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@@ -0,0 +1,27 @@
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vec3 getBadgerInfluenceOverlay(vec3 worldPos, vec3 diffuse)
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{
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vec4 overlayColor = vec4(0, 0, 0, 0);
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for (int i = 0; i < NUM_STRUCTURES; ++i)
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{
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vec3 testPos = worldPos.xyz - vec3(0.5, 0.5, 0.5);
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vec3 dist = abs(testPos.xyz - STRUCTURE_DATA[i].xyz);
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vec3 aoe = STRUCTURE_DATA[i].www + vec3(0.5, 0.5, 0.5);
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vec3 res = step(dist, aoe);
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float a = res.x * res.y * res.z;
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float kNumRings = 5.0;
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float kAnimTime = mod(TIME, 2.0) / 2.0;
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float ring = max(dist.x, max(dist.y, dist.z));
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ring = floor(ring - (kAnimTime * kNumRings));
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ring = fract(ring / kNumRings);
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a *= mix(0.5, 1.0, abs(ring * 2.0 - 1.0));
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overlayColor.rgb += STRUCTURE_COLOR[i].rgb * STRUCTURE_COLOR[i].a * a;
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}
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diffuse.rgb = clamp(diffuse.rgb + overlayColor.rgb, vec3(0,0,0), vec3(1,1,1));
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return diffuse;
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}
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