diff --git a/EndField.fbs b/EndField.fbs deleted file mode 100644 index 1b58780..0000000 --- a/EndField.fbs +++ /dev/null @@ -1,621 +0,0 @@ -namespace DynamicAssets; - -table FBFactorySingleGridRangeData { - OptionStart: int; - HeightMin: short; - HeightMax: short; - Flag: uint8; - OptionNum: uint8; -} - -table FBFactoryChunkData { - status: uint = 0; - Index: [int]; - Nums: [uint8]; - Ranges: [FBFactorySingleGridRangeData]; - AllOptionSpecData: [ulong]; -} - -table FBDynamicSceneGuid { - V0: uint; - V1: uint; - V2: uint; - V3: uint; -} - -table FBDynamicSceneVector3 { - X: float; - Y: float; - Z: float; -} - -table FBDynamicSceneTransform { - posX: float; - posY: float; - posZ: float; - rotX: float; - rotY: float; - rotZ: float; - sclX: float; - sclY: float; - sclZ: float; -} - -table FBDynamicSceneDataIndex { - IsInvalid: bool; - Type: int; - Grid: uint; - Index: int; -} - -table FBDynamicSceneBounds { - CenterX: float; - CenterY: float; - CenterZ: float; - ExtentsX: float; - ExtentsY: float; - ExtentsZ: float; -} - -table FBDynamicSceneModel { - guidV0: uint; - guidV1: uint; - guidV2: uint; - guidV3: uint; - transposX: float; - transposY: float; - transposZ: float; - transrotX: float; - transrotY: float; - transrotZ: float; - transsclX: float; - transsclY: float; - transsclZ: float; - AnimatorMin: uint; - AnimatorMax: uint; - PathHash: long; -} - -table FBDynamicSceneEffect { - Path: int; - Name: int; - Dis: float; - transposX: float; - transposY: float; - transposZ: float; - transrotX: float; - transrotY: float; - transrotZ: float; - transsclX: float; - transsclY: float; - transsclZ: float; - AssetHash: long; - Lod0Grid: uint; - Lod1Grid: uint; - LoopSoundType: int; - LoopSoundKey: int; - SoundStartKey: uint; - SoundEndKey: uint; - UseParticleSound: bool; - UseBBox: bool; - bboxMinX: float; - bboxMinY: float; - bboxMinZ: float; - bboxMaxX: float; - bboxMaxY: float; - bboxMaxZ: float; -} - -table FBDynamicSceneEcs { - Start: int; - Num: int; - Chunk: int; -} - -table FBDynamicSceneEcsModel { - modelIsInvalid: bool; - modelType: int; - modelGrid: uint; - modelIndex: int; - ecsIsInvalid: bool; - ecsType: int; - ecsGrid: uint; - ecsIndex: int; - LGrid: uint; - BGrid: uint; - AlwaysModel: int; -} - -table FBDynamicSceneDataGroup { - indexIsInvalid: bool; - indexType: int; - indexGrid: uint; - indexIndex: int; - Num: int; -} - -table FBDynamicSceneResourceGroupWithStateDesc { - groupindexIsInvalid: bool; - groupindexType: int; - groupindexGrid: uint; - groupindexIndex: int; - groupNum: int; - SceneState: uint; - LogicState: uint; - LevelNum: int; - FactoryIndex: int; -} - -table FBDynamicSceneNavModifyArea { - Area: int; - posX: float; - posY: float; - posZ: float; - rotX: float; - rotY: float; - rotZ: float; - sclX: float; - sclY: float; - sclZ: float; -} - -table FBDynamicSceneMountPair { - Mount: int; - indexIsInvalid: bool; - indexType: int; - indexGrid: uint; - indexIndex: int; -} - -table FBDynamicSceneIntStrMapEntry { - K: int; - V: int; -} - -table FBDynamicSceneMissionCondition { - Id: int; - IsQuest: int; - State: int; - IsSame: int; -} - -table FBDynamicSceneIdComp { - UniqueId: ulong; -} - -table FBDynamicSceneSeatComp { - UseCaptain: int; - LangKey: int; - posX: float; - posY: float; - posZ: float; - rotX: float; - rotY: float; - rotZ: float; -} - -table FBDynamicScenePureFuncComp { - Type: int; -} - -table FBDynamicSceneTriggerComp { - Shape: int; - Radius: float; - centerX: float; - centerY: float; - centerZ: float; - sizeX: float; - sizeY: float; - sizeZ: float; - transposX: float; - transposY: float; - transposZ: float; - transrotX: float; - transrotY: float; - transrotZ: float; - transsclX: float; - transsclY: float; - transsclZ: float; - posListGroupindexIsInvalid: bool; - posListGroupindexType: int; - posListGroupindexGrid: uint; - posListGroupindexIndex: int; - posListGroupNum: int; -} - -table FBDynamicSceneHittableComp { - HitType: int; -} - -table FBDynamicSceneFactoryBlockComp { - Radius: float; - centerX: float; - centerY: float; - centerZ: float; -} - -table FBDynamicSceneDynamicEntityControlComp { - EntityId: ulong; -} - -table FBDynamicSceneNavModifyAreaComp { - groupindexIsInvalid: bool; - groupindexType: int; - groupindexGrid: uint; - groupindexIndex: int; - groupNum: int; -} - -table FBDynamicSceneInteractiveStateComp { - Id: ulong; - ControlLoad: bool; - StateGetter: int; - CompareOperator: int; - CompareTarget: int; - PropertyKey: int; -} - -table FBDynamicSceneViewStateControlComp { - Id: ulong; - ComputeType: int; - entriesindexIsInvalid: bool; - entriesindexType: int; - entriesindexGrid: uint; - entriesindexIndex: int; - entriesNum: int; -} - -table FBDynamicSceneMissionControlComp { - conditionsindexIsInvalid: bool; - conditionsindexType: int; - conditionsindexGrid: uint; - conditionsindexIndex: int; - conditionsNum: int; - CompareType: int; - ToBeTrue: int; -} - -table FBDynamicSceneGlobalVarControlComp { - GlobalKey: int; - ControlLoad: bool; - CompareType: int; - CompareValue: long; - Extra1: int; - Extra2: int; - Extra3: int; - Extra4: int; -} - -table FBDynamicSceneSettlementControlComp { - Id: int; - ControlLoad: bool; - CompareType: int; - CompareValue: int; - IsMain: bool; -} - -table FBDynamicSceneFactoryRegionControlComp { - Level: int; - Index: int; -} - -table FBDynamicSceneScriptControlComp { - DefaultLoad: int; -} - -table FBDynamicSceneResourceComp { - resgroupindexIsInvalid: bool; - resgroupindexType: int; - resgroupindexGrid: uint; - resgroupindexIndex: int; - resgroupNum: int; - resSceneState: uint; - resLogicState: uint; - resLevelNum: int; - resFactoryIndex: int; - mountindexIsInvalid: bool; - mountindexType: int; - mountindexGrid: uint; - mountindexIndex: int; - mountNum: int; - NavState: int; - navDataindexIsInvalid: bool; - navDataindexType: int; - navDataindexGrid: uint; - navDataindexIndex: int; - navDataNum: int; -} - -table FBDynamicSceneRootComp { - Type: int; - State: uint; - compsindexIsInvalid: bool; - compsindexType: int; - compsindexGrid: uint; - compsindexIndex: int; - compsNum: int; -} - -table FBDynamicSceneTreeRootComp { - Tid: int; - NormalModel: long; -} - -table FBDynamicSceneDecorationRootComp { - Control: int; - Important: int; - DecoId: ulong; -} - -table FBDynamicSceneErosionRootComp { - ErosionCoreId: ulong; - posListindexIsInvalid: bool; - posListindexType: int; - posListindexGrid: uint; - posListindexIndex: int; - posListNum: int; - erosionCorePosX: float; - erosionCorePosY: float; - erosionCorePosZ: float; -} - -table FBDynamicSceneModelViewStateControllerNewComp { - ModelIdStrId: int; - UseOldVersion: bool; - keyStateToNameMapindexIsInvalid: bool; - keyStateToNameMapindexType: int; - keyStateToNameMapindexGrid: uint; - keyStateToNameMapindexIndex: int; - keyStateToNameMapNum: int; - KeyState: int; -} - -table FBDynamicSceneConveyorBeltComp { - GroupId: ulong; - IsEntry: bool; - IsExit: bool; -} - -table FBDynamicSceneConveyorBeltBoxComp { - BelongGroupId: ulong; - FixedProgress: int; - LateralOffset: float; -} - -table FBDynamicSceneConveyorBeltGroupComp { - Speed: float; - TotalLength: float; - LevelId: int; - SplineId: int; - pathsindexIsInvalid: bool; - pathsindexType: int; - pathsindexGrid: uint; - pathsindexIndex: int; - pathsNum: int; -} - -table FBDynamicSceneConveyorPath { - Type: uint; - worldStartPointX: float; - worldStartPointY: float; - worldStartPointZ: float; - worldEndPointX: float; - worldEndPointY: float; - worldEndPointZ: float; - Width: float; - Length: float; - Radius: float; - worldCenterX: float; - worldCenterY: float; - worldCenterZ: float; - StartAngle: float; - EndAngle: float; - rotationX: float; - rotationY: float; - rotationZ: float; - IsClockwise: bool; - StartProgress: float; - EndProgress: float; -} - -table FBDynamicScenePureSystemComp { - Type: int; -} - -table