Files
2026-03-08 15:26:08 -05:00

72 lines
1.9 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_DLCOffersMenu : public UIScene
{
private:
enum EControls
{
eControl_OffersList,
};
bool m_bIsSD;
bool m_bHasPurchased;
bool m_bIsSelected;
UIControl_DLCList m_buttonListOffers;
UIControl_Label m_labelOffers, m_labelPriceTag, m_labelXboxStore;
UIControl_HTMLLabel m_labelHTMLSellText;
UIControl_BitmapIcon m_bitmapIconOfferImage;
UIControl m_Timer;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonListOffers, "OffersList")
UI_MAP_ELEMENT( m_labelOffers, "OffersList_Title")
UI_MAP_ELEMENT( m_labelPriceTag, "PriceTag")
UI_MAP_ELEMENT( m_labelHTMLSellText, "HTMLSellText")
UI_MAP_ELEMENT( m_bitmapIconOfferImage, "DLCIcon" )
UI_MAP_ELEMENT( m_Timer, "Timer")
if(m_loadedResolution == eSceneResolution_1080)
{
UI_MAP_ELEMENT( m_labelXboxStore, "XboxLabel" )
}
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_DLCOffersMenu(int iPad, void *initData, UILayer *parentLayer);
~UIScene_DLCOffersMenu();
static int ExitDLCOffersMenu(void *pParam,int iPad,C4JStorage::EMessageResult result);
virtual EUIScene getSceneType() { return eUIScene_DLCOffersMenu;}
virtual void tick();
virtual void updateTooltips();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handlePress(F64 controlId, F64 childId);
virtual void handleSelectionChanged(F64 selectedId);
virtual void handleFocusChange(F64 controlId, F64 childId);
virtual void handleTimerComplete(int id);
#ifdef __PS3__
virtual void HandleDLCInstalled();
#endif
private:
bool m_bProductInfoShown;
int m_iProductInfoIndex;
int m_iCurrentDLC;
int m_iTotalDLC;
bool m_bAddAllDLCButtons;
#if defined(__PS3__)
std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo;
#endif
};