Files
2026-03-08 15:26:08 -05:00

70 lines
1.7 KiB
C++

#include "stdafx.h"
#include "FolderTexturePack.h"
FolderTexturePack::FolderTexturePack(DWORD id, const wstring &name, File *folder, TexturePack *fallback) : AbstractTexturePack(id, folder, name, fallback)
{
// 4J Stu - These calls need to be in the most derived version of the class
loadIcon();
loadName();
loadDescription();
bUILoaded = false;
}
InputStream *FolderTexturePack::getResourceImplementation(const wstring &name) //throws IOException
{
#if 0
final File file = new File(this.file, name.substring(1));
if (!file.exists()) {
throw new FileNotFoundException(name);
}
return new BufferedInputStream(new FileInputStream(file));
#endif
wstring wDrive = L"";
// Make the content package point to to the UPDATE: drive is needed
wDrive = L"Common\\DummyTexturePack\\res";
InputStream *resource = InputStream::getResourceAsStream(wDrive + name);
//InputStream *stream = DefaultTexturePack::class->getResourceAsStream(name);
//if (stream == NULL)
//{
// throw new FileNotFoundException(name);
//}
//return stream;
return resource;
}
bool FolderTexturePack::hasFile(const wstring &name)
{
File file = File( getPath() + name);
return file.exists() && file.isFile();
//return true;
}
bool FolderTexturePack::isTerrainUpdateCompatible()
{
#if 0
final File dir = new File(this.file, "textures/");
final boolean hasTexturesFolder = dir.exists() && dir.isDirectory();
final boolean hasOldFiles = hasFile("terrain.png") || hasFile("gui/items.png");
return hasTexturesFolder || !hasOldFiles;
#endif
return true;
}
wstring FolderTexturePack::getPath(bool bTitleUpdateTexture /*= false*/)
{
wstring wDrive;
wDrive=L"Common\\" + file->getPath() + L"\\";
return wDrive;
}
void FolderTexturePack::loadUI()
{
}
void FolderTexturePack::unloadUI()
{
}