#ifndef _UNIFORM_FLIPBOOK_TEXTURE_CONSTANTS_H #define _UNIFORM_FLIPBOOK_TEXTURE_CONSTANTS_H #include "shaders/uniformMacro.h" #ifdef MCPE_PLATFORM_NX uniform FlipbookTextureConstants { #endif // BEGIN_UNIFORM_BLOCK(FlipbookTextureConstants) - unfortunately this macro does not work on old Amazon platforms so using above 3 lines instead UNIFORM float V_OFFSET; UNIFORM float V_BLEND_OFFSET; END_UNIFORM_BLOCK #endif