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2026-03-08 15:30:46 -05:00

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{
"hologram_sr_mesh": {
"vertexShader": "shaders/hologram_sr.vertex",
"fragmentShader" : "shaders/hologram_sr.fragment"
},
"holoscreen_monoscopic_quad": {
"states": [ "DisableCulling", "DisableDepthWrite", "Blending" ],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc": "Always",
"vertexShader": "shaders/uv.vertex",
"fragmentShader": "shaders/texture.fragment",
"samplerStates": [
{
"samplerIndex": 0,
"textureFilter": "Bilinear"
}
]
},
"hologram": {
"defines": [
"ALPHA_TEST"
],
"depthFunc": "LessEqual",
"vertexShader": "shaders/color_uv.vertex",
"fragmentShader": "shaders/color_texture.fragment"
},
"holoroom_fence": {
"depthFunc": "LessEqual",
"vertexShader": "shaders/color_uv.vertex",
"fragmentShader": "shaders/color_texture.fragment"
},
"holoroom_skirt": {
"depthFunc": "LessEqual",
"vertexShader": "shaders/position.vertex",
"fragmentShader": "shaders/current_color.fragment"
},
"holoroom_inner_skirt": {
"depthFunc": "LessEqual",
"vertexShader": "shaders/holoroom_inner_skirt.vertex",
"fragmentShader": "shaders/holoroom_inner_skirt.fragment"
},
"holoscreen_one_to_one_cutout": {
"vertexShader": "shaders/position.vertex",
"fragmentShader": "shaders/current_color.fragment"
},
"holoscreen_one_to_one_cutout_skyfill": {
"states": [
"DisableDepthTest",
"Blending"
],
"vertexShader": "shaders/position.vertex",
"fragmentShader": "shaders/current_color.fragment"
},
"holoroom_tableSurface": {
"depthFunc": "LessEqual",
"vertexShader": "shaders/holoroom_tableSurface.vertex",
"fragmentShader": "shaders/holoroom_tableSurface.fragment"
},
"holoroom_tableFloor": {
"depthFunc": "LessEqual",
"vertexShader": "shaders/color.vertex",
"fragmentShader": "shaders/color.fragment"
},
"hololens_LSRPlane": {
"states":["DisableCulling", "DisableDepthWrite", "Blending"],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc":"LessEqual",
"vertexShader": "shaders/position.vertex",
"fragmentShader": "shaders/current_color.fragment"
},
"hololens_LSRPlaneTextured": {
"states":["DisableCulling", "DisableDepthWrite", "Blending"],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc":"LessEqual",
"vertexShader": "shaders/uv.vertex",
"fragmentShader": "shaders/texture_ccolor.fragment"
},
"hololens_UICursor": {
"states":["DisableCulling", "DisableDepthWrite", "Blending"],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc":"Always",
"vertexShader": "shaders/uv.vertex",
"fragmentShader": "shaders/texture_ccolor.fragment"
},
"hololens_UICursor_ingame": {
"states": [ "Blending", "DisableDepthWrite", "PolygonOffset" ],
"blendSrc": "SourceAlpha",
"blendDst": "OneMinusSrcAlpha",
"depthFunc": "LessEqual",
"polygonOffsetLevel": 5.2,
"vertexShader": "shaders/position.vertex",
"fragmentShader": "shaders/current_color.fragment"
},
"hologram_hit_effect": {
"states": [
"DisableDepthTest",
"Blending"
],
"vertexShader": "shaders/position.vertex",
"fragmentShader": "shaders/current_color.fragment"
},
"reality_frame_cutout": {
"states":["Blending"],
"vertexShader": "shaders/position.vertex",
"fragmentShader": "shaders/current_color.fragment"
},
"reality_frame_skyfill": {
"states": [
"DisableDepthTest",
"Blending"
],
"vertexShader": "shaders/position.vertex",
"fragmentShader": "shaders/current_color.fragment"
},
"living_room": {
"depthFunc": "LessEqual",
"vertexShader": "shaders/uv.vertex",
"fragmentShader": "shaders/texture_ccolor.fragment"
}
}