- notice_table_test: one row per AppEvent variant through noticeFor. - FlakyProxy (core/testing.dart): pass, blackhole (half-open), delay, hold, cut after N bytes, reset; demo tests against today's server. - Liveness (stale/drop/ping) on the engine clock, so grace can be tested with a fake clock; Connection takes an injectable clock. - AppDirs with STARSYNC_PROFILE=<name>: separate data and logs, so two instances run on one machine. - DEVELOPMENT: scenario list per restructure step; test tags follow the new step order. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
312 lines
19 KiB
Markdown
312 lines
19 KiB
Markdown
# Development
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Layout and rules: [ARCHITECTURE.md](ARCHITECTURE.md).
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## Build
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Needs the Flutter SDK (beta channel, Dart 3.13+) and, for the Linux desktop
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build, the usual GTK toolchain (clang, cmake, ninja, pkg-config, libgtk-3-dev).
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mpv libraries come from `media_kit_libs_video`. `flutter_soloud` (the app's
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sounds) compiles SoLoud and miniaudio from source in its build hook with
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that C++ toolchain (MSVC on Windows); it needs no audio dev headers (miniaudio
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loads ALSA / PulseAudio / JACK at run time) and, with `no_xiph_libs` set in
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the desktop pubspec, downloads nothing. `fox_utils` (drag & drop,
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clipboard files and images; native Linux/Windows plugin) is the owner's
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shared package, a git dependency pinned to a tag of
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`git.senkochan.moe/Foxyz/fox_utils`: bump it by tagging there and changing
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`ref` in the desktop pubspec.
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```
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cd apps/desktop && flutter pub get && flutter run -d linux
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cd apps/desktop && flutter build linux --release --dart-define=APP_VERSION=<x.y.z>
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tool/package_linux.sh [--skip-build] [--noupload] # dist/*.tar.gz
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powershell -File tool/package_windows.ps1 [-SkipBuild] # dist/*.zip (on Windows)
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cd packages/server && dart compile exe --define=APP_VERSION=<x.y.z> bin/server.dart -o watch-together-server
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```
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`APP_VERSION` defaults to `0.0.0-dev`; the packagers stamp it from the
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desktop pubspec into both the app and the server. `tool/package_linux.sh`
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also passes `GIT_COMMIT` (what the app shows: "Updater" in
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[ARCHITECTURE.md](ARCHITECTURE.md)). Setting `DISCORD_WEBHOOK_URL` makes the packager post the
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tarball to Discord (never commit it). The packager always compiles the
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dedicated server (with the Flutter SDK's `dart`) into the tarball as
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`watch-together-server`, also with `--skip-build`.
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## Dev loop
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Run a server without the app, then point apps at it:
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```
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dart run packages/server/bin/server.dart --port 8080 --secret x [--media FILE]
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```
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This is the same `serve()` the app runs when hosting and the same code as
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the dedicated binary. Prints `READY port=... name=...` and stops on SIGINT
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or SIGTERM. Then Join from one or more apps at `127.0.0.1:8080`. Or just
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Host from the app. mpv env override:
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`SYNC_RELAY_HWDEC` (wins over the Settings choice). `SYNC_RELAY_VO` has no
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effect with embedded video: media_kit forces `vo=libmpv`. `SYNC_RELAY_PRELOAD=0`
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turns Up next's preload player off; `SYNC_RELAY_TRACE_SWITCH=1` prints
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the timings of each media change (`SwitchTrace`).
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Two instances on one machine: `STARSYNC_PROFILE=<name>` (letters, digits,
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`-`, `_`; at most 32) gives an instance its own Hive boxes (settings,
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profile, connect form, window bounds, folders, Jellyfin sign-ins; the
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client id from restructure step 1 on) and logs under
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`<app support>/profiles/<name>/`, and ` [<name>]` in the window title;
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yt-dlp, shaders and caches stay shared (`AppDirs`, ARCHITECTURE "Desktop
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UI"). Without it nothing changes. Run one plain instance and one with
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`STARSYNC_PROFILE=b` (`flutter run -d linux` passes the environment on, or
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start the built binary twice); one hosts, the other joins
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`127.0.0.1:<port>`, or both join a `dart run` server. An unusable name is
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ignored with a warning in the log.
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Harnesses in `tool/` (own `pubspec.yaml`, `dart run tool/<name>.dart`):
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`range_logger` (serve a file and log every Range request), `shaper`
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(bandwidth cap, latency, `--kill-after` for outage tests), `fake_viewer`
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and `e2e_check` (simulated viewers against a live server).
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## Tests
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Three suites, run from each package's folder:
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- `cd packages/core && dart test` (a few seconds): protocol round-trips,
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the sync engine (clock, gate, correction, end of file), queue model,
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relay pieces, updater, logging redaction, watch rule, yt-dlp and
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Jellyfin client parsing against captured fixtures.
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- `cd packages/server && dart test` (well under a minute): live servers
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on loopback: auth, media and relay byte serving, Jellyfin relay against
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a fake, queue, session log, isolate `serve`.
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- `cd apps/desktop && flutter test test/<file>`: widgets (shell, library,
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controls, settings, schedule), pure app logic (`StateDiff`, name parser,
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shader list, sound engine with a fake backend) and the real-mpv `*_e2e`
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tests plus `coord_presence`. The whole suite takes a couple of minutes;
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run it only before a restructure step lands, otherwise only the files
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related to what you changed.
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Opt-in, skipped unless set: `JELLYFIN_TEST_*` (core `jellyfin_live` and
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server `jellyfin_relay_live` against a real Jellyfin; read their headers),
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`YTDLP_LIVE=1` (downloads yt-dlp and resolves a real tweet). Everything
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else is offline: Jellyfin and link hosts are local fakes.
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Real-mpv tests: `sync_playback_e2e`, `coord_presence`, `video_reload_e2e`,
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`seek_drag_e2e`, `end_of_file_e2e`, `readahead_e2e`, `chapters_mpv_e2e`,
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`ytdl_headers_e2e`, `relay_e2e` (a dedicated server with no file of its
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own: a guest's file, links passed on or fetched by the server, a late
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source, a source that drops and resumes), `jellyfin_e2e`,
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`queue_switch_e2e` (times Up next switches against a delayed, rate-capped
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fake Jellyfin and link host: an episode, a direct link, a link passed on
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and a server-fetched one; `WT_SWITCH_PRELOAD=0` for the cold path,
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`WT_SWITCH_DELAY_MS` / `WT_SWITCH_RATE_KBS` for the link). The sync,
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reload and end-of-file ones expect `~/Videos/chiyo.mp4`; the others
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generate media with ffmpeg into `WT_TEST_TMP` (default: system temp; all
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desktop tests that write files use it). Headless mpv (no video output
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attached) won't open video-only files, so test media needs an audio
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track. Tests always log media_kit "S/W rendering" because they have no
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display; that says nothing about the app. `sound_device_e2e` opens the
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real audio device (flutter_soloud) and plays every sound of every preset
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quietly (`WT_SFX_VOLUME`, default 0.1).
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Bad links: `FlakyProxy` (`package:sync_relay_core/testing.dart`, so
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core, server and desktop tests share it; not part of `core.dart`) sits
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between a client and a server on loopback: `FlakyProxy.start(serverPort)`,
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the client dials `proxy.port`, and each accepted connection is a
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`FlakyLink` the test steers at any time: `pass()`, `blackhole()` (both
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sockets stay open, every byte and a closing end are dropped: a half-open
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link), `delay` (added latency each way, order kept), `holdNext(d, flow:)`
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(the next chunk, and what queues behind it, arrives `d` late),
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`cutAfter(n, flow:)` (n more bytes, then a reset) and `reset()` (RST via
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SO_LINGER 0). `onConnect` steers a link before its first byte (blackhole
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or refuse the next dial). It counts bytes each way and the dropped ones.
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It is TCP only: a "frame" is one chunk as read (on loopback usually one
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small WebSocket frame). Its own tests: core `flaky_proxy_test`; against
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the server: server `flaky_link_test`. For manual runs with real apps use
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`tool/shaper` instead.
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Long durations on a fake clock: `SyncServer(clock:, liveness:)` and
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`SyncEngine(clock:, liveness:)` take the engine clock and the server's
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silence limits (`Liveness`, ARCHITECTURE "Sync model"), so a test can
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pass short limits or step a fake clock through minutes (the 1 s heartbeat
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still ticks in real time and reads the clock); `Connection(now:,
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silenceLimit:, reconnectDelay:)` on the app side.
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Safety-net scenarios: the core flows every restructure step must keep
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working. What covers them today and which step adds the rest (steps as
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in [ROADMAP.md](ROADMAP.md)):
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| Scenario | Covered today | Missing, added in |
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|---|---|---|
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| Drop and reconnect while sharing a relay | server `relay_test` "source drops and comes back", `sync_wave_test` (resume after an unclean drop), `flaky_link_test` (blackhole, reset); desktop `relay_e2e` "the source drops uncleanly and resumes", `coord_presence` (dead server, reconnect restores ready) | step 1: the same member back after a closed socket (grace, P1), the source re-dialling its relay (D6), the player and state kept through the drop, through `FlakyProxy` and a fake clock |
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| Join mid-playback | core `sync_engine_test` "late joiner does not halt playback", "a joiner while playing never holds anyone back"; server `relay_test` "a late joiner gets its own /r/ URL" | step 1: `joining` until in sync, loading in the background while playing (D2, P3), the ~15 s hold while not playing |
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| Sit out / Away and back | core `sync_engine_test` "sitting out"; server `hardening_test` "anyone sits anyone out"; desktop `server_isolate_test` (host sat out), `notice_table_test` (sat you out) | step 1: presence `away`/`in`, the ready counter (P6), auto sit-out; step 2: notifications while away (P8); step 6: not tracked as watched (P7) |
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| Swap, also while someone is Away or gone | core `sync_engine_test` "swap" (a stale member stays out), `queue_test` (a swap takes its item); server `relay_test` (a swap drops the buffer); desktop `sync_playback_e2e` | step 1: a swap with a member `away` (stays away) or `gone` (in grace, its items wait); step 5: no commands reach a player mid-switch (P15) |
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| Up next advance | core `queue_test` (skip, play request timeout); server `queue_test`, `relay_test` "warm relay"; desktop `jellyfin_session_test` (auto-advance swapper, end card countdown), `queue_switch_e2e` | step 5: preparing it through the media pipeline; step 6: the continuation and the countdown as server state with a shared cancel |
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| Close the app cleanly, incl. `bye` | server `lifecycle_test` (clean close removes the member, server stop closes sockets); desktop `server_isolate_test` (stop frees the port), `coord_presence` (cancelled host setup releases the port) | step 1: `bye` leaves at once, any other close keeps the member in grace, update-and-restart sends no `bye`; step 5: the Windows close smoke job (P32) |
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A test file whose first line is `// restructure: rewrite in step N` pins
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behaviour that step of the restructure ([ROADMAP.md](ROADMAP.md)) changes;
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the comment names the tests. Rewrite or delete them in that step, not
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before.
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CI (`.gitea/workflows/ci.yml`): analyze + test for core and server, plus
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`dart compile exe` of the dedicated server (fails if Flutter creeps into
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`packages/server`). Desktop tests are not in CI.
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Traps:
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- Never pump media_kit's `Video` in `flutter test`: the runner hangs (kill
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the `flutter_tester` by PID). `AppShell(videoBuilder:)` takes a stand-in,
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so shell tests run the real player layout without it; otherwise test pure
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logic (`StateDiff`, coordinator without widgets).
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- A `SyncServer` started inside a test: relic reports an error writing a
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response (a relay response cut short when its relay is dropped at a
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swap or stop) to the zone the server started in, which fails the
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test; outside tests it is only logged. Start it in `runZonedGuarded`
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and fail on anything else (`queue_switch_e2e`, `relay_e2e`): a viewer's
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read is still in flight at the `stop` in tearDown.
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- The Link page probes a filled-in link (network, yt-dlp), which never
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answers on the widget-test clock: pass `AppShell(linkProbe:)` /
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`LibraryTab(probe:)` a fake, or `pumpAndSettle` never returns.
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- Never depend on a server-side WebSocket `onDone`; assert presence with
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deadline polling.
