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2026-03-08 15:34:38 -05:00

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#include "ShaderConstantsGNM.h"
struct PS_Input
{
float4 position : S_POSITION;
float4 light : LIGHT;
};
float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
{
float4 color = lerp( float4( 1, 1, 1, 1 ), PSInput.light, PSInput.light.a );
color.rgb = lerp( color, OVERLAY_COLOR, OVERLAY_COLOR.a ).rgb;
return color;
}