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MinecraftLegends/Win32.DX11.Release/data/shaders/glsl/uniformFlipbookTextureConstants.h
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2026-03-08 15:34:38 -05:00

15 lines
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C

#ifndef _UNIFORM_FLIPBOOK_TEXTURE_CONSTANTS_H
#define _UNIFORM_FLIPBOOK_TEXTURE_CONSTANTS_H
#include "shaders/uniformMacro.h"
#ifdef MCPE_PLATFORM_NX
uniform FlipbookTextureConstants {
#endif
// BEGIN_UNIFORM_BLOCK(FlipbookTextureConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead
UNIFORM float V_OFFSET;
UNIFORM float V_BLEND_OFFSET;
END_UNIFORM_BLOCK
#endif