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sync_replay_project/docs/DEVELOPMENT.md
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foxyzandClaude Opus 5.5 f4ca02c3cf
ci / core (push) Successful in 27s
ci / server (push) Successful in 1m4s
ci / updater-windows (push) Successful in 5m56s
Restructure step 0 done: notice table test, flaky-link proxy, liveness on the engine clock, STARSYNC_PROFILE
- notice_table_test: one row per AppEvent variant through noticeFor.
- FlakyProxy (core/testing.dart): pass, blackhole (half-open), delay,
  hold, cut after N bytes, reset; demo tests against today's server.
- Liveness (stale/drop/ping) on the engine clock, so grace can be tested
  with a fake clock; Connection takes an injectable clock.
- AppDirs with STARSYNC_PROFILE=<name>: separate data and logs, so two
  instances run on one machine.
- DEVELOPMENT: scenario list per restructure step; test tags follow the
  new step order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 20:05:52 +03:00

19 KiB

Development

Layout and rules: ARCHITECTURE.md.

Build

Needs the Flutter SDK (beta channel, Dart 3.13+) and, for the Linux desktop build, the usual GTK toolchain (clang, cmake, ninja, pkg-config, libgtk-3-dev). mpv libraries come from media_kit_libs_video. flutter_soloud (the app's sounds) compiles SoLoud and miniaudio from source in its build hook with that C++ toolchain (MSVC on Windows); it needs no audio dev headers (miniaudio loads ALSA / PulseAudio / JACK at run time) and, with no_xiph_libs set in the desktop pubspec, downloads nothing. fox_utils (drag & drop, clipboard files and images; native Linux/Windows plugin) is the owner's shared package, a git dependency pinned to a tag of git.senkochan.moe/Foxyz/fox_utils: bump it by tagging there and changing ref in the desktop pubspec.

cd apps/desktop && flutter pub get && flutter run -d linux
cd apps/desktop && flutter build linux --release --dart-define=APP_VERSION=<x.y.z>
tool/package_linux.sh [--skip-build] [--noupload]    # dist/*.tar.gz
powershell -File tool/package_windows.ps1 [-SkipBuild]  # dist/*.zip (on Windows)
cd packages/server && dart compile exe --define=APP_VERSION=<x.y.z> bin/server.dart -o watch-together-server

APP_VERSION defaults to 0.0.0-dev; the packagers stamp it from the desktop pubspec into both the app and the server. tool/package_linux.sh also passes GIT_COMMIT (what the app shows: "Updater" in ARCHITECTURE.md). Setting DISCORD_WEBHOOK_URL makes the packager post the tarball to Discord (never commit it). The packager always compiles the dedicated server (with the Flutter SDK's dart) into the tarball as watch-together-server, also with --skip-build.

Dev loop

Run a server without the app, then point apps at it:

dart run packages/server/bin/server.dart --port 8080 --secret x [--media FILE]

This is the same serve() the app runs when hosting and the same code as the dedicated binary. Prints READY port=... name=... and stops on SIGINT or SIGTERM. Then Join from one or more apps at 127.0.0.1:8080. Or just Host from the app. mpv env override: SYNC_RELAY_HWDEC (wins over the Settings choice). SYNC_RELAY_VO has no effect with embedded video: media_kit forces vo=libmpv. SYNC_RELAY_PRELOAD=0 turns Up next's preload player off; SYNC_RELAY_TRACE_SWITCH=1 prints the timings of each media change (SwitchTrace).

Two instances on one machine: STARSYNC_PROFILE=<name> (letters, digits, -, _; at most 32) gives an instance its own Hive boxes (settings, profile, connect form, window bounds, folders, Jellyfin sign-ins; the client id from restructure step 1 on) and logs under <app support>/profiles/<name>/, and [<name>] in the window title; yt-dlp, shaders and caches stay shared (AppDirs, ARCHITECTURE "Desktop UI"). Without it nothing changes. Run one plain instance and one with STARSYNC_PROFILE=b (flutter run -d linux passes the environment on, or start the built binary twice); one hosts, the other joins 127.0.0.1:<port>, or both join a dart run server. An unusable name is ignored with a warning in the log.

Harnesses in tool/ (own pubspec.yaml, dart run tool/<name>.dart): range_logger (serve a file and log every Range request), shaper (bandwidth cap, latency, --kill-after for outage tests), fake_viewer and e2e_check (simulated viewers against a live server).

Tests

Three suites, run from each package's folder:

  • cd packages/core && dart test (a few seconds): protocol round-trips, the sync engine (clock, gate, correction, end of file), queue model, relay pieces, updater, logging redaction, watch rule, yt-dlp and Jellyfin client parsing against captured fixtures.
  • cd packages/server && dart test (well under a minute): live servers on loopback: auth, media and relay byte serving, Jellyfin relay against a fake, queue, session log, isolate serve.
  • cd apps/desktop && flutter test test/<file>: widgets (shell, library, controls, settings, schedule), pure app logic (StateDiff, name parser, shader list, sound engine with a fake backend) and the real-mpv *_e2e tests plus coord_presence. The whole suite takes a couple of minutes; run it only before a restructure step lands, otherwise only the files related to what you changed.

Opt-in, skipped unless set: JELLYFIN_TEST_* (core jellyfin_live and server jellyfin_relay_live against a real Jellyfin; read their headers), YTDLP_LIVE=1 (downloads yt-dlp and resolves a real tweet). Everything else is offline: Jellyfin and link hosts are local fakes.

Real-mpv tests: sync_playback_e2e, coord_presence, video_reload_e2e, seek_drag_e2e, end_of_file_e2e, readahead_e2e, chapters_mpv_e2e, ytdl_headers_e2e, relay_e2e (a dedicated server with no file of its own: a guest's file, links passed on or fetched by the server, a late source, a source that drops and resumes), jellyfin_e2e, queue_switch_e2e (times Up next switches against a delayed, rate-capped fake Jellyfin and link host: an episode, a direct link, a link passed on and a server-fetched one; WT_SWITCH_PRELOAD=0 for the cold path, WT_SWITCH_DELAY_MS / WT_SWITCH_RATE_KBS for the link). The sync, reload and end-of-file ones expect ~/Videos/chiyo.mp4; the others generate media with ffmpeg into WT_TEST_TMP (default: system temp; all desktop tests that write files use it). Headless mpv (no video output attached) won't open video-only files, so test media needs an audio track. Tests always log media_kit "S/W rendering" because they have no display; that says nothing about the app. sound_device_e2e opens the real audio device (flutter_soloud) and plays every sound of every preset quietly (WT_SFX_VOLUME, default 0.1).

Bad links: FlakyProxy (package:sync_relay_core/testing.dart, so core, server and desktop tests share it; not part of core.dart) sits between a client and a server on loopback: FlakyProxy.start(serverPort), the client dials proxy.port, and each accepted connection is a FlakyLink the test steers at any time: pass(), blackhole() (both sockets stay open, every byte and a closing end are dropped: a half-open link), delay (added latency each way, order kept), holdNext(d, flow:) (the next chunk, and what queues behind it, arrives d late), cutAfter(n, flow:) (n more bytes, then a reset) and reset() (RST via SO_LINGER 0). onConnect steers a link before its first byte (blackhole or refuse the next dial). It counts bytes each way and the dropped ones. It is TCP only: a "frame" is one chunk as read (on loopback usually one small WebSocket frame). Its own tests: core flaky_proxy_test; against the server: server flaky_link_test. For manual runs with real apps use tool/shaper instead.

Long durations on a fake clock: SyncServer(clock:, liveness:) and SyncEngine(clock:, liveness:) take the engine clock and the server's silence limits (Liveness, ARCHITECTURE "Sync model"), so a test can pass short limits or step a fake clock through minutes (the 1 s heartbeat still ticks in real time and reads the clock); Connection(now:, silenceLimit:, reconnectDelay:) on the app side.

Safety-net scenarios: the core flows every restructure step must keep working. What covers them today and which step adds the rest (steps as in ROADMAP.md):

Scenario Covered today Missing, added in
Drop and reconnect while sharing a relay server relay_test "source drops and comes back", sync_wave_test (resume after an unclean drop), flaky_link_test (blackhole, reset); desktop relay_e2e "the source drops uncleanly and resumes", coord_presence (dead server, reconnect restores ready) step 1: the same member back after a closed socket (grace, P1), the source re-dialling its relay (D6), the player and state kept through the drop, through FlakyProxy and a fake clock
Join mid-playback core sync_engine_test "late joiner does not halt playback", "a joiner while playing never holds anyone back"; server relay_test "a late joiner gets its own /r/ URL" step 1: joining until in sync, loading in the background while playing (D2, P3), the ~15 s hold while not playing
Sit out / Away and back core sync_engine_test "sitting out"; server hardening_test "anyone sits anyone out"; desktop server_isolate_test (host sat out), notice_table_test (sat you out) step 1: presence away/in, the ready counter (P6), auto sit-out; step 2: notifications while away (P8); step 6: not tracked as watched (P7)
Swap, also while someone is Away or gone core sync_engine_test "swap" (a stale member stays out), queue_test (a swap takes its item); server relay_test (a swap drops the buffer); desktop sync_playback_e2e step 1: a swap with a member away (stays away) or gone (in grace, its items wait); step 5: no commands reach a player mid-switch (P15)
Up next advance core queue_test (skip, play request timeout); server queue_test, relay_test "warm relay"; desktop jellyfin_session_test (auto-advance swapper, end card countdown), queue_switch_e2e step 5: preparing it through the media pipeline; step 6: the continuation and the countdown as server state with a shared cancel
Close the app cleanly, incl. bye server lifecycle_test (clean close removes the member, server stop closes sockets); desktop server_isolate_test (stop frees the port), coord_presence (cancelled host setup releases the port) step 1: bye leaves at once, any other close keeps the member in grace, update-and-restart sends no bye; step 5: the Windows close smoke job (P32)

A test file whose first line is // restructure: rewrite in step N pins behaviour that step of the restructure (ROADMAP.md) changes; the comment names the tests. Rewrite or delete them in that step, not before.

CI (.gitea/workflows/ci.yml): analyze + test for core and server, plus dart compile exe of the dedicated server (fails if Flutter creeps into packages/server). Desktop tests are not in CI.

Traps:

  • Never pump media_kit's Video in flutter test: the runner hangs (kill the flutter_tester by PID). AppShell(videoBuilder:) takes a stand-in, so shell tests run the real player layout without it; otherwise test pure logic (StateDiff, coordinator without widgets).
  • A SyncServer started inside a test: relic reports an error writing a response (a relay response cut short when its relay is dropped at a swap or stop) to the zone the server started in, which fails the test; outside tests it is only logged. Start it in runZonedGuarded and fail on anything else (queue_switch_e2e, relay_e2e): a viewer's read is still in flight at the stop in tearDown.
  • The Link page probes a filled-in link (network, yt-dlp), which never answers on the widget-test clock: pass AppShell(linkProbe:) / LibraryTab(probe:) a fake, or pumpAndSettle never returns.
  • Never depend on a server-side WebSocket onDone; assert presence with deadline polling.
  • sub.asFuture() can resolve before onDone; poll with a deadline.
  • Tests must not assume a threat model beyond the friends trust basis.

Releasing

User pushes tags; CI does the rest.

  1. tool/release.sh [patch|minor|major] [--dry-run]: derives the next version from the latest tag, bumps the three pubspecs in lockstep, writes updates/manifest.json (per-platform assets URLs are predictable; url stays the Linux tarball for builds <= 0.2.1), commits Release vX.Y.Z, makes an annotated tag.
  2. Review, then git push --follow-tags.
  3. .gitea/workflows/release.yml runs one job per platform: Linux builds with tool/package_linux.sh, Windows (runner yuuka-windows, host mode, PowerShell only) with tool/package_windows.ps1. Each then runs dart tool/release_publish.dart vX.Y.Z <archive>, which creates the release if the other job hasn't yet and uploads (or replaces) its asset. By hand: package, then the same dart tool/release_publish.dart line.

Test builds (Linux, no tag, no CI): tool/dev_release.sh [--minor|--major] [--no-publish] (token: RELEASE_TOKEN or ~/.config/watch-together-release-token, a Gitea access token with repository read/write) builds the working tree here as <next>-dev.N (N one past the published one; <next> the pubspec's next patch, or next minor / major when asked, and once such a line is published later runs follow it until a release moves the pubspec) and replaces the assets of the dev prerelease with the tarball and its manifest.json. Dev builds update from it (Updater). A stable install moves onto it once with the command the script prints (run with the app open: it finds the install from the running process and copies the new files over it).

Tokens come from the environment (RELEASE_TOKEN, or Actions-provided GITHUB_TOKEN/GITEA_TOKEN). The manifest has no sha256 by default; the updater skips the check when absent. Workflows live in .gitea/workflows (the forge reads .gitea before .github).

Debugging the hosted server

When hosting, the server runs on its own isolate (ServerIsolate, apps/desktop/lib/src/state/server_isolate.dart), in the same process. Breakpoints in packages/server work under flutter run: the debugger attaches to spawned isolates too (it shows as server). Its log lines carry server.<logger> (e.g. server.relay). Hot reload reloads the server isolate's code too, but its state (members, clock, sockets) survives until hosting restarts; changes to startup code (SyncServer.start, routes) need a new Host. Hot restart kills the server isolate (flutter_tools kills every non-UI isolate first), so a [server] server crashed: the server stopped unexpectedly line just before it is expected. Without the app: dart run packages/server/bin/server.dart.

Logs

After a session, read the log files rather than reproducing ("Logging" in ARCHITECTURE.md has what goes in them): the app's are ~/.local/share/moe.senkochan.watch_together/logs/app-*.log on Linux (on Windows under %APPDATA%; Settings → About → "Open logs folder" finds it anywhere), with the hosted server's lines in the same file; a dedicated server prints its folder at start (--log-dir). Users send theirs with Settings → About → "Copy diagnostics".

Start with the session log when there is one: session-YYYY-MM-DD.log in the server's folder (the hosting app's logs folder, or the dedicated server's --log-dir), every member's lines and the server's merged in server-clock order, each tagged [name (id)] or [server]. Any member gets it with "Copy diagnostics" in a session. Find === PROBLEM marked by first (a member pressed Ctrl+Shift+B), then read the lines around it from every side; grep '\[Bob (m2)\]' follows one member. [server] diag: lines say who shares (with their app version) and who doesn't, so a missing side is explained. Times are the server's clock; a member's local log (app-*.log) is on its own clock.

For a "can't play" report, grep both sides around the time: swap by (what went up and how), relay channel (when the source dialled in), media: (each viewer's requests: status and time to headers), mpv: (cannot open the media and ffmpeg's lines), yt-dlp: (the resolve and its picked formats) and upstream (CDN refusals with the headers sent). A viewer that got no bytes while the source was slow to come up shows mpv's error with "no HTTP error logged".

For "the video is slow / shaders do nothing", grep mpv: render (what each line holds: "Render mode" in ARCHITECTURE.md). render: gpu with a real GL_RENDERER (not llvmpipe / softpipe) is the good case; render: softwareGl is OpenGL on the CPU (Mesa's software rasterizer: missing or blocked GPU drivers, LIBGL_ALWAYS_SOFTWARE=1); render: software with no GL lines is media_kit's own fallback (it found no usable EGL context: check render env: for an X11 session or a GDK_BACKEND / FLUTTER_LINUX_RENDERER override). Its reason is only on stderr: have the user start the app from a terminal (watch-together 2>&1 | grep VideoOutput). hwdec-current=no on the first-frame line means software decoding (no hwdec for that codec, or it is off), not software rendering.

Gotchas

  • Relic gives Range as a typed RangeHeader; convert from unit + first range.
  • A killed isolate (Isolate.kill) does not close its listening socket: the port stays bound in the process until exit. SyncServer binds with shared: true so a new hosted server in the same process can take it over; a normal stop closes it.
  • Relic server-side onDone does not fire for dead peers. Presence is the isClosed sweep + onError forget + lastSeen timeouts.
  • web_socket_channel 3.x: channel.ready errors are unhandled on refused connections; swallow them and report through the stream's onError. Streams are single-subscription: one listener per socket.
  • media_kit has no public Player.setProperty; the code reaches mpv through a dynamic call on player.platform. Cache size goes through PlayerConfiguration(bufferSize:).
  • Hot restart with any media_kit Player alive (session, thumbnails) used to SIGSEGV on mpv's core thread: each mpv handle's wakeup callback is a NativeCallable of the old isolate, freed by the restart, and media_kit then sends the leftover handles quit, which fires it. fox_utils' Linux plugin (from 0.1.8, debug builds only) clears those callbacks on the engine's on-pre-engine-restart signal, reading the handles from media_kit's debug-only NativeReferenceHolder buffer (address in $TMPDIR/com.alexmercerind.media_kit.NativeReferenceHolder.<pid>). Old players are leaked, not destroyed, until the process exits. Re-check this after a media_kit upgrade.
  • mpv reconnect flags: comma form works, colon form is rejected. Re-verify through setProperty if touched.
  • Overlays that are hidden but mounted keep focus (Space falls into a hidden button). Use ExcludeFocus on closed subtrees and unfocus on close; reuse the shared no-focus node for overlay buttons.
  • toggleFullscreenOnDoublePress: false on the session controls is load-bearing: media_kit's double-click pushes its own fullscreen route with a second Video. A GestureDetector below media_kit's overlay never sees the click (its MouseRegion takes the hit) and one around it would delay every button click (double-tap holds the arena), so the double-click is a raw pointer observer (DoubleClickListener).
  • The window is frameless: the party strip is the only drag area and holds the window buttons.
  • Signal-backed singletons (Profile, SessionState) live across tests; never cache a Future in them (each test runs in its own zone, and a Future from an earlier test never completes in the next).
  • Chat arrives twice from the server (see PROTOCOL.md); the client drops the textless feed copy.
  • Tab traversal is disabled in the session player on purpose; Tab toggles chat & activity.
  • After editing constants (ports, thresholds), grep to confirm the value landed.