{ "hologram_sr_mesh": { "vertexShader": "shaders/hologram_sr.vertex", "fragmentShader" : "shaders/hologram_sr.fragment" }, "holoscreen_monoscopic_quad": { "states": [ "DisableCulling", "DisableDepthWrite", "Blending" ], "blendSrc": "SourceAlpha", "blendDst": "OneMinusSrcAlpha", "depthFunc": "Always", "vertexShader": "shaders/uv.vertex", "fragmentShader": "shaders/texture.fragment", "samplerStates": [ { "samplerIndex": 0, "textureFilter": "Bilinear" } ] }, "hologram": { "defines": [ "ALPHA_TEST" ], "depthFunc": "LessEqual", "vertexShader": "shaders/color_uv.vertex", "fragmentShader": "shaders/color_texture.fragment" }, "holoroom_fence": { "depthFunc": "LessEqual", "vertexShader": "shaders/color_uv.vertex", "fragmentShader": "shaders/color_texture.fragment" }, "holoroom_skirt": { "depthFunc": "LessEqual", "vertexShader": "shaders/position.vertex", "fragmentShader": "shaders/current_color.fragment" }, "holoroom_inner_skirt": { "depthFunc": "LessEqual", "vertexShader": "shaders/holoroom_inner_skirt.vertex", "fragmentShader": "shaders/holoroom_inner_skirt.fragment" }, "holoscreen_one_to_one_cutout": { "vertexShader": "shaders/position.vertex", "fragmentShader": "shaders/current_color.fragment" }, "holoscreen_one_to_one_cutout_skyfill": { "states": [ "DisableDepthTest", "Blending" ], "vertexShader": "shaders/position.vertex", "fragmentShader": "shaders/current_color.fragment" }, "holoroom_tableSurface": { "depthFunc": "LessEqual", "vertexShader": "shaders/holoroom_tableSurface.vertex", "fragmentShader": "shaders/holoroom_tableSurface.fragment" }, "holoroom_tableFloor": { "depthFunc": "LessEqual", "vertexShader": "shaders/color.vertex", "fragmentShader": "shaders/color.fragment" }, "hololens_LSRPlane": { "states":["DisableCulling", "DisableDepthWrite", "Blending"], "blendSrc": "SourceAlpha", "blendDst": "OneMinusSrcAlpha", "depthFunc":"LessEqual", "vertexShader": "shaders/position.vertex", "fragmentShader": "shaders/current_color.fragment" }, "hololens_LSRPlaneTextured": { "states":["DisableCulling", "DisableDepthWrite", "Blending"], "blendSrc": "SourceAlpha", "blendDst": "OneMinusSrcAlpha", "depthFunc":"LessEqual", "vertexShader": "shaders/uv.vertex", "fragmentShader": "shaders/texture_ccolor.fragment" }, "hololens_UICursor": { "states":["DisableCulling", "DisableDepthWrite", "Blending"], "blendSrc": "SourceAlpha", "blendDst": "OneMinusSrcAlpha", "depthFunc":"Always", "vertexShader": "shaders/uv.vertex", "fragmentShader": "shaders/texture_ccolor.fragment" }, "hololens_UICursor_ingame": { "states": [ "Blending", "DisableDepthWrite", "PolygonOffset" ], "blendSrc": "SourceAