84df772f38c0b727ab0931e88dfab772c80d0651
- one 3D view-follow rule (2 cm deadzone, hard 4 cm limit), no separate floor-follow; play-space-relative targets mean no feedback loop - head guide drives the character's eye to the HMD while on your feet - slow floor re-centering; Braced ignores the floor; anatomical head box Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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