Commit Graph

  • 797b67c19c UID resave of main/crag scenes, shadow split tweaks, drop debug teleport markers, ignore .claude and research/personal main Foxyz 2026-10-03 03:07:24 +03:00
  • b8365ee95f Grab buffer (squeeze early, catch on contact), elbow can't fold inward when the controller turns out FoxyzandClaude Opus 5.5 2026-10-02 21:31:14 +03:00
  • ca60df3d75 Render-clock tracking timestamps (menu toggle), physics step cap 6, docs for step 2.7 FoxyzandClaude Opus 5.5 2026-10-02 20:43:49 +03:00
  • 22159aa902 Soft grab (Nimso): ease the object into the hand (or the hand to the hold) before the weld FoxyzandClaude Opus 5.5 2026-10-02 20:28:40 +03:00
  • 83186f9676 Clambering: capsule hips (Nimso), footprint takes the edge while pressing, knee-up memory FoxyzandClaude Opus 5.5 2026-10-02 20:26:22 +03:00
  • 0bddcf4517 Jump: hold right A to charge (legs bend), release to jump FoxyzandClaude Opus 5.5 2026-10-02 20:15:32 +03:00
  • 537e72c207 Merge branch 'worktree-agent-a220f513d68e27a82' Foxyz 2026-10-02 20:14:11 +03:00
  • 2d986d08ac Ground under the body: sphere footprint, clamber by pressure (Nimso), physics objects climbable, arms keep colliding FoxyzandClaude Opus 5.5 2026-10-02 20:14:11 +03:00
  • df7a2c5a89 Maps are editor-built scenes: [Tool] Playground/Crag, headless rebuild for agents FoxyzandClaude Opus 5.5 2026-10-02 20:10:10 +03:00
  • 3e300c7f04 Shoulder range of motion: drive-mode angular limits in the Box3D fork FoxyzandClaude Opus 5.5 2026-10-02 17:45:00 +03:00
  • 423b709cc9 Docs: step 2.6 and the crag FoxyzandClaude Opus 5.5 2026-10-02 17:26:20 +03:00
  • 6ff6130762 Merge branch 'worktree-agent-a25f37ee433ac3e9d' Foxyz 2026-10-02 17:25:18 +03:00
  • e821728fba Body step 2.6: landing dip, jump, stick crouch, no flip looking down, smooth view FoxyzandClaude Opus 5.5 2026-10-02 17:25:15 +03:00
  • ca9a299fe8 The crag: a 26 m box-rock cliff with a graded climbing route FoxyzandClaude Opus 5.5 2026-10-02 17:24:28 +03:00
  • 84df772f38 Body step 2.5: the camera always rides the body FoxyzandClaude Opus 5.5 2026-10-02 10:38:14 +03:00
  • 0b8f2131c1 Body step 2.4: landing, movable ground, playground fixes FoxyzandClaude Opus 5.5 2026-10-02 10:10:38 +03:00
  • b5f598aae9 Body step 2.3: view rides the body, mantling and climbing work FoxyzandClaude Opus 5.5 2026-10-02 09:25:47 +03:00
  • 6006c5de98 Body step 2.2: fix the 2.1 headset instabilities FoxyzandClaude Opus 5.5 2026-10-02 08:37:56 +03:00
  • 2aff2b61da Body step 2.1: climbing, mantling, crawling, legs, playground, 144 Hz FoxyzandClaude Opus 5.5 2026-10-02 07:56:08 +03:00
  • d83273dd2f Body step 2: the player is a muscle-driven ragdoll (Project TX) FoxyzandClaude Opus 5.5 2026-10-02 06:43:52 +03:00
  • d0b50fbc41 Menu: stylus sticks out of the hand front and matches the touch point; haptic ticks for hover, release, sliders, scrolling FoxyzandClaude Opus 5.5 2026-10-02 06:10:27 +03:00
  • 2f2fcd0aa2 Add missing Godot .uid files for step-1 scripts FoxyzandClaude Opus 5.5 2026-10-02 06:05:43 +03:00
  • 35b7e2a44f Menu: touch swipe-to-scroll with tap disambiguation, fling, wider scrollbar FoxyzandClaude Opus 5.5 2026-10-02 06:05:40 +03:00
  • b5e7241ac1 Merge branch 'worktree-agent-a07f1b74ffe22c320' Foxyz 2026-10-02 05:52:00 +03:00
