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2026-03-08 15:34:38 -05:00

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#include "ShaderConstantsGNM.h"
struct VS_Input
{
float3 position : POSITION;
float2 uv : TEXCOORD_0;
};
struct PS_Input
{
float4 position : S_POSITION;
float2 uv : TEXCOORD_0;
};
PS_Input main( in VS_Input VSInput )
{
PS_Input PSInput = (PS_Input)0;
PSInput.uv = VSInput.uv * GLINT_UV_SCALE.xy;
PSInput.position = mul(WORLDVIEWPROJ, float4(VSInput.position, 1));
return PSInput;
}