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2026-03-08 15:34:38 -05:00

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// DO NOT HAVE THIS INCLUDE BE THE FIRST LINE! we need a #define to be respected in the .fxh file
#include "ShaderConstantsGNM.h"
struct PS_Input
{
float4 position : S_POSITION;
float2 uv : TEXCOORD_0; // the stereo texture uses a texture array
};
float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
{
return TEXTURE_0.Sample(TextureSampler0, PSInput.uv);
}