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MinecraftLegends/Win32.DX11.Release/data/shaders/glsl/uniformEntityConstants.h
T
2026-03-08 15:34:38 -05:00

22 lines
586 B
C

#ifndef _UNIFORM_ENTITY_CONSTANTS_H
#define _UNIFORM_ENTITY_CONSTANTS_H
#include "shaders/uniformMacro.h"
#ifdef MCPE_PLATFORM_NX
uniform EntityConstants {
#endif
// BEGIN_UNIFORM_BLOCK(EntityConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead
UNIFORM vec4 OVERLAY_COLOR;
UNIFORM vec4 TILE_LIGHT_COLOR;
UNIFORM vec4 CHANGE_COLOR;
UNIFORM vec4 GLINT_COLOR;
UNIFORM vec4 TEAM_COLOR;
UNIFORM vec4 UV_ANIM;
UNIFORM vec2 UV_OFFSET;
UNIFORM vec2 UV_ROTATION;
UNIFORM vec2 GLINT_UV_SCALE;
END_UNIFORM_BLOCK
#endif