Files
2026-03-08 15:26:08 -05:00

17 lines
291 B
C++

#pragma once
#include "EntityRenderer.h"
class Model;
class EnderCrystalRenderer : public EntityRenderer
{
private:
int currentModel;
Model *model;
public:
EnderCrystalRenderer();
virtual void render(shared_ptr<Entity> _crystal, double x, double y, double z, float rot, float a);
};