// DO NOT HAVE THIS INCLUDE BE THE FIRST LINE! we need a #define to be respected in the .fxh file #include "ShaderConstantsGNM.h" struct PS_Input { float4 position : S_POSITION; float2 uv : TEXCOORD_0; // the stereo texture uses a texture array }; float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT { return TEXTURE_0.Sample(TextureSampler0, PSInput.uv); }