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18 lines
393 B
Plaintext
18 lines
393 B
Plaintext
// __multiversion__
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// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
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#include "shaders/fragmentVersionSimple.h"
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#include "shaders/uniformEntityConstants.h"
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varying vec4 light;
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void main()
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{
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vec4 color = mix(vec4(1), light, light.a );
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color.rgb = mix(color, OVERLAY_COLOR, OVERLAY_COLOR.a).rgb;
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gl_FragColor = color;
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}
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