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MinecraftLegends/Win32.DX11.Release/data/shaders/hlsl/projectile_trail.fragment.hlsl
T
2026-03-08 15:34:38 -05:00

22 lines
379 B
HLSL

#include "ShaderConstants.fxh"
struct PS_Input
{
float4 position : SV_Position;
float4 color : COLOR;
float2 uv : TEXCOORD_0;
};
struct PS_Output
{
float4 color : SV_Target;
};
void main( in PS_Input PSInput, out PS_Output PSOutput )
{
float a = abs(PSInput.uv.x);
float4 clr = PSInput.color;
clr.a *= 1.f - a;
PSOutput.color = clr;
}