797b67c19c
UID resave of main/crag scenes, shadow split tweaks, drop debug teleport markers, ignore .claude and research/personal
main
Foxyz2026-10-03 03:07:24 +03:00
b8365ee95f
Grab buffer (squeeze early, catch on contact), elbow can't fold inward when the controller turns out
FoxyzandClaude Opus 5.52026-10-02 21:31:14 +03:00
ca60df3d75
Render-clock tracking timestamps (menu toggle), physics step cap 6, docs for step 2.7
FoxyzandClaude Opus 5.52026-10-02 20:43:49 +03:00
22159aa902
Soft grab (Nimso): ease the object into the hand (or the hand to the hold) before the weld
FoxyzandClaude Opus 5.52026-10-02 20:28:40 +03:00
83186f9676
Clambering: capsule hips (Nimso), footprint takes the edge while pressing, knee-up memory
FoxyzandClaude Opus 5.52026-10-02 20:26:22 +03:00
2aff2b61da
Body step 2.1: climbing, mantling, crawling, legs, playground, 144 Hz
FoxyzandClaude Opus 5.52026-10-02 07:56:08 +03:00
d83273dd2f
Body step 2: the player is a muscle-driven ragdoll (Project TX)
FoxyzandClaude Opus 5.52026-10-02 06:43:52 +03:00
d0b50fbc41
Menu: stylus sticks out of the hand front and matches the touch point; haptic ticks for hover, release, sliders, scrolling
FoxyzandClaude Opus 5.52026-10-02 06:10:27 +03:00
4c27d68e84
Research: avatar arm length vs real arm length (Porssut 2022, Ponton CHI 2024, fitted avatars 2023, VRChat/Bonelab/Nimso) -> decision: fitted physics body + calibrated arm length, avatars as skins; fix seated-arm wording
FoxyzandClaude Opus 5.52026-10-02 04:03:30 +03:00
35fbbf0306
Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
FoxyzandClaude Opus 5.52026-10-02 03:29:03 +03:00
3f912367ff
Elbow: read the hand-suggested angle nearest the current one (fixes side-switching when pointing the controller down: 45 -> 0 switches); point-down spike phase
FoxyzandClaude Opus 5.52026-10-02 01:48:12 +03:00
7bc6a866eb
Arms playtest-2 fixes: flip-proof elbow (angle clamp + rate limit, controller-driven), Stage 2b hand coupling (blocked arm holds the hand back)
FoxyzandClaude Opus 5.52026-10-02 01:27:29 +03:00
464cda2f71
Arms playtest-1 fixes: open-loop torso lean (chest hunting), hand-driven elbow pole + height cap, held-prop arm collision exceptions
FoxyzandClaude Opus 5.52026-10-02 00:25:50 +03:00
7589b13aba
Body physics Stage 2: physical arm segments (chase-driven upper arm + forearm, hierarchical budgets, layer 5)
FoxyzandClaude Opus 5.52026-10-02 00:04:07 +03:00
cb518999e5
Body Stage 1 collapse root-caused + fixed: NaN in torso servo math (GetAngle = 2*acos(W) at W=1.0000001), not solver stacking
FoxyzandClaude Opus 5.52026-10-01 23:55:46 +03:00
ce1e0e3b0c
Body Stage 1 failed first playtest (NaN solver blowup: seated chest-in-table + two-handed anvil weld); failure brief for external agent; docs marked, body track blocked pending diagnosis
Foxyz13022026-10-01 23:20:40 +03:00
4fdfcfd928
Body physics Stage 1: PhysicsTorso chase chest (30 kg PD + yaw servo), collision layers reworked (3=body, 4=hands, no self-collision), BodyRig visual-only, BodySpike regression (PASS 3x, all spikes green)
Foxyz13022026-10-01 23:05:31 +03:00
d46a742b66
Mark anchor-loco needs-fixing + teleport/lasers broken; record locomotion + project-direction open decisions; smart-agent escalation channel
Foxyz13022026-10-01 22:29:46 +03:00
970b5f1d50
Project TX video extractions into hugs research; dedupe AGENTS.md grab item; close research phase
Foxyz13022026-10-01 22:09:21 +03:00