376 lines
13 KiB
C++
376 lines
13 KiB
C++
#include "stdafx.h"
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#ifndef __PS3__
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//#include <compressapi.h>
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#endif // __PS3__
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#if defined(__PS3__)
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#include "PS3\Sentient\SentientManager.h"
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#include "StatsCounter.h"
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#include "PS3\Social\SocialManager.h"
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#include <libsn.h>
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#include <libsntuner.h>
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#else
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#include "Orbis\Sentient\SentientManager.h"
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#include "StatsCounter.h"
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#include "Orbis\Social\SocialManager.h"
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#include "Orbis\Sentient\DynamicConfigurations.h"
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#include <perf.h>
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#endif
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#if !defined(__PS3__)
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#endif
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CSentientManager SentientManager;
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CXuiStringTable StringTable;
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ATG::XMLParser::XMLParser() {}
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ATG::XMLParser::~XMLParser() {}
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HRESULT ATG::XMLParser::ParseXMLBuffer( CONST CHAR* strBuffer, UINT uBufferSize ) { return S_OK; }
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VOID ATG::XMLParser::RegisterSAXCallbackInterface( ISAXCallback *pISAXCallback ) {}
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bool CSocialManager::IsTitleAllowedToPostAnything() { return false; }
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bool CSocialManager::AreAllUsersAllowedToPostImages() { return false; }
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bool CSocialManager::IsTitleAllowedToPostImages() { return false; }
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bool CSocialManager::PostLinkToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; }
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bool CSocialManager::PostImageToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; }
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CSocialManager *CSocialManager::Instance() { return NULL; }
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void CSocialManager::SetSocialPostText(LPCWSTR Title, LPCWSTR Caption, LPCWSTR Desc) {};
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DWORD XShowPartyUI(DWORD dwUserIndex) { return 0; }
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DWORD XShowFriendsUI(DWORD dwUserIndex) { return 0; }
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HRESULT XPartyGetUserList(XPARTY_USER_LIST *pUserList) { return S_OK; }
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DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; }
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void XShowAchievementsUI(int i) {}
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DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
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void PIXAddNamedCounter(int a, char *b, ...) {}
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//#define PS3_USE_PIX_EVENTS
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//#define PS4_USE_PIX_EVENTS
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void PIXBeginNamedEvent(int a, char *b, ...)
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{
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#ifdef PS4_USE_PIX_EVENTS
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char buf[512];
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va_list args;
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va_start(args,b);
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vsprintf(buf,b,args);
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sceRazorCpuPushMarker(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
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#endif
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#ifdef PS3_USE_PIX_EVENTS
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char buf[256];
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wchar_t wbuf[256];
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va_list args;
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va_start(args,b);
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vsprintf(buf,b,args);
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snPushMarker(buf);
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// mbstowcs(wbuf,buf,256);
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// RenderManager.BeginEvent(wbuf);
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va_end(args);
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#endif
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}
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#if 0//0
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if( PixDepth < 64 )
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{
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char buf[512];
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va_list args;
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va_start(args,b);
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vsprintf(buf,b,args);
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sceRazorCpuPushMarkerWithHud(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
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}
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PixDepth += 1;
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#endif
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void PIXEndNamedEvent()
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{
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#ifdef PS4_USE_PIX_EVENTS
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sceRazorCpuPopMarker();
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#endif
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#ifdef PS3_USE_PIX_EVENTS
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snPopMarker();
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// RenderManager.EndEvent();
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#endif
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#if 0//0
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if( PixDepth <= 64 )
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{
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sceRazorCpuPopMarker();
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}
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PixDepth -= 1;
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#endif
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}
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void PIXSetMarkerDeprecated(int a, char *b, ...) {}
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// void *D3DXBUFFER::GetBufferPointer() { return NULL; }
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// int D3DXBUFFER::GetBufferSize() { return 0; }
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// void D3DXBUFFER::Release() {}
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// #ifdef _DURANGO
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// void GetLocalTime(SYSTEMTIME *time) {}
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// #endif
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bool IsEqualXUID(PlayerUID a, PlayerUID b)
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{
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#if defined(__PS3__)
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return (a == b);
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#else
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return false;
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#endif
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}
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void XMemCpy(void *a, const void *b, size_t s) { memcpy(a, b, s); }
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void XMemSet(void *a, int t, size_t s) { memset(a, t, s); }
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void XMemSet128(void *a, int t, size_t s) { memset(a, t, s); }
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void *XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d) { return malloc(a); }
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void XPhysicalFree(void *a) { free(a); }
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D3DXVECTOR3::D3DXVECTOR3() {}
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D3DXVECTOR3::D3DXVECTOR3(float x,float y,float z) : x(x), y(y), z(z) {}
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D3DXVECTOR3& D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& add ) { x += add.x; y += add.y; z += add.z; return *this; }
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BYTE IQNetPlayer::GetSmallId() { return 0; }
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void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags)
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{