FBDynamicSceneNatureResourceComp { - Type: int; -} - -table FBDynamicSceneSludgeComp { - SludgeSize: uint; - SizeY: float; - Thickness: float; - RebornTime: float; - RebornAnimTime: float; - DisappearTime: float; - boundsConvertorWCenterX: float; - boundsConvertorWCenterY: float; - boundsConvertorWCenterZ: float; - boundsConvertorWExtentsX: float; - boundsConvertorWExtentsY: float; - boundsConvertorWExtentsZ: float; - originWX: float; - originWY: float; - originWZ: float; - upX: float; - upY: float; - upZ: float; - rightX: float; - rightY: float; - rightZ: float; - forwardX: float; - forwardY: float; - forwardZ: float; - posX: float; - posY: float; - posZ: float; - MatGuidHash: long; - TexGuidHash: long; - SludgeId: int; - scanPointsindexIsInvalid: bool; - scanPointsindexType: int; - scanPointsindexGrid: uint; - scanPointsindexIndex: int; - scanPointsNum: int; - SludgeType: int; - navMeshPointsindexIsInvalid: bool; - navMeshPointsindexType: int; - navMeshPointsindexGrid: uint; - navMeshPointsindexIndex: int; - navMeshPointsNum: int; - NavMeshMinH: float; - NavMeshMaxH: float; - disappearPointX: float; - disappearPointY: float; - disappearPointZ: float; - wavePointX: float; - wavePointY: float; - wavePointZ: float; - EncodedClipPlane0: uint; - EncodedClipPlane1: uint; -} - -table FBDynamicSceneExtraSceneComp { - minPosX: float; - minPosY: float; - minPosZ: float; - maxPosX: float; - maxPosY: float; - maxPosZ: float; - currentPosX: float; - currentPosY: float; - currentPosZ: float; - Direction: uint; -} - -table FBDynamicSceneSceneGridInfo { - centerX: float; - centerY: float; - centerZ: float; - Len: int; -} - -table FBDynamicSceneRemapSceneComp { - sceneGridInfoListindexIsInvalid: bool; - sceneGridInfoListindexType: int; - sceneGridInfoListindexGrid: uint; - sceneGridInfoListindexIndex: int; - sceneGridInfoListNum: int; -} - -table FBDynamicSceneWaterPipeComp { - InitialAngle: float; - TargetAngle: float; - IsConnectedToWaterWheel: bool; - InteractiveId: ulong; - UpstreamInteractiveId: ulong; - DelayActivateDownStream: float; - HeightToDownStream: float; - HeightToGround: float; - IsOutFall: bool; -} - -table FBDynamicSceneStreamingAreaComp { - AreaId: int; - visibleGroupindexIsInvalid: bool; - visibleGroupindexType: int; - visibleGroupindexGrid: uint; - visibleGroupindexIndex: int; - visibleGroupNum: int; -} - -table FBDynamicSceneNavmeshObstacle { - obstacleposX: float; - obstacleposY: float; - obstacleposZ: float; - obstaclerotX: float; - obstaclerotY: float; - obstaclerotZ: float; - obstaclesclX: float; - obstaclesclY: float; - obstaclesclZ: float; -} - -table FBDynamicSceneMapVarControlComp { - MapKey: int; - ControlLoad: bool; - CompareType: int; - CompareValue: long; - Extra1: int; - Extra2: int; - Extra3: int; - Extra4: int; -} - -table FBDynamicSceneSingleGridDescriptor { - scene: int = 0; - Ranges: [FBDynamicSceneDataGroup]; -} - -table FBDynamicSceneSingleGrid { - uniqueId: uint = 0; - PrimitiveIntList: [int]; - DataIndex: [FBDynamicSceneDataIndex]; - Vector3: [FBDynamicSceneVector3]; - Model: [FBDynamicSceneModel]; - Effect: [FBDynamicSceneEffect]; - Ecs: [FBDynamicSceneEcs]; - EcsModel: [FBDynamicSceneEcsModel]; - DataGroup: [FBDynamicSceneDataGroup]; - ResourceGroupWithStateDesc: [FBDynamicSceneResourceGroupWithStateDesc]; - NavModifyArea: [FBDynamicSceneNavModifyArea]; - MountPair: [FBDynamicSceneMountPair]; - IntStrMapEntry: [FBDynamicSceneIntStrMapEntry]; - MissionCondition: [FBDynamicSceneMissionCondition]; - IdComp: [FBDynamicSceneIdComp]; - SeatComp: [FBDynamicSceneSeatComp]; - PureFuncComp: [FBDynamicScenePureFuncComp]; - TriggerComp: [FBDynamicSceneTriggerComp]; - HittableComp: [FBDynamicSceneHittableComp]; - FactoryBlockComp: [FBDynamicSceneFactoryBlockComp]; - DynamicEntityControlComp: [FBDynamicSceneDynamicEntityControlComp]; - NavModifyAreaComp: [FBDynamicSceneNavModifyAreaComp]; - InteractiveStateComp: [FBDynamicSceneInteractiveStateComp]; - ViewStateControlComp: [FBDynamicSceneViewStateControlComp]; - MissionControlComp: [FBDynamicSceneMissionControlComp]; - GlobalVarControlComp: [FBDynamicSceneGlobalVarControlComp]; - SettlementControlComp: [FBDynamicSceneSettlementControlComp]; - FactoryRegionControlComp: [FBDynamicSceneFactoryRegionControlComp]; - ScriptControlComp: [FBDynamicSceneScriptControlComp]; - ResourceComp: [FBDynamicSceneResourceComp]; - RootComp: [FBDynamicSceneRootComp]; - TreeRootComp: [FBDynamicSceneTreeRootComp]; - DecorationRootComp: [FBDynamicSceneDecorationRootComp]; - ErosionRootComp: [FBDynamicSceneErosionRootComp]; - ModelViewStateControllerNewComp: [FBDynamicSceneModelViewStateControllerNewComp]; - ConveyorBeltComp: [FBDynamicSceneConveyorBeltComp]; - ConveyorBeltBoxComp: [FBDynamicSceneConveyorBeltBoxComp]; - ConveyorBeltGroupComp: [FBDynamicSceneConveyorBeltGroupComp]; - ConveyorPath: [FBDynamicSceneConveyorPath]; - PureSystemComp: [FBDynamicScenePureSystemComp]; - NatureResourceComp: [FBDynamicSceneNatureResourceComp]; - SludgeComp: [FBDynamicSceneSludgeComp]; - Bounds: [FBDynamicSceneBounds]; - ExtraSceneComp: [FBDynamicSceneExtraSceneComp]; - SceneGridInfo: [FBDynamicSceneSceneGridInfo]; - RemapSceneComp: [FBDynamicSceneRemapSceneComp]; - WaterPipeComp: [FBDynamicSceneWaterPipeComp]; - StreamingAreaComp: [FBDynamicSceneStreamingAreaComp]; - NavmeshObstacle: [FBDynamicSceneNavmeshObstacle]; - MapVarControlComp: [FBDynamicSceneMapVarControlComp]; - Desc: [FBDynamicSceneSingleGridDescriptor]; -} - -table FBDynamicSceneChunkData { - version: ulong = 0; - streamingVersion: int = 0; - uniqueId: uint = 0; - Grids: [FBDynamicSceneSingleGrid]; - TotalStr: [string]; -} - diff --git a/EndField.gen0.fbs b/EndField.gen0.fbs deleted file mode 100644 index d9155ea..0000000 --- a/EndField.gen0.fbs +++ /dev/null @@ -1,621 +0,0 @@ -namespace DynamicAssets; - -table FBFactorySingleGridRangeData { - OptionStart: int; - HeightMin: short; - HeightMax: short; - Flag: uint8; - OptionNum: uint8; -} - -table FBFactoryChunkData { - status: uint; - Index: [int]; - Nums: [uint8]; - Ranges: [FBFactorySingleGridRangeData]; - AllOptionSpecData: [ulong]; -} - -table FBDynamicSceneGuid { - V0: uint; - V1: uint; - V2: uint; - V3: uint; -} - -table FBDynamicSceneVector3 { - X: float; - Y: float; - Z: float; -} - -table FBDynamicSceneTransform { - posX: float; - posY: float; - posZ: float; - rotX: float; - rotY: float; - rotZ: float; - sclX: float; - sclY: float; - sclZ: float; -} - -table FBDynamicSceneDataIndex { - IsInvalid: bool; - Type: int; - Grid: uint; - Index: int; -} - -table FBDynamicSceneBounds { - CenterX: float; - CenterY: float; - CenterZ: float; - ExtentsX: float; - ExtentsY: float; - ExtentsZ: float; -} - -table FBDynamicSceneModel { - guidV0: uint; - guidV1: uint; - guidV2: uint; - guidV3: uint; - transposX: float; - transposY: float; - transposZ: float; - transrotX: float; - transrotY: float; - transrotZ: float; - transsclX: float; - transsclY: float; - transsclZ: float; - AnimatorMin: uint; - AnimatorMax: uint; - PathHash: long; -} - -table FBDynamicSceneEffect { - Path: int; - Name: int; - Dis: float; - transposX: float; - transposY: float; - transposZ: float; - transrotX: float; - transrotY: float; - transrotZ: float; - transsclX: float; - transsclY: float; - transsclZ: float; - AssetHash: long; - Lod0Grid: uint; - Lod1Grid: uint; - LoopSoundType: int; - LoopSoundKey: int; - SoundStartKey: uint; - SoundEndKey: uint; - UseParticleSound: bool; - UseBBox: bool; - bboxMinX: float; - bboxMinY: float; - bboxMinZ: float; - bboxMaxX: float; - bboxMaxY: float; - bboxMaxZ: float; -} - -table FBDynamicSceneEcs { - Start: int; - Num: int; - Chunk: int; -} - -table FBDynamicSceneEcsModel { - modelIsInvalid: bool; - modelType: int; - modelGrid: uint; - modelIndex: int; - ecsIsInvalid: bool; - ecsType: int; - ecsGrid: uint; - ecsIndex: int; - LGrid: