#ifndef _UNIFORM_ENTITY_CONSTANTS_H #define _UNIFORM_ENTITY_CONSTANTS_H #include "shaders/uniformMacro.h" #ifdef MCPE_PLATFORM_NX uniform EntityConstants { #endif // BEGIN_UNIFORM_BLOCK(EntityConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead UNIFORM vec4 OVERLAY_COLOR; UNIFORM vec4 TILE_LIGHT_COLOR; UNIFORM vec4 CHANGE_COLOR; UNIFORM vec4 GLINT_COLOR; UNIFORM vec4 TEAM_COLOR; UNIFORM vec4 UV_ANIM; UNIFORM vec2 UV_OFFSET; UNIFORM vec2 UV_ROTATION; UNIFORM vec2 GLINT_UV_SCALE; END_UNIFORM_BLOCK #endif