16 lines
240 B
HLSL
16 lines
240 B
HLSL
#include "ShaderConstants.fxh"
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struct PS_Input
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{
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float4 position : SV_Position;
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};
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struct PS_Output
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{
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float4 color : SV_Target;
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};
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void main( in PS_Input PSInput, out PS_Output PSOutput )
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{
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PSOutput.color = float4(1,1,1,1);
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} |