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MinecraftLegends/Win32.DX11.Release/data/shaders/glsl/texture_blend.fragment
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2026-03-08 15:34:38 -05:00

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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/fragmentVersionCentroid.h"
#if __VERSION__ >= 300
_centroid in vec2 uv;
_centroid in vec2 uv1;
#else
varying vec2 uv;
varying vec2 uv1;
#endif
uniform sampler2D TEXTURE_0;
#include "shaders/uniformShaderConstants.h"
void main()
{
vec4 color = texture2D( TEXTURE_0, uv );
vec4 color1 = texture2D( TEXTURE_0, uv1 );
if (color.a < 0.01)
{
color = color1;
}
else if (color.b > 0.01) {
color = mix(color, color1, CURRENT_COLOR.a);
}
gl_FragColor = color;
}