- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# PROJECT TX - AI Ragdolls! (TpEzyoWMFZs, 750s)
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[Music] it's me Nym sunny welcome back to another viewer video in project TX today's video is going to be quite a short one I haven't done much visual content purely just under the under the hood and in this here menu as you can see I've been starting to create new menu systems underneath and improvements to the actual objects that are here oh I forgot the sofa on this morning's list oh so there's some fun things that have changed nothing much on the visual side though except for this guy here and as you can see he is a rag doll it's just there sort of hangs around hey how's it going what's up with your arm there we go he just sort of hangs around and if I push him around he sort of walks around and stuff like that and that's about it really he's very much a stable system he uses the same character ragdoll as I do literally the same rag doll yeah that I do and what I've done is I've got one player system that controls this rag doll and then an AI system that controls this rag doll and of course I can't grab him using the physics pin as you can see movies and around and lift him into the air and he doesn't really like it and then he will get up or at least try to he hasn't got any arm controls yet yeah it's shoulder needs some work as well there we go but he does sort of try to walk a little bit and if you saw push him around it'll sort of trip down and stand up again there we go now unfortunately I as you saw earlier oh yeah that fell through the ground not on a thorn or thank you one of these please there we go as you could see he doesn't have any health systems or the ability to care about his own safety so he just sort of ignores any attack that I make on him however he can sort of be thrown about and of course you can sort of mess around with him which is the the idea stand up and then he can sort of at least try to stand on objects again he uses a very similar system to the two the one that I'm using for my own character control and he just saw balances and as he accelerates too quickly and then he falls down he can't stand up underneath certain objects I think this one's a bit too heavy his legs are a little bit weak at the moment he's got caught a lot of work to do on this if you move a little bit too fast then he will fall down and the idea there is that if I push him around he will just off push back but if I push him too fast there we go he trips over and it doesn't always completely trip over he doesn't like just go full rag doll if you push him slowly he will actually try and stay standing and of course like there we go in this sort of half balance and get up again now unfortunately I didn't add any grab points or grab systems on him because he's not a grab object like all the other things and that's how my grab system currently works here we go where you can just sort of grab things and smack him about of course if we lift him up hmm now this now because I've activated ragdolls as part of this physics gun it doesn't mean I can grab myself now once again which is what I did in one of my previous videos he doesn't like being lifted off the ground and Scott's to lose balance so obviously if I saw move him around on this box he can just stay standing but if I lift him off the ground a little bit and then drop him he kind of lose his balance he's got work to do his AI systems you have a little bit of work to do but now you can see I can sort of grab this box and so I move him about on top of it oh and he's fallen off hold on mate and yeah so it's quite fun to see how he lose his balance over time so if I just saw flail him a little bit and you can see it just sort of loses his balance and then he's sort of leaning down again and we do have some trouble with the actual joint system when you've got his hand for example there we go you can see his joints are a bit troublesome but you can't sort of off flail him about and of course we can't drop really heavy object onto him like so and he will not be able to hold them up he does get up there we go he got his hand and off you go we have a sofa which I added just another random object you can kind of take a seat on it and get up again that's not an actual action or anything that's just me sort of pressing the Crouch while I'm sitting on top otherwise you can just sort of step up there we go and then fly around on the sofa that's very usual one of the fun things to do with this guy here is bring him over here and drop him down that run so if you go over there come along hey give me that foot he tries to stay balanced then and if you start moving too fast he just sort of trips over and yeah and you could see him he's trying to flail with his other foot you can see he does try a little bit but he's quite weak right now and there we go he does he does have a little bit of a tendency to slide you can see his legs a bit screwed up there but yeah so once he's got his hands active and he's actually trying to do things with them right now they just sort of off floppy yeah just so hang about a little bit there once his hands are capable of doing things he should be able to actually get up with his hands so he'll actually use them to get up you can see it does look a little bit awkward where his legs just sawed off load up a little bit that's because what he would normally do with his hands he's kind of doing without his hands physically doing them but for now of course we can just sort of get him to stand over here off you go stand up yeah so one of the things once again this is a full active ragdoll he's not he's not sort of using any of those animated systems that you regularly see in most games these days he's I don't really know how those things work like unreal gives you kind of its own version of it as well and and I think there's some assets for unity that do that but I don't know exactly what that stuff is it doesn't matter my system is 100% ragdoll all the time oh I missed you get over here and then maybe a little bit to the right and let's see oh yeah we hooked him okay very well right so there we go yeah you can just sort of hang him hook him into here and then pull him a hunk it's more fun with the way it's more fun with one of these rubber dinghies things and then he ends up standing on top he does have a little bit trouble sometimes standing up while he's inside one of these he's trying to get up evil eventually I'm sure he will and then you can stand on the ring and then into the ring oh you failed you go yeah so having a lot of fun messing around with this rag doll and the physics gun it's a little bit more fun than any regular sort of non VR game because at this point you can sort of control it with with the gun as well now I don't have any rotational systems for the physics and at the moment which means I can't kill him and stuff like that I can't just sort of rotate as I turn so it goes on the same principles as the gmod type physics gun where if so of rotates on a horizontal plane only and it doesn't sort of rotate and tilt and stuff unless you were to actually use the rotation point which is not what I'm going to do so you over here stand up I'm just gonna push you off and see how fun it is [Laughter] he doesn't like but oh well I'll just drop a box on him like oh wait there's two of them here oh I love messing around with rag dolls ooh what he does have a tendency to accidentally hook himself like this so at this point he's using his leg strength to try and sort of kick as you can see with his other foot and then at that point he kind of gets hooked onto there because he's got enough strength to keep his foot like that but at the same time he's trying to put his foot down vertically because he thinks he can stand up right now which is it's just him being a little bit confused now when you come there we go now you can stand up we and I did add another rope like that over here let's see if it's working properly this time around so I was kind of having trouble with this oh I'm gonna have to cut that off for a moment a [Music] little bit just recording a video here very quickly yeah as you can see I do have a little bit of trouble climbing this I think the physics engine doesn't really like when my hands are sort of reaching a little bit too high but these kinds of things so having trouble climbing all the way up with this many joints all structured together because this is the exactly the same size as the smaller one which creates those joints but that's about it really I did show him sort of hanging around in this in a little image on Twitter it's quite difficult to get him stuck in there because of course I can't fit rotate him right now because of the way I've built good so if you don't have a look at that that's on Twitter but other than that there's not much more to talk about really it was just mostly ragdoll stuff today and where's he gone dude that did I throw him up oh yeah I'm up there hey come over here and say bye it up help you get you can turn around turn around don't face everyone and say bye bye bye bye and thus ends this video thanks very much for watching I will throw this guy somewhere else right now goodbye and goodbye to you as well [Music]
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