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15 lines
433 B
C
15 lines
433 B
C
#ifndef _UNIFORM_FLIPBOOK_TEXTURE_CONSTANTS_H
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#define _UNIFORM_FLIPBOOK_TEXTURE_CONSTANTS_H
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#include "shaders/uniformMacro.h"
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#ifdef MCPE_PLATFORM_NX
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uniform FlipbookTextureConstants {
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#endif
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// BEGIN_UNIFORM_BLOCK(FlipbookTextureConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead
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UNIFORM float V_OFFSET;
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UNIFORM float V_BLEND_OFFSET;
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END_UNIFORM_BLOCK
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#endif
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