceneGridInfoListindexGrid: uint;
|
||||
sceneGridInfoListindexIndex: int;
|
||||
sceneGridInfoListNum: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneWaterPipeComp {
|
||||
InitialAngle: float;
|
||||
TargetAngle: float;
|
||||
IsConnectedToWaterWheel: bool;
|
||||
InteractiveId: ulong;
|
||||
UpstreamInteractiveId: ulong;
|
||||
DelayActivateDownStream: float;
|
||||
HeightToDownStream: float;
|
||||
HeightToGround: float;
|
||||
IsOutFall: bool;
|
||||
}
|
||||
|
||||
table FBDynamicSceneStreamingAreaComp {
|
||||
AreaId: int;
|
||||
visibleGroupindexIsInvalid: bool;
|
||||
visibleGroupindexType: int;
|
||||
visibleGroupindexGrid: uint;
|
||||
visibleGroupindexIndex: int;
|
||||
visibleGroupNum: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneNavmeshObstacle {
|
||||
obstacleposX: float;
|
||||
obstacleposY: float;
|
||||
obstacleposZ: float;
|
||||
obstaclerotX: float;
|
||||
obstaclerotY: float;
|
||||
obstaclerotZ: float;
|
||||
obstaclesclX: float;
|
||||
obstaclesclY: float;
|
||||
obstaclesclZ: float;
|
||||
}
|
||||
|
||||
table FBDynamicSceneMapVarControlComp {
|
||||
MapKey: int;
|
||||
ControlLoad: bool;
|
||||
CompareType: int;
|
||||
CompareValue: long;
|
||||
Extra1: int;
|
||||
Extra2: int;
|
||||
Extra3: int;
|
||||
Extra4: int;
|
||||
}
|
||||
|
||||
table FBDynamicSceneSingleGridDescriptor {
|
||||
scene: int;
|
||||
Ranges: [FBDynamicSceneDataGroup];
|
||||
}
|
||||
|
||||
table FBDynamicSceneSingleGrid {
|
||||
uniqueId: uint;
|
||||
PrimitiveIntList: [int];
|
||||
DataIndex: [FBDynamicSceneDataIndex];
|
||||
Vector3: [FBDynamicSceneVector3];
|
||||
Model: [FBDynamicSceneModel];
|
||||
Effect: [FBDynamicSceneEffect];
|
||||
Ecs: [FBDynamicSceneEcs];
|
||||
EcsModel: [FBDynamicSceneEcsModel];
|
||||
DataGroup: [FBDynamicSceneDataGroup];
|
||||
ResourceGroupWithStateDesc: [FBDynamicSceneResourceGroupWithStateDesc];
|
||||
NavModifyArea: [FBDynamicSceneNavModifyArea];
|
||||
MountPair: [FBDynamicSceneMountPair];
|
||||
IntStrMapEntry: [FBDynamicSceneIntStrMapEntry];
|
||||
MissionCondition: [FBDynamicSceneMissionCondition];
|
||||
IdComp: [FBDynamicSceneIdComp];
|
||||
SeatComp: [FBDynamicSceneSeatComp];
|
||||
PureFuncComp: [FBDynamicScenePureFuncComp];
|
||||
TriggerComp: [FBDynamicSceneTriggerComp];
|
||||
HittableComp: [FBDynamicSceneHittableComp];
|
||||
FactoryBlockComp: [FBDynamicSceneFactoryBlockComp];
|
||||
DynamicEntityControlComp: [FBDynamicSceneDynamicEntityControlComp];
|
||||
NavModifyAreaComp: [FBDynamicSceneNavModifyAreaComp];
|
||||
InteractiveStateComp: [FBDynamicSceneInteractiveStateComp];
|
||||
ViewStateControlComp: [FBDynamicSceneViewStateControlComp];
|
||||
MissionControlComp: [FBDynamicSceneMissionControlComp];
|
||||
GlobalVarControlComp: [FBDynamicSceneGlobalVarControlComp];
|
||||
SettlementControlComp: [FBDynamicSceneSettlementControlComp];
