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MinecraftLegends/Win32.DX11.Release/data/shaders/glsl/badger_util.h
T
2026-03-08 15:34:38 -05:00

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C

vec3 getBadgerInfluenceOverlay(vec3 worldPos, vec3 diffuse)
{
vec4 overlayColor = vec4(0, 0, 0, 0);
for (int i = 0; i < NUM_STRUCTURES; ++i)
{
vec3 testPos = worldPos.xyz - vec3(0.5, 0.5, 0.5);
vec3 dist = abs(testPos.xyz - STRUCTURE_DATA[i].xyz);
vec3 aoe = STRUCTURE_DATA[i].www + vec3(0.5, 0.5, 0.5);
vec3 res = step(dist, aoe);
float a = res.x * res.y * res.z;
float kNumRings = 5.0;
float kAnimTime = mod(TIME, 2.0) / 2.0;
float ring = max(dist.x, max(dist.y, dist.z));
ring = floor(ring - (kAnimTime * kNumRings));
ring = fract(ring / kNumRings);
a *= mix(0.5, 1.0, abs(ring * 2.0 - 1.0));
overlayColor.rgb += STRUCTURE_COLOR[i].rgb * STRUCTURE_COLOR[i].a * a;
}
diffuse.rgb = clamp(diffuse.rgb + overlayColor.rgb, vec3(0,0,0), vec3(1,1,1));
return diffuse;
}