// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. // To use centroid sampling we need to have version 300 es shaders, which requires changing: // attribute to in // __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "shaders/fragmentVersionCentroidUV.h" uniform sampler2D TEXTURE_0; void main() { //TODO: Implement gl_FragColor = texture2D(TEXTURE_0, uv); }