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Stillkill committed 2026-03-08 15:34:38 -05:00
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@@ -0,0 +1,11 @@
// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.
#include "shaders/fragmentVersionCentroidUV.h"
//This file is purely here to let the code compile. It is used only for HoloWall, which currently runs only on DX11 compatible devices
void main()
{
gl_FragColor = vec4(1,0,1,1);
}