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33 lines
739 B
Plaintext
33 lines
739 B
Plaintext
// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/fragmentVersionSimple.h"
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#include "shaders/uniformShaderConstants.h"
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#include "shaders/uniformPerFrameConstants.h"
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#include "shaders/util.h"
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varying vec2 uv0;
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void main()
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{
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vec4 color = CURRENT_COLOR;
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const float cycleTime = 1.f;
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const float cutoff = cycleTime * 0.75f;
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float a = mod(TIME, cycleTime) / cutoff;
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a = 1.f - smoothstep(clamp(a - 0.1f, 0, 1), a, uv0.x);
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if (a > 0.f) {
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color = mix(vec4(1, 1, 1, 1), color, a);
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a = 1.f;
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}
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color.a = a;
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gl_FragColor = color;
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#if defined(FORCE_DEPTH_ZERO) && __VERSION__ >= 300
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gl_FragDepth = 0.0;
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#endif
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}
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