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12 lines
361 B
Plaintext
12 lines
361 B
Plaintext
// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/fragmentVersionCentroidUV.h"
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//This file is purely here to let the code compile. It is used only for HoloWall, which currently runs only on DX11 compatible devices
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void main()
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{
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gl_FragColor = vec4(1,0,1,1);
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}
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