Files
MinecraftDungeons/data/shaders/dx11/texture_blend.fragment.hlsl
T
2026-03-08 15:30:46 -05:00

30 lines
527 B
HLSL

#include "ShaderConstants.fxh"
struct PS_Input
{
float4 position : SV_Position;
float2 uv : TEXCOORD_0;
float2 uv1 : TEXCOORD_1;
};
struct PS_Output
{
float4 color : SV_Target;
};
void main(in PS_Input PSInput, out PS_Output PSOutput)
{
float4 color = TEXTURE_0.Sample(TextureSampler0, PSInput.uv);
float4 color1 = TEXTURE_0.Sample(TextureSampler0, PSInput.uv1);
if (color.a < 0.01f)
{
color = color1;
}
else if (color.b > 0.01f) {
color = lerp(color, color1, CURRENT_COLOR.a);
}
PSOutput.color = color;
}