|
||||
FactoryRegionControlComp: [FBDynamicSceneFactoryRegionControlComp];
|
||||
ScriptControlComp: [FBDynamicSceneScriptControlComp];
|
||||
ResourceComp: [FBDynamicSceneResourceComp];
|
||||
RootComp: [FBDynamicSceneRootComp];
|
||||
TreeRootComp: [FBDynamicSceneTreeRootComp];
|
||||
DecorationRootComp: [FBDynamicSceneDecorationRootComp];
|
||||
ErosionRootComp: [FBDynamicSceneErosionRootComp];
|
||||
ModelViewStateControllerNewComp: [FBDynamicSceneModelViewStateControllerNewComp];
|
||||
ConveyorBeltComp: [FBDynamicSceneConveyorBeltComp];
|
||||
ConveyorBeltBoxComp: [FBDynamicSceneConveyorBeltBoxComp];
|
||||
ConveyorBeltGroupComp: [FBDynamicSceneConveyorBeltGroupComp];
|
||||
ConveyorPath: [FBDynamicSceneConveyorPath];
|
||||
PureSystemComp: [FBDynamicScenePureSystemComp];
|
||||
NatureResourceComp: [FBDynamicSceneNatureResourceComp];
|
||||
SludgeComp: [FBDynamicSceneSludgeComp];
|
||||
Bounds: [FBDynamicSceneBounds];
|
||||
ExtraSceneComp: [FBDynamicSceneExtraSceneComp];
|
||||
SceneGridInfo: [FBDynamicSceneSceneGridInfo];
|
||||
RemapSceneComp: [FBDynamicSceneRemapSceneComp];
|
||||
WaterPipeComp: [FBDynamicSceneWaterPipeComp];
|
||||
StreamingAreaComp: [FBDynamicSceneStreamingAreaComp];
|
||||
NavmeshObstacle: [FBDynamicSceneNavmeshObstacle];
|
||||
MapVarControlComp: [FBDynamicSceneMapVarControlComp];
|
||||
Desc: [FBDynamicSceneSingleGridDescriptor];
|
||||
}
|
||||
|
||||
table FBDynamicSceneChunkData {
|
||||
version: ulong;
|
||||
streamingVersion: int;
|
||||
uniqueId: uint;
|
||||
Grids: [FBDynamicSceneSingleGrid];
|
||||
TotalStr: [string];
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
namespace DynamicAssetsFallback;
|
||||
|
||||
// Provisional schema inferred from fb_* files that do not pass the
|
||||
// FBDynamicSceneChunkData (Version==60) gate.
|
||||
table FBStreamingChunkVariant8 {
|
||||
tag_or_version64: ulong = 0;
|
||||
status_or_flags32: int = 0;
|
||||
vector_a: [uint];
|
||||
vector_b: [uint];
|
||||
vector_c: [uint];
|
||||
vector_d: [uint];
|
||||
vector_e: [uint];
|
||||
vector_f: [uint];
|
||||
}
|
||||
|
||||
root_type FBStreamingChunkVariant8;
|
||||
@@ -1,16 +0,0 @@
|
||||
namespace DynamicAssetsFallback;
|
||||
|
||||
// Alternate probe schema for the same 8-field layout, keeping vectors as bytes
|
||||
// to avoid type assumptions while still allowing robust flatc decode.
|
||||
table FBStreamingChunkVariant8Bytes {
|
||||
tag_or_version64: ulong = 0;
|
||||
status_or_flags32: int = 0;
|
||||
vector_a: [ubyte];
|
||||
vector_b: [ubyte];
|
||||
vector_c: [ubyte];
|
||||
vector_d: [ubyte];
|
||||
vector_e: [ubyte];
|
||||
vector_f: [ubyte];
|
||||
}
|
||||
|
||||
root_type FBStreamingChunkVariant8Bytes;
|
||||
@@ -1,8 +0,0 @@
|
||||
# FBS Working Schemas
|
||||
|
||||
- `EndField.fbs`: baseline schema from extracted game files.
