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12 lines
185 B
Plaintext
12 lines
185 B
Plaintext
#include "ShaderConstantsGNM.h"
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struct PS_Input
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{
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float4 position : S_POSITION;
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};
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float4 main( in PS_Input PSInput ) : S_TARGET_OUTPUT
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{
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return float4(1,1,1,1);
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}
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