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- `sub.asFuture()` can resolve before `onDone`; poll with a deadline.
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- Tests must not assume a threat model beyond the friends trust basis.
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## Releasing
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User pushes tags; CI does the rest.
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1. `tool/release.sh [patch|minor|major] [--dry-run]`: derives the next
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version from the latest tag, bumps the three pubspecs in lockstep, writes
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`updates/manifest.json` (per-platform `assets` URLs are predictable; `url`
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stays the Linux tarball for builds <= 0.2.1), commits `Release vX.Y.Z`,
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makes an annotated tag.
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2. Review, then `git push --follow-tags`.
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3. `.gitea/workflows/release.yml` runs one job per platform: Linux builds
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with `tool/package_linux.sh`, Windows (runner `yuuka-windows`, host mode,
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PowerShell only) with `tool/package_windows.ps1`. Each then runs
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`dart tool/release_publish.dart vX.Y.Z <archive>`, which creates the
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release if the other job hasn't yet and uploads (or replaces) its asset.
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By hand: package, then the same `dart tool/release_publish.dart` line.
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Test builds (Linux, no tag, no CI): `tool/dev_release.sh [--minor|--major]
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[--no-publish]` (token: `RELEASE_TOKEN` or
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`~/.config/watch-together-release-token`, a Gitea access token with
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repository read/write) builds the working tree here as `<next>-dev.N` (N
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one past the published one; `<next>` the pubspec's next patch, or next
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minor / major when asked, and once such a line is published later runs
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follow it until a release moves the pubspec) and replaces the assets of the
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`dev` prerelease with the tarball and its `manifest.json`. Dev builds
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update from it ([Updater](ARCHITECTURE.md#updater)). A stable install
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moves onto it once with the command the script prints (run with the app
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open: it finds the install from the running process and copies the new
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files over it).
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Tokens come from the environment (`RELEASE_TOKEN`, or Actions-provided
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`GITHUB_TOKEN`/`GITEA_TOKEN`). The manifest has no `sha256` by default; the
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updater skips the check when absent. Workflows live in `.gitea/workflows`
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(the forge reads `.gitea` before `.github`).
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## Debugging the hosted server
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When hosting, the server runs on its own isolate (`ServerIsolate`,
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`apps/desktop/lib/src/state/server_isolate.dart`), in the same process.
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Breakpoints in `packages/server` work under `flutter run`: the debugger
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attaches to spawned isolates too (it shows as `server`). Its log lines
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carry `server.<logger>` (e.g. `server.relay`). Hot reload reloads the server isolate's
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code too, but its state (members, clock, sockets) survives until hosting
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restarts; changes to startup code (`SyncServer.start`, routes) need a new
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Host. Hot restart kills the server isolate (flutter_tools kills every
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non-UI isolate first), so a `[server] server crashed: the server stopped
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unexpectedly` line just before it is expected. Without the app:
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`dart run packages/server/bin/server.dart`.
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## Logs
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After a session, read the log files rather than reproducing
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("Logging" in [ARCHITECTURE.md](ARCHITECTURE.md) has what goes in them):
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the app's are `~/.local/share/moe.senkochan.watch_together/logs/app-*.log`
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on Linux (on Windows under `%APPDATA%`; Settings → About → "Open logs
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folder" finds it anywhere), with the hosted server's lines
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in the same file; a dedicated server prints its folder at start
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(`--log-dir`). Users send theirs with Settings → About → "Copy
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diagnostics".
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Start with the session log when there is one: `session-YYYY-MM-DD.log`
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in the server's folder (the hosting app's logs folder, or the dedicated
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server's `--log-dir`), every member's lines and the server's merged in
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server-clock order, each tagged `[name (id)]` or `[server]`. Any member
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gets it with "Copy diagnostics" in a session. Find
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`=== PROBLEM marked by` first (a member pressed Ctrl+Shift+B), then read
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the lines around it from every side; `grep '\[Bob (m2)\]'` follows one
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member. `[server] diag:` lines say who shares (with their app version)
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and who doesn't, so a missing side is explained. Times are the server's
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clock; a member's local log (`app-*.log`) is on its own clock.
