// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/fragmentVersionSimple.h" #include "shaders/uniformEntityConstants.h" varying vec4 light; void main() { vec4 color = mix(vec4(1), light, light.a ); color.rgb = mix(color, OVERLAY_COLOR, OVERLAY_COLOR.a).rgb; gl_FragColor = color; }