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2026-03-08 15:34:38 -05:00

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// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/fragmentVersionSimple.h"
#include "shaders/uniformShaderConstants.h"
#include "shaders/uniformPerFrameConstants.h"
#include "shaders/util.h"
varying vec2 uv0;
void main()
{
vec4 color = CURRENT_COLOR;
const float cycleTime = 1.f;
const float cutoff = cycleTime * 0.75f;
float a = mod(TIME, cycleTime) / cutoff;
a = 1.f - smoothstep(clamp(a - 0.1f, 0, 1), a, uv0.x);
if (a > 0.f) {
color = mix(vec4(1, 1, 1, 1), color, a);
a = 1.f;
}
color.a = a;
gl_FragColor = color;
#if defined(FORCE_DEPTH_ZERO) && __VERSION__ >= 300
gl_FragDepth = 0.0;
#endif
}