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HelenWalker committed 2026-03-08 16:19:24 -06:00
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commit 0aa65c433d
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#pragma once
#include "ModuleManager.h"
#include <array>
class UnityExplorerModule final : public BaseModule {
public:
UnityExplorerModule();
void RegisterTab() override;
void Render() override;
void Update() override;
private:
struct SceneEntry {
std::string name;
};
struct ObjectEntry {
std::string display_name;
void* unity_object = nullptr;
};
struct ComponentEntry {
std::string type_name;
void* component = nullptr;
};
struct InspectorState {
bool active = false;
bool has_transform = false;
void* transform = nullptr;
Vec3 position{};
Vec3 local_position{};
Vec3 scale{1.0f, 1.0f, 1.0f};
Vec3 rotation_xyz{};
float rotation_w = 1.0f;
std::string class_namespace;
std::string class_name;
std::vector<ComponentEntry> components;
};
void RefreshScenes();
void RefreshObjectsForScene();
void InspectObject(int object_index);
void RefreshInspectorState();
bool LoadTransformState(void* unity_object);
void LoadComponentList(void* unity_object);
bool active_window_ = true;
bool auto_refresh_ = false;
float refresh_interval_ = 3.0f;
double last_refresh_time_ = 0.0;
int selected_scene_ = 0;
int selected_object_ = -1;
bool inspector_active_ = false;
void* inspected_obj_ptr_ = nullptr;
std::string inspected_obj_name_;
InspectorState inspector_;
std::array<char, 128> search_filter_{};
std::vector<SceneEntry> scenes_;
std::vector<ObjectEntry> objects_;
};