uint; - BGrid: uint; - AlwaysModel: int; -} - -table FBDynamicSceneDataGroup { - indexIsInvalid: bool; - indexType: int; - indexGrid: uint; - indexIndex: int; - Num: int; -} - -table FBDynamicSceneResourceGroupWithStateDesc { - groupindexIsInvalid: bool; - groupindexType: int; - groupindexGrid: uint; - groupindexIndex: int; - groupNum: int; - SceneState: uint; - LogicState: uint; - LevelNum: int; - FactoryIndex: int; -} - -table FBDynamicSceneNavModifyArea { - Area: int; - posX: float; - posY: float; - posZ: float; - rotX: float; - rotY: float; - rotZ: float; - sclX: float; - sclY: float; - sclZ: float; -} - -table FBDynamicSceneMountPair { - Mount: int; - indexIsInvalid: bool; - indexType: int; - indexGrid: uint; - indexIndex: int; -} - -table FBDynamicSceneIntStrMapEntry { - K: int; - V: int; -} - -table FBDynamicSceneMissionCondition { - Id: int; - IsQuest: int; - State: int; - IsSame: int; -} - -table FBDynamicSceneIdComp { - UniqueId: ulong; -} - -table FBDynamicSceneSeatComp { - UseCaptain: int; - LangKey: int; - posX: float; - posY: float; - posZ: float; - rotX: float; - rotY: float; - rotZ: float; -} - -table FBDynamicScenePureFuncComp { - Type: int; -} - -table FBDynamicSceneTriggerComp { - Shape: int; - Radius: float; - centerX: float; - centerY: float; - centerZ: float; - sizeX: float; - sizeY: float; - sizeZ: float; - transposX: float; - transposY: float; - transposZ: float; - transrotX: float; - transrotY: float; - transrotZ: float; - transsclX: float; - transsclY: float; - transsclZ: float; - posListGroupindexIsInvalid: bool; - posListGroupindexType: int; - posListGroupindexGrid: uint; - posListGroupindexIndex: int; - posListGroupNum: int; -} - -table FBDynamicSceneHittableComp { - HitType: int; -} - -table FBDynamicSceneFactoryBlockComp { - Radius: float; - centerX: float; - centerY: float; - centerZ: float; -} - -table FBDynamicSceneDynamicEntityControlComp { - EntityId: ulong; -} - -table FBDynamicSceneNavModifyAreaComp { - groupindexIsInvalid: bool; - groupindexType: int; - groupindexGrid: uint; - groupindexIndex: int; - groupNum: int; -} - -table FBDynamicSceneInteractiveStateComp { - Id: ulong; - ControlLoad: bool; - StateGetter: int; - CompareOperator: int; - CompareTarget: int; - PropertyKey: int; -} - -table FBDynamicSceneViewStateControlComp { - Id: ulong; - ComputeType: int; - entriesindexIsInvalid: bool; - entriesindexType: int; - entriesindexGrid: uint; - entriesindexIndex: int; - entriesNum: int; -} - -table FBDynamicSceneMissionControlComp { - conditionsindexIsInvalid: bool; - conditionsindexType: int; - conditionsindexGrid: uint; - conditionsindexIndex: int; - conditionsNum: int; - CompareType: int; - ToBeTrue: int; -} - -table FBDynamicSceneGlobalVarControlComp { - GlobalKey: int; - ControlLoad: bool; - CompareType: int; - CompareValue: long; - Extra1: int; - Extra2: int; - Extra3: int; - Extra4: int; -} - -table FBDynamicSceneSettlementControlComp { - Id: int; - ControlLoad: bool; - CompareType: int; - CompareValue: int; - IsMain: bool; -} - -table FBDynamicSceneFactoryRegionControlComp { - Level: int; - Index: int; -} - -table FBDynamicSceneScriptControlComp { - DefaultLoad: int; -} - -table FBDynamicSceneResourceComp { - resgroupindexIsInvalid: bool; - resgroupindexType: int; - resgroupindexGrid: uint; - resgroupindexIndex: int; - resgroupNum: int; - resSceneState: uint; - resLogicState: uint; - resLevelNum: int; - resFactoryIndex: int; - mountindexIsInvalid: bool; - mountindexType: int; - mountindexGrid: uint; - mountindexIndex: int; - mountNum: int; - NavState: int; - navDataindexIsInvalid: bool; - navDataindexType: int; - navDataindexGrid: uint; - navDataindexIndex: int; - navDataNum: int; -} - -table FBDynamicSceneRootComp { - Type: int; - State: uint; - compsindexIsInvalid: bool; - compsindexType: int; - compsindexGrid: uint; - compsindexIndex: int; - compsNum: int; -} - -table FBDynamicSceneTreeRootComp { - Tid: int; - NormalModel: long; -} - -table FBDynamicSceneDecorationRootComp { - Control: int; - Important: int; - DecoId: ulong; -} - -table FBDynamicSceneErosionRootComp { - ErosionCoreId: ulong; - posListindexIsInvalid: bool; - posListindexType: int; - posListindexGrid: uint; - posListindexIndex: int; - posListNum: int; - erosionCorePosX: float; - erosionCorePosY: float; - erosionCorePosZ: float; -} - -table FBDynamicSceneModelViewStateControllerNewComp { - ModelIdStrId: int; - UseOldVersion: bool; - keyStateToNameMapindexIsInvalid: bool; - keyStateToNameMapindexType: int; - keyStateToNameMapindexGrid: uint; - keyStateToNameMapindexIndex: int; - keyStateToNameMapNum: int; - KeyState: int; -} - -table FBDynamicSceneConveyorBeltComp { - GroupId: ulong; - IsEntry: bool; - IsExit: bool; -} - -table FBDynamicSceneConveyorBeltBoxComp { - BelongGroupId: ulong; - FixedProgress: int; - LateralOffset: float; -} - -table FBDynamicSceneConveyorBeltGroupComp { - Speed: float; - TotalLength: float; - LevelId: int; - SplineId: int; - pathsindexIsInvalid: bool; - pathsindexType: int; - pathsindexGrid: uint; - pathsindexIndex: int; - pathsNum: int; -} - -table FBDynamicSceneConveyorPath { - Type: uint; - worldStartPointX: float; - worldStartPointY: float; - worldStartPointZ: float; - worldEndPointX: float; - worldEndPointY: float; - worldEndPointZ: float; - Width: float; - Length: float; - Radius: float; - worldCenterX: float; - worldCenterY: float; - worldCenterZ: float; - StartAngle: float; - EndAngle: float; - rotationX: float; - rotationY: float; - rotationZ: float; - IsClockwise: bool; - StartProgress: float; - EndProgress: float; -} - -table FBDynamicScenePureSystemComp { - Type: int; -} - -table FBDynamicSceneNatureResourceComp { - Type: int; -} - -table FBDynamicSceneSludgeComp { - SludgeSize: uint; - SizeY: float; - Thickness: float; - RebornTime: float; - RebornAnimTime: float; - DisappearTime: float; - boundsConvertorWCenterX: float; - boundsConvertorWCenterY: float; - boundsConvertorWCenterZ: float; - boundsConvertorWExtentsX: float; - boundsConvertorWExtentsY: float; - boundsConvertorWExtentsZ: float; - originWX: float; - originWY: float; - originWZ: float; - upX: float; - upY: float; - upZ: float; - rightX: float; - rightY: float; - rightZ: float; - forwardX: float; - forwardY: float; - forwardZ: float; - posX: float; - posY: float; - posZ: float; - MatGuidHash: long; - TexGuidHash: long; - SludgeId: int; - scanPointsindexIsInvalid: bool; - scanPointsindexType: int; - scanPointsindexGrid: uint; - scanPointsindexIndex: int; - scanPointsNum: int; - SludgeType: int; - navMeshPointsindexIsInvalid: bool; - navMeshPointsindexType: int; - navMeshPointsindexGrid: uint; - navMeshPointsindexIndex: int; - navMeshPointsNum: int; - NavMeshMinH: float; - NavMeshMaxH: float; - disappearPointX: float; - disappearPointY: float; - disappearPointZ: float; - wavePointX: float; - wavePointY: float; - wavePointZ: float; - EncodedClipPlane0: uint; - EncodedClipPlane1: uint; -} - -table FBDynamicSceneExtraSceneComp { - minPosX: float; - minPosY: float; - minPosZ: float; - maxPosX: float; - maxPosY: float; - maxPosZ: float; - currentPosX: float; - currentPosY: float; - currentPosZ: float; - Direction: uint; -} - -table FBDynamicSceneSceneGridInfo { - centerX: float; - centerY: float; - centerZ: float; - Len: int; -} - -table FBDynamicSceneRemapSceneComp { - sceneGridInfoListindexIsInvalid: bool; - sceneGridInfoListindexType: int; - sceneGridInfoListindexGrid: uint; - sceneGridInfoListindexIndex: int; - sceneGridInfoListNum: int; -} - -table FBDynamicSceneWaterPipeComp { - InitialAngle: float; - TargetAngle: float; - IsConnectedToWaterWheel: bool; - InteractiveId: ulong; - UpstreamInteractiveId: ulong; - DelayActivateDownStream: float; - HeightToDownStream: float; - HeightToGround: float; - IsOutFall: bool; -} - -table FBDynamicSceneStreamingAreaComp { - AreaId: int; - visibleGroupindexIsInvalid: bool; - visibleGroupindexType: int; - visibleGroupindexGrid: uint; - visibleGroupindexIndex: int; - visibleGroupNum: int; -} - -table FBDynamicSceneNavmeshObstacle { - obstacleposX: float; - obstacleposY: float; - obstacleposZ: float; - obstaclerotX: float; - obstaclerotY: float; - obstaclerotZ: float; - obstaclesclX: float; - obstaclesclY: float; - obstaclesclZ: float; -} - -table FBDynamicSceneMapVarControlComp { - MapKey: int; - ControlLoad: bool; - CompareType: int; - CompareValue: long; - Extra1: int; - Extra2: int; - Extra3: int; - Extra4: int; -} - -table FBDynamicSceneSingleGridDescriptor { - scene: int; - Ranges: [FBDynamicSceneDataGroup]; -} - -table FBDynamicSceneSingleGrid { - uniqueId: uint; - PrimitiveIntList: [int]; - DataIndex: [FBDynamicSceneDataIndex]; - Vector3: [FBDynamicSceneVector3]; - Model: [FBDynamicSceneModel]; - Effect: [FBDynamicSceneEffect]; - Ecs: [FBDynamicSceneEcs]; - EcsModel: [FBDynamicSceneEcsModel]; - DataGroup: [FBDynamicSceneDataGroup]; - ResourceGroupWithStateDesc: [FBDynamicSceneResourceGroupWithStateDesc]; - NavModifyArea: [FBDynamicSceneNavModifyArea]; - MountPair: [FBDynamicSceneMountPair]; - IntStrMapEntry: [FBDynamicSceneIntStrMapEntry]; - MissionCondition: [FBDynamicSceneMissionCondition]; - IdComp: [FBDynamicSceneIdComp]; - SeatComp: [FBDynamicSceneSeatComp]; - PureFuncComp: [FBDynamicScenePureFuncComp]; - TriggerComp: [FBDynamicSceneTriggerComp]; - HittableComp: [FBDynamicSceneHittableComp]; - FactoryBlockComp: [FBDynamicSceneFactoryBlockComp]; - DynamicEntityControlComp: [FBDynamicSceneDynamicEntityControlComp]; - NavModifyAreaComp: [FBDynamicSceneNavModifyAreaComp]; - InteractiveStateComp: [FBDynamicSceneInteractiveStateComp]; - ViewStateControlComp: [FBDynamicSceneViewStateControlComp]; - MissionControlComp: [FBDynamicSceneMissionControlComp]; - GlobalVarControlComp: [FBDynamicSceneGlobalVarControlComp]; - SettlementControlComp: [FBDynamicSceneSettlementControlComp]; - FactoryRegionControlComp: [FBDynamicSceneFactoryRegionControlComp]; - ScriptControlComp: [FBDynamicSceneScriptControlComp]; - ResourceComp: [FBDynamicSceneResourceComp]; - RootComp: [FBDynamicSceneRootComp]; - TreeRootComp: [FBDynamicSceneTreeRootComp]; - DecorationRootComp: [FBDynamicSceneDecorationRootComp]; - ErosionRootComp: [FBDynamicSceneErosionRootComp]; - ModelViewStateControllerNewComp: [FBDynamicSceneModelViewStateControllerNewComp]; - ConveyorBeltComp: [FBDynamicSceneConveyorBeltComp]; - ConveyorBeltBoxComp: [FBDynamicSceneConveyorBeltBoxComp]; - ConveyorBeltGroupComp: [FBDynamicSceneConveyorBeltGroupComp]; - ConveyorPath: [FBDynamicSceneConveyorPath]; - PureSystemComp: [FBDynamicScenePureSystemComp]; - NatureResourceComp: [FBDynamicSceneNatureResourceComp]; - SludgeComp: [FBDynamicSceneSludgeComp]; - Bounds: [FBDynamicSceneBounds]; - ExtraSceneComp: [FBDynamicSceneExtraSceneComp]; - SceneGridInfo: [FBDynamicSceneSceneGridInfo]; - RemapSceneComp: [FBDynamicSceneRemapSceneComp]; - WaterPipeComp: [FBDynamicSceneWaterPipeComp]; - StreamingAreaComp: [FBDynamicSceneStreamingAreaComp]; - NavmeshObstacle: [FBDynamicSceneNavmeshObstacle]; - MapVarControlComp: [FBDynamicSceneMapVarControlComp]; - Desc: [FBDynamicSceneSingleGridDescriptor]; -} - -table FBDynamicSceneChunkData { - version: ulong; - streamingVersion: int; - uniqueId: uint; - Grids: [FBDynamicSceneSingleGrid]; - TotalStr: [string]; -} - diff --git a/FBStreamingChunkVariant8.fbs b/FBStreamingChunkVariant8.fbs deleted file mode 100644 index be88045..0000000 --- a/FBStreamingChunkVariant8.fbs +++ /dev/null @@ -1,16 +0,0 @@ -namespace DynamicAssetsFallback; - -// Provisional schema inferred from fb_* files that do not pass the -// FBDynamicSceneChunkData (Version==60) gate. -table FBStreamingChunkVariant8 { - tag_or_version64: ulong = 0; - status_or_flags32: int = 0; - vector_a: [uint]; - vector_b: [uint]; - vector_c: [uint]; - vector_d: [uint]; - vector_e: [uint]; - vector_f: [uint]; -} - -root_type FBStreamingChunkVariant8; diff --git a/FBStreamingChunkVariant8Bytes.fbs b/FBStreamingChunkVariant8Bytes.fbs deleted file mode 100644 index eb40040..0000000 --- a/FBStreamingChunkVariant8Bytes.fbs +++ /dev/null @@ -1,16 +0,0 @@ -namespace DynamicAssetsFallback; - -// Alternate probe schema for the same 8-field layout, keeping vectors as bytes -// to avoid type assumptions while still allowing robust flatc decode. -table FBStreamingChunkVariant8Bytes { - tag_or_version64: ulong = 0; - status_or_flags32: int = 0; - vector_a: [ubyte]; - vector_b: [ubyte]; - vector_c: [ubyte]; - vector_d: [ubyte]; - vector_e: [ubyte]; - vector_f: [ubyte]; -} - -root_type FBStreamingChunkVariant8Bytes; diff --git a/README.md b/README.md deleted file mode 100644 index e89f62a..0000000 --- a/README.md +++ /dev/null @@ -1,8 +0,0 @@ -# FBS Working Schemas - -- `EndField.fbs`: baseline schema from extracted game files. -- `EndField.gen0.fbs`: alternate baseline copy from `gen0`. -- `FBStreamingChunkVariant8.fbs`: provisional 8-field fallback schema inferred from `fb_*` files where legacy `FBDynamicSceneChunkData` decode fails the version gate. -- `FBStreamingChunkVariant8Bytes.fbs`: alternate probe schema that keeps all vectors as `ubyte`. - -These variant schemas are intentionally conservative and may be revised as more fields are fully identified. diff --git a/_flatc_probe/fb_init_18880.json b/_flatc_probe/fb_init_18880.json deleted file mode 100644 index ca8debd..0000000 --- a/_flatc_probe/fb_init_18880.json +++ /dev/null @@ -1,568 +0,0 @@ -{ - tag_or_version64: 18446744069414584365, - status_or_flags32: -1, - vector_a: [ - - ], - vector_b: [ - - ], - vector_c: [ - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2 - ], - vector_d: [ - 124, - 255, - 1, - 0, - 232, - 249, - 1, - 0, - 216, - 248, - 1, - 0, - 212, - 247, - 1, - 0, - 84, - 242, - 1, - 0, - 68, - 241, - 1, - 0, - 80, - 240, - 1, - 0, - 208, - 234, - 1, - 0, - 176, - 233, - 1, - 0, - 188, - 232, - 1, - 0, - 60, - 227, - 1, - 0, - 44, - 226, - 1, - 0, - 56, - 225, - 1, - 0, - 184, - 219, - 1, - 0, - 168, - 218, - 1, - 0, - 180, - 217, - 1, - 0, - 52, - 212, - 1, - 0, - 36, - 211, - 1, - 0, - 48, - 210, - 1, - 0, - 176, - 204, - 1, - 0, - 160, - 203, - 1, - 0, - 172, - 202, - 1, - 0, - 44, - 197, - 1, - 0, - 28, - 196, - 1, - 0, - 40, - 195, - 1, - 0, - 168, - 189, - 1, - 0, - 152, - 188, - 1, - 0, - 164, - 187, - 1, - 0, - 36, - 182, - 1, - 0, - 20, - 181, - 1, - 0, - 32, - 180, - 1, - 0, - 160, - 174, - 1, - 0, - 144, - 173, - 1, - 0, - 156, - 172, - 1, - 0, - 28, - 167, - 1, - 0, - 12, - 166, - 1, - 0, - 24, - 165, - 1, - 0, - 152, - 159, - 1, - 0, - 136, - 158, - 1, - 0, - 148, - 157, - 1, - 0, - 20, - 152, - 1, - 0, - 4, - 151, - 1, - 0, - 16, - 150, - 1, - 0, - 144, - 144, - 1, - 0, - 128, - 143, - 1, - 0, - 140, - 142, - 1, - 0, - 12, - 137, - 1, - 0, - 252, - 135, - 1, - 0, - 8, - 135, - 1, - 0 - ], - vector_e: [ - - ], - vector_f: [ - 100, - 63, - 1, - 0, - 208, - 59, - 1, - 0, - 204, - 58, - 1, - 0, - 72, - 55, - 1, - 0, - 68, - 54, - 1, - 0, - 192, - 50, - 1, - 0, - 188, - 49, - 1, - 0, - 56, - 46, - 1, - 0, - 52, - 45, - 1, - 0, - 176, - 41, - 1, - 0, - 172, - 40, - 1, - 0, - 40, - 37, - 1, - 0, - 36, - 36, - 1, - 0, - 160, - 32, - 1, - 0, - 156, - 31, - 1, - 0, - 24, - 28, - 1, - 0, - 20, - 27, - 1, - 0, - 144, - 23, - 1, - 0, - 140, - 22, - 1, - 0, - 8, - 19, - 1, - 0, - 4, - 18, - 1, - 0, - 128, - 14, - 1, - 0, - 124, - 13, - 1, - 0, - 248, - 9, - 1, - 0, - 244, - 8, - 1, - 0, - 112, - 5, - 1, - 0, - 108, - 4, - 1, - 0, - 232, - 0, - 1, - 0, - 228, - 255, - 0, - 0, - 96, - 252, - 0, - 0, - 92, - 251, - 0, - 0, - 216, - 247, - 0, - 0, - 212, - 246, - 0, - 0, - 80, - 243, - 0, - 0, - 76, - 242, - 0, - 0, - 200, - 238, - 0, - 0, - 196, - 237, - 0, - 0, - 64, - 234, - 0, - 0, - 60, - 233, - 0, - 0, - 184 - ] -}