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app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n",this,player,dwDataSize);
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}
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bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return true; }
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DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; }
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DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
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bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; }
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bool IQNetPlayer::IsGuest() { return false; }
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bool IQNetPlayer::IsLocal() { return true; }
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PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
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LPCWSTR IQNetPlayer::GetGamertag() { static const wchar_t *test = L"stub"; return test; }
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int IQNetPlayer::GetSessionIndex() { return 0; }
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bool IQNetPlayer::IsTalking() { return false; }
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bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
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bool IQNetPlayer::HasVoice() { return false; }
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bool IQNetPlayer::HasCamera() { return false; }
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int IQNetPlayer::GetUserIndex() { return this - &IQNet::m_player[0]; }
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void IQNetPlayer::SetCustomDataValue(ULONG_PTR ulpCustomDataValue) {
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m_customData = ulpCustomDataValue;
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}
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ULONG_PTR IQNetPlayer::GetCustomDataValue() {
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return m_customData;
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}
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IQNetPlayer IQNet::m_player[4];
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bool _bQNetStubGameRunning = false;
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HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
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IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
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IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) { return &m_player[dwUserIndex]; }
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IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex) { return &m_player[0]; }
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IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId){ return &m_player[0]; }
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IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid){ return &m_player[0]; }
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DWORD IQNet::GetPlayerCount() { return 1; }
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QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
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bool IQNet::IsHost() { return true; }
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HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
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void IQNet::HostGame() { _bQNetStubGameRunning = true; }
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void IQNet::EndGame() { _bQNetStubGameRunning = false; }
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DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
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void XSetThreadProcessor(HANDLE a, int b) {}
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// #if !(defined __PS3__) && !(defined __ORBIS__)
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// BOOL XCloseHandle(HANDLE a) { return CloseHandle(a); }
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// #endif // __PS3__
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DWORD XUserGetSigninInfo(
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DWORD dwUserIndex,
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DWORD dwFlags,
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PXUSER_SIGNIN_INFO pSigninInfo
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)
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{
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return 0;
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}
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LPCWSTR CXuiStringTable::Lookup(LPCWSTR szId) { return szId; }
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LPCWSTR CXuiStringTable::Lookup(UINT nIndex) { return L"String"; }
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void CXuiStringTable::Clear() {}
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HRESULT CXuiStringTable::Load(LPCWSTR szId) { return S_OK; }
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DWORD XUserAreUsersFriends( DWORD dwUserIndex, PPlayerUID pXuids, DWORD dwXuidCount, PBOOL pfResult, void *pOverlapped) { return 0; }
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#if defined __PS3__
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#else
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HRESULT XMemDecompress(
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XMEMDECOMPRESSION_CONTEXT Context,
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VOID *pDestination,
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SIZE_T *pDestSize,
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CONST VOID *pSource,
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SIZE_T SrcSize
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)
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{
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memcpy(pDestination, pSource, SrcSize);
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*pDestSize = SrcSize;
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return S_OK;
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/*
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DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
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if( Decompress(
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Decompressor, // Decompressor handle
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(void *)pSource, // Compressed data
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SrcSize, // Compressed data size
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pDestination, // Decompressed buffer
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*pDestSize, // Decompressed buffer size
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pDestSize) ) // Decompressed data size
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{
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return S_OK;
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}
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else
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*/
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{
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return E_FAIL;
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}
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}
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HRESULT XMemCompress(
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XMEMCOMPRESSION_CONTEXT Context,
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VOID *pDestination,
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SIZE_T *pDestSize,
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CONST VOID *pSource,
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SIZE_T SrcSize
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)
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{
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memcpy(pDestination, pSource, SrcSize);
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*pDestSize = SrcSize;
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return S_OK;
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/*
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COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
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if( Compress(
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Compressor, // Compressor Handle
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(void *)pSource, // Input buffer, Uncompressed data
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SrcSize, // Uncompressed data size
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pDestination, // Compressed Buffer
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*pDestSize, // Compressed Buffer size
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pDestSize) ) // Compressed Data size
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{
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return S_OK;
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}
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else
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*/
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{
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return E_FAIL;
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}
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}
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HRESULT XMemCreateCompressionContext(