  • 661fe1089a In-VR menu: replace chunky prop-knob panel with Godot Control UI in a SubViewport FoxyzandClaude Opus 5.5 2026-10-02 05:49:13 +03:00
  • 81a9b1fca2 Body step 1: one-time T-pose calibration (prefs.json, forced gate) + True Body solver + shared ArmSolver FoxyzandClaude Opus 5.5 2026-10-02 05:47:13 +03:00
  • 3a990c6dbe Body rebuild step 0: Generic6DOFJoint3D on Box3D (fork patch 2) — ball w/ cone/twist + torque-capped muscle motor, weld, drive FoxyzandClaude Opus 5.5 2026-10-02 05:10:45 +03:00
  • 329b7bf143 Arm-length research: Nimso shoulder evolution + girdle anatomy; revised decision (True Body -> Scaled Body: uniform eye-height scale + shoulder-based reach remap, passive zero-setup calibration) FoxyzandClaude Opus 5.5 2026-10-02 04:34:16 +03:00
  • 4c27d68e84 Research: avatar arm length vs real arm length (Porssut 2022, Ponton CHI 2024, fitted avatars 2023, VRChat/Bonelab/Nimso) -> decision: fitted physics body + calibrated arm length, avatars as skins; fix seated-arm wording FoxyzandClaude Opus 5.5 2026-10-02 04:03:30 +03:00
  • 35fbbf0306 Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference FoxyzandClaude Opus 5.5 2026-10-02 03:29:03 +03:00
  • 3f912367ff Elbow: read the hand-suggested angle nearest the current one (fixes side-switching when pointing the controller down: 45 -> 0 switches); point-down spike phase FoxyzandClaude Opus 5.5 2026-10-02 01:48:12 +03:00
  • 7bc6a866eb Arms playtest-2 fixes: flip-proof elbow (angle clamp + rate limit, controller-driven), Stage 2b hand coupling (blocked arm holds the hand back) FoxyzandClaude Opus 5.5 2026-10-02 01:27:29 +03:00
  • 464cda2f71 Arms playtest-1 fixes: open-loop torso lean (chest hunting), hand-driven elbow pole + height cap, held-prop arm collision exceptions FoxyzandClaude Opus 5.5 2026-10-02 00:25:50 +03:00
  • 7589b13aba Body physics Stage 2: physical arm segments (chase-driven upper arm + forearm, hierarchical budgets, layer 5) FoxyzandClaude Opus 5.5 2026-10-02 00:04:07 +03:00
  • cb518999e5 Body Stage 1 collapse root-caused + fixed: NaN in torso servo math (GetAngle = 2*acos(W) at W=1.0000001), not solver stacking FoxyzandClaude Opus 5.5 2026-10-01 23:55:46 +03:00
  • ce1e0e3b0c Body Stage 1 failed first playtest (NaN solver blowup: seated chest-in-table + two-handed anvil weld); failure brief for external agent; docs marked, body track blocked pending diagnosis Foxyz1302 2026-10-01 23:20:40 +03:00
  • 4fdfcfd928 Body physics Stage 1: PhysicsTorso chase chest (30 kg PD + yaw servo), collision layers reworked (3=body, 4=hands, no self-collision), BodyRig visual-only, BodySpike regression (PASS 3x, all spikes green) Foxyz1302 2026-10-01 23:05:31 +03:00
  • d46a742b66 Mark anchor-loco needs-fixing + teleport/lasers broken; record locomotion + project-direction open decisions; smart-agent escalation channel Foxyz1302 2026-10-01 22:29:46 +03:00
  • 970b5f1d50 Project TX video extractions into hugs research; dedupe AGENTS.md grab item; close research phase Foxyz1302 2026-10-01 22:09:21 +03:00
  • 9c676f49d3 Body-physics research (hugs + Nimso Hybrid Presence + Box3D facts), mark grab v5.3.1 validated, note Box3D fork Foxyz1302 2026-10-01 21:54:34 +03:00
  • 5d2c5bf265 Initial commit: VR Messs workspace (grab v5.3.1, body-physics research) Foxyz1302 2026-10-01 21:32:13 +03:00