// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/fragmentVersionCentroidUV.h" //This file is purely here to let the code compile. It is used only for HoloWall, which currently runs only on DX11 compatible devices void main() { gl_FragColor = vec4(1,0,1,1); }