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XMEMCODEC_TYPE CodecType,
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CONST VOID *pCodecParams,
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DWORD Flags,
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XMEMCOMPRESSION_CONTEXT *pContext
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)
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{
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/*
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COMPRESSOR_HANDLE Compressor = NULL;
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HRESULT hr = CreateCompressor(
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COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm
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NULL, // Optional allocation routine
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&Compressor); // Handle
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pContext = (XMEMDECOMPRESSION_CONTEXT *)Compressor;
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return hr;
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*/
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return 0;
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}
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HRESULT XMemCreateDecompressionContext(
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XMEMCODEC_TYPE CodecType,
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CONST VOID *pCodecParams,
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DWORD Flags,
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XMEMDECOMPRESSION_CONTEXT *pContext
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)
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{
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/*
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DECOMPRESSOR_HANDLE Decompressor = NULL;
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HRESULT hr = CreateDecompressor(
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COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm
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NULL, // Optional allocation routine
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&Decompressor); // Handle
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pContext = (XMEMDECOMPRESSION_CONTEXT *)Decompressor;
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return hr;
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*/
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return 0;
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}
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void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context)
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{
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// COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
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// CloseCompressor(Compressor);
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}
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void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context)
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{
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// DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
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// CloseDecompressor(Decompressor);
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}
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#endif
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//#ifndef __PS3__
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#if !(0 || defined __PS3__ || 0 || 0)
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DWORD XGetLanguage() { return 1; }
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DWORD XGetLocale() { return 0; }
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DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
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#endif
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/////////////////////////////////////////////// Profile library
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/////////////////////////////////////////////////////// Sentient manager
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HRESULT CSentientManager::Init() { return S_OK; }
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HRESULT CSentientManager::Tick() { return S_OK; }
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HRESULT CSentientManager::Flush() { return S_OK; }
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BOOL CSentientManager::RecordPlayerSessionStart(DWORD dwUserId) { return true; }
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BOOL CSentientManager::RecordPlayerSessionExit(DWORD dwUserId, int exitStatus) { return true; }
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BOOL CSentientManager::RecordHeartBeat(DWORD dwUserId) { return true; }
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BOOL CSentientManager::RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers) { return true; }
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BOOL CSentientManager::RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus) { return true; }
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BOOL CSentientManager::RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes) { return true; }
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BOOL CSentientManager::RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID) { return true; }
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BOOL CSentientManager::RecordPauseOrInactive(DWORD dwUserId) { return true; }
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BOOL CSentientManager::RecordUnpauseOrActive(DWORD dwUserId) { return true; }
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BOOL CSentientManager::RecordMenuShown(DWORD dwUserId, INT menuID, INT optionalMenuSubID) { return true; }
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BOOL CSentientManager::RecordAchievementUnlocked(DWORD dwUserId, INT achievementID, INT achievementGamerscore) { return true; }
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BOOL CSentientManager::RecordMediaShareUpload(DWORD dwUserId, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType) { return true; }
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BOOL CSentientManager::RecordUpsellPresented(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID) { return true; }
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BOOL CSentientManager::RecordUpsellResponded(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID, ESen_UpsellOutcome upsellOutcome) { return true; }
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BOOL CSentientManager::RecordPlayerDiedOrFailed(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID) { return true; }
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BOOL CSentientManager::RecordEnemyKilledOrOvercome(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID) { return true; }
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BOOL CSentientManager::RecordSkinChanged(DWORD dwUserId, DWORD dwSkinId) { return true; }
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BOOL CSentientManager::RecordBanLevel(DWORD dwUserId) { return true; }
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BOOL CSentientManager::RecordUnBanLevel(DWORD dwUserId) { return true; }
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INT CSentientManager::GetMultiplayerInstanceID() { return 0; }
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INT CSentientManager::GenerateMultiplayerInstanceId() { return 0; }
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void CSentientManager::SetMultiplayerInstanceId(INT value) {}
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//////////////////////////////////////////////////////// Stats counter
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/*
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StatsCounter::StatsCounter() {}
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void StatsCounter::award(Stat *stat, unsigned int difficulty, unsigned int count) {}
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bool StatsCounter::hasTaken(Achievement *ach) { return true; }
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bool StatsCounter::canTake(Achievement *ach) { return true; }
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unsigned int StatsCounter::getValue(Stat *stat, unsigned int difficulty) { return 0; }
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unsigned int StatsCounter::getTotalValue(Stat *stat) { return 0; }
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void StatsCounter::tick(int player) {}
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void StatsCounter::parse(void* data) {}
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void StatsCounter::clear() {}
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void StatsCounter::save(int player, bool force) {}
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void StatsCounter::flushLeaderboards() {}
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void StatsCounter::saveLeaderboards() {}
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void StatsCounter::setupStatBoards() {}
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#ifdef _DEBUG
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void StatsCounter::WipeLeaderboards() {}
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#endif
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*/
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