|
||||
- `EndField.gen0.fbs`: alternate baseline copy from `gen0`.
|
||||
- `FBStreamingChunkVariant8.fbs`: provisional 8-field fallback schema inferred from `fb_*` files where legacy `FBDynamicSceneChunkData` decode fails the version gate.
|
||||
- `FBStreamingChunkVariant8Bytes.fbs`: alternate probe schema that keeps all vectors as `ubyte`.
|
||||
|
||||
These variant schemas are intentionally conservative and may be revised as more fields are fully identified.
|
||||
@@ -1,568 +0,0 @@
|
||||
{
|
||||
tag_or_version64: 18446744069414584365,
|
||||
status_or_flags32: -1,
|
||||
vector_a: [
|
||||
|
||||
],
|
||||
vector_b: [
|
||||
|
||||
],
|
||||
vector_c: [
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
2
|
||||
],
|
||||
vector_d: [
|
||||
124,
|
||||
255,
|
||||
1,
|
||||
0,
|
||||
232,
|
||||
249,
|
||||
1,
|
||||
0,
|
||||
216,
|
||||
248,
|
||||
1,
|
||||
0,
|
||||
212,
|
||||
247,
|
||||
1,
|
||||
0,
|
||||
84,
|
||||
242,
|
||||
1,
|
||||
0,
|
||||
68,
|
||||
241,
|
||||
1,
|
||||
0,
|
||||
80,
|
||||
240,
|
||||
1,
|
||||
0,
|
||||
208,
|
||||
234,
|
||||
1,
|
||||
0,
|
||||
176,
|
||||
233,
|
||||
1,
|
||||
0,
|
||||
188,
|
||||
232,
|
||||
1,
|
||||
0,
|
||||
60,
|
||||
227,
|
||||
1,
|
||||
0,
|
||||
44,
|
||||
226,
|
||||
1,
|
||||
0,
|
||||
56,
|
||||
225,
|
||||
1,
|
||||
0,
|
||||
184,
|
||||
219,
|
||||
1,
|
||||
0,
|
||||
168,
|
||||
218,
|
||||
1,
|
||||
0,
|
||||
180,
|
||||
217,
|
||||
1,
|
||||
0,
|
||||
52,
|
||||
212,
|
||||
1,
|
||||
0,
|
||||
36,
|
||||
211,
|
||||
1,
|
||||
0,
|
||||
48,
|
||||
210,
|
||||
1,
|
||||
0,
|
||||
176,
|
||||
204,
|
||||
1,
|
||||
0,
|
||||
160,
|
||||
203,
|
||||
1,
|
||||
0,
|
||||
172,
|
||||
202,
|
||||
1,
|
||||
0,
|
||||
44,
|
||||
197,
|
||||
1,
|
||||
0,
|
||||
28,
|
||||
196,
|
||||
1,
|
||||
0,
|
||||
40,
|
||||
195,
|
||||
1,
|
||||
0,
|
||||
168,
|
||||
189,
|
||||
1,
|
||||
0,
|
||||
152,
|
||||
188,
|
||||
1,
|
||||
0,
|
||||
164,
|
||||
187,
|
||||
1,
|
||||
0,
|
||||
36,
|
||||
182,
|
||||
1,
|
||||
0,
|
||||
20,
|
||||
181,
|
||||
1,
|
||||
0,
|
||||
32,
|
||||
180,
|
||||
1,
|
||||
0,
|
||||
160,
|
||||
174,
|
||||
1,
|
||||
0,
|
||||
144,
|
||||
173,
|
||||
1,
|
||||
0,
|
||||
156,
|
||||
172,
|
||||
1,
|
||||
0,
|
||||
28,
|
||||
167,
|
||||
1,
|
||||
0,
|
||||
12,
|
||||
166,
|
||||
1,
|
||||
0,
|
||||
24,
|
||||
165,
|
||||
1,
|
||||
0,
|
||||
152,
|
||||
159,
|
||||
1,
|
||||
0,
|
||||
136,
|
||||
158,
|
||||
1,
|
||||
0,
|
||||
148,
|
||||
157,
|
||||
1,
|
||||
0,
|
||||
20,
|
||||
152,
|
||||
1,
|
||||
0,
|
||||
4,
|
||||
151,
|
||||
1,
|
||||
0,
|
||||
16,
|
||||
150,
|
||||
1,
|
||||
0,
|
||||
144,
|
||||
144,
|
||||
1,
|
||||
0,
|
||||
128,
|
||||
143,
|
||||
1,
|
||||
0,
|
||||
140,
|
||||
142,
|
||||
1,
|
||||
0,
|
||||
12,
|
||||
137,
|
||||
1,
|
||||
0,
|
||||
252,
|
||||
135,
|
||||
1,
|
||||
0,
|
||||
8,
|
||||
135,
|
||||
1,
|
||||
0
|
||||
],
|
||||
vector_e: [
|
||||
|
||||
],
|
||||
vector_f: [
|
||||
100,
|
||||
63,
|
||||
1,
|
||||
0,
|
||||
208,
|
||||
59,
|
||||
1,
|
||||
0,
|
||||
204,
|
||||
58,
|
||||
1,
|
||||
0,
|
||||
72,
|
||||
55,
|
||||
1,
|
||||
0,
|
||||
68,
|
||||
54,
|
||||
1,
|
||||
0,
|
||||
192,
|
||||
50,
|
||||
1,
|
||||
0,
|
||||
188,
|
||||
49,
|
||||
1,
|
||||
0,
|
||||
56,
|
||||
46,
|
||||
1,
|
||||
0,
|
||||
52,
|
||||
45,
|
||||
1,
|
||||
0,
|
||||
176,
|
||||
41,
|
||||
1,
|
||||
0,
|
||||
172,
|
||||
40,
|
||||
1,
|
||||
0,
|
||||
40,
|
||||
37,
|
||||
1,
|
||||
0,
|
||||
36,
|
||||
36,
|
||||
1,
|
||||
0,
|
||||
160,
|
||||
32,
|
||||
1,
|
||||
0,
|
||||
156,
|
||||
31,
|
||||
1,
|
||||
0,
|
||||
24,
|
||||
28,
|
||||
1,
|
||||
0,
|
||||
20,
|
||||
27,
|
||||
1,
|
||||
0,
|
||||
144,
|
||||
23,
|
||||
1,
|
||||
0,
|
||||
140,
|
||||
22,
|
||||
1,
|
||||
0,
|
||||
8,
|
||||
19,
|
||||
1,
|
||||
0,
|
||||
4,
|
||||
18,
|
||||
1,
|
||||
0,
|
||||
128,
|
||||
14,
|
||||
1,
|
||||
0,
|
||||
124,
|
||||
13,
|
||||
1,
|
||||
0,
|
||||
248,
|
||||
9,
|
||||
1,
|
||||
0,
|
||||
244,
|
||||
8,
|
||||
1,
|
||||
0,
|
||||
112,
|
||||
5,
|
||||
1,
|
||||
0,
|
||||
108,
|
||||
4,
|
||||
1,
|
||||
0,
|
||||
232,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
228,
|
||||
255,
|
||||
0,
|
||||
0,
|
||||
96,
|
||||
252,
|
||||
0,
|
||||
0,
|
||||
92,
|
||||
251,
|
||||
0,
|
||||
0,
|
||||
216,
|
||||
247,
|
||||
0,
|
||||
0,
|
||||
212,
|
||||
246,
|
||||
0,
|
||||
0,
|
||||
80,
|
||||
243,
|
||||
0,
|
||||
0,
|
||||
76,
|
||||
242,
|
||||
0,
|
||||
0,
|
||||
200,
|
||||
238,
|
||||
0,
|
||||
0,
|
||||
196,
|
||||
237,
|
||||
0,
|
||||
0,
|
||||
64,
|
||||
234,
|
||||
0,
|
||||
0,
|
||||
60,
|
||||
233,
|
||||
0,
|
||||
0,
|
||||
184
|
||||
]
|
||||
}
|
||||
Reference in new issue
Block a user