2 Commits
Author SHA1 Message Date
FoxyzandClaude Opus 5.5 df7a2c5a89 Maps are editor-built scenes: [Tool] Playground/Crag, headless rebuild for agents
scenes/maps/playground.tscn and crag.tscn are generated by the map scripts' Rebuild (inspector
button, or godot-mono --headless --path . tools/rebuild_maps.tscn) and loaded as saved by the game,
so hand edits stick. The crag route is saved as Marker3D nodes and crag_spike checks the saved
scene. Layout verified identical to the code-built one (tools/map_dump.tscn).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:10:10 +03:00
FoxyzandClaude Opus 5.5 ca9a299fe8 The crag: a 26 m box-rock cliff with a graded climbing route
North of the playground, facing spawn: bouldering blocks, a ladder to an 8 m rest ledge,
a jug wall, a 0.4 m traverse ledge, an overhang with monkey bars and a lip bar onto a
16 m rest ledge, a chimney to the 26 m summit with throwable props. A 'Crag' teleport
marker at the base is the way down; teleports now land the floor on the marker's height.
Floor widened to 80 m. Regression: scenes/crag_spike.tscn (reach, free space, overlaps,
height, line of sight).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:24:28 +03:00