Files
2026-03-08 15:34:38 -05:00

19 lines
524 B
Plaintext

// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
// To use centroid sampling we need to have version 300 es shaders, which requires changing:
// attribute to in
// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/fragmentVersionCentroidUV.h"
uniform sampler2D TEXTURE_0;
void main()
{
//TODO: Implement
gl_FragColor = texture2D(TEXTURE_0, uv);
}