mirror of
https://git.stillkill.net/MinecraftLeak/MinecraftLegends.git
synced 2026-10-22 21:32:19 +01:00
69 lines
1.5 KiB
HLSL
69 lines
1.5 KiB
HLSL
#include "ShaderConstants.fxh"
|
|
#include "Util.fxh"
|
|
|
|
struct PS_Input
|
|
{
|
|
float4 position : SV_Position;
|
|
|
|
#ifndef BYPASS_PIXEL_SHADER
|
|
lpfloat4 color : COLOR;
|
|
snorm float2 uv0 : TEXCOORD_0_FB_MSAA;
|
|
snorm float2 uv1 : TEXCOORD_1_FB_MSAA;
|
|
#endif
|
|
|
|
#ifdef NEAR_WATER
|
|
float cameraDist : TEXCOORD_2;
|
|
#endif
|
|
|
|
#ifdef FOG
|
|
float4 fogColor : FOG_COLOR;
|
|
#endif
|
|
};
|
|
|
|
struct PS_Output
|
|
{
|
|
float4 color : SV_Target;
|
|
};
|
|
|
|
void main( in PS_Input PSInput, out PS_Output PSOutput )
|
|
{
|
|
float4 diffuse = TEXTURE_0.Sample(TextureSampler0, PSInput.uv0);
|
|
|
|
#ifdef SEASONS_FAR
|
|
diffuse.a = 1.0f;
|
|
PSInput.color.b = 1.0f;
|
|
#endif
|
|
|
|
//If we know that all the verts in a triangle will have the same alpha, we should cull there first.
|
|
if (diffuse.a <= 0.0f) {
|
|
discard;
|
|
}
|
|
|
|
diffuse = diffuse * TEXTURE_1.Sample(TextureSampler1, PSInput.uv1);
|
|
|
|
#ifndef SEASONS
|
|
|
|
diffuse.rgb *= lerp(1.0f, PSInput.color.rgb, diffuse.a);
|
|
diffuse.a = 1.0f;
|
|
|
|
#else
|
|
float2 uv = PSInput.color.xy;
|
|
PSInput.color.b = lerp(0.0f, PSInput.color.b, diffuse.a);
|
|
diffuse.rgb *= lerp(1.0f, TEXTURE_2.Sample(TextureSampler2, uv).rgb*2.0f, PSInput.color.b);
|
|
diffuse.rgb *= PSInput.color.aaa;
|
|
diffuse.a = 1.0f;
|
|
#endif
|
|
|
|
#ifdef FOG
|
|
diffuse.rgb = lerp( diffuse.rgb, PSInput.fogColor.rgb, PSInput.fogColor.a );
|
|
#endif
|
|
|
|
PSOutput.color = diffuse;
|
|
|
|
#ifdef VR_MODE
|
|
// On Rift, the transition from 0 brightness to the lowest 8 bit value is abrupt, so clamp to
|
|
// the lowest 8 bit value.
|
|
PSOutput.color = max(PSOutput.color, 1 / 255.0f);
|
|
#endif
|
|
|
|
} |