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Stillkill committed 2026-03-08 15:34:38 -05:00
commit 86efc669e9
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#include "ShaderConstantsGNM.h"
struct PS_Input
{
float4 position : S_POSITION;
};
float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
{
return float4(1,1,1,1);
}