2d986d08ac9802682e5371203a401718f83bcdf7
- Ground = centre ray + stance-wide sphere cast (face normal from a ray inside the contact): planks and lips keep support. - Higher ground is stood on when the hips are over it and the body presses onto it (hands braced, a just-finished press, legs tucked over it, or airborne) - no hips-well-above rule. - Bracing counts heavy/frozen physics objects (>= 15 kg), not what the hand carries. - Knee up: braced + hips held back tucks the legs collider. - Support goal capped at straight legs (tiptoe/over-tall head floated the body). - Arms never get collision exceptions with held objects (they disabled whole crag rocks). - Spike: heavy-box mantle, 15 cm plank, chest-high ledge two hands yes / one hand no. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Languages
C#
100%