// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/fragmentVersionCentroid.h" #if __VERSION__ >= 300 _centroid in vec2 uv; _centroid in vec2 uv1; #else varying vec2 uv; varying vec2 uv1; #endif uniform sampler2D TEXTURE_0; #include "shaders/uniformShaderConstants.h" void main() { vec4 color = texture2D( TEXTURE_0, uv ); vec4 color1 = texture2D( TEXTURE_0, uv1 ); if (color.a < 0.01) { color = color1; } else if (color.b > 0.01) { color = mix(color, color1, CURRENT_COLOR.a); } gl_FragColor = color; }