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For a "can't play" report, grep both sides around the
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time: `swap by` (what went up and how), `relay channel` (when the
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source dialled in), `media:` (each viewer's requests: status and time to
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headers), `mpv:` (`cannot open the media` and ffmpeg's lines), `yt-dlp:`
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(the resolve and its picked formats) and `upstream` (CDN refusals with
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the headers sent). A viewer that got no bytes while the source was
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slow to come up shows mpv's error with "no HTTP error logged".
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For "the video is slow / shaders do nothing", grep `mpv: render` (what
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each line holds: "Render mode" in [ARCHITECTURE.md](ARCHITECTURE.md)).
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`render: gpu` with a real `GL_RENDERER` (not `llvmpipe` / `softpipe`) is
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the good case; `render: softwareGl` is OpenGL on the CPU (Mesa's software
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rasterizer: missing or blocked GPU drivers, `LIBGL_ALWAYS_SOFTWARE=1`);
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`render: software` with no GL lines is media_kit's own fallback (it found
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no usable EGL context: check `render env:` for an X11 session or a
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`GDK_BACKEND` / `FLUTTER_LINUX_RENDERER` override). Its reason is only on
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stderr: have the user start the app from a terminal
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(`watch-together 2>&1 | grep VideoOutput`). `hwdec-current=no` on the
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first-frame line means software decoding (no hwdec for that codec, or it
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is off), not software rendering.
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## Gotchas
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- Relic gives Range as a typed `RangeHeader`; convert from unit + first range.
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- A killed isolate (`Isolate.kill`) does not close its listening socket:
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the port stays bound in the process until exit. `SyncServer` binds with
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`shared: true` so a new hosted server in the same process can take it
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over; a normal stop closes it.
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- Relic server-side `onDone` does not fire for dead peers. Presence is the
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`isClosed` sweep + `onError` forget + `lastSeen` timeouts.
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- `web_socket_channel` 3.x: `channel.ready` errors are unhandled on refused
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connections; swallow them and report through the stream's `onError`.
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Streams are single-subscription: one listener per socket.
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- media_kit has no public `Player.setProperty`; the code reaches mpv through a
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dynamic call on `player.platform`. Cache size goes through
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`PlayerConfiguration(bufferSize:)`.
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- Hot restart with any media_kit `Player` alive (session, thumbnails)
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used to SIGSEGV on mpv's `core` thread: each mpv handle's wakeup callback
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is a `NativeCallable` of the old isolate, freed by the restart, and media_kit
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then sends the leftover handles `quit`, which fires it. `fox_utils`' Linux
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plugin (from 0.1.8, debug builds only) clears those callbacks on the
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engine's `on-pre-engine-restart` signal, reading the handles from
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media_kit's debug-only `NativeReferenceHolder` buffer (address in
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`$TMPDIR/com.alexmercerind.media_kit.NativeReferenceHolder.<pid>`). Old
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players are leaked, not destroyed, until the process exits. Re-check this
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after a media_kit upgrade.
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- mpv reconnect flags: comma form works, colon form is rejected. Re-verify
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through `setProperty` if touched.
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- Overlays that are hidden but mounted keep focus (Space falls into a hidden
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button). Use `ExcludeFocus` on closed subtrees and unfocus on close; reuse
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the shared no-focus node for overlay buttons.
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- `toggleFullscreenOnDoublePress: false` on the session controls is
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load-bearing: media_kit's double-click pushes its own fullscreen route with
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a second `Video`. A `GestureDetector` below media_kit's overlay never sees
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the click (its `MouseRegion` takes the hit) and one around it would delay
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every button click (double-tap holds the arena), so the double-click is a
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raw pointer observer (`DoubleClickListener`).
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- The window is frameless: the party strip is the only drag area and holds
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the window buttons.
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- Signal-backed singletons (`Profile`, `SessionState`) live across tests;
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never cache a `Future` in them (each test runs in its own zone, and a
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Future from an earlier test never completes in the next).
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- Chat arrives twice from the server (see PROTOCOL.md); the client drops the
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textless feed copy.
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- Tab traversal is disabled in the session player on purpose; Tab toggles
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chat & activity.
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- After editing constants (ports, thresholds), grep to confirm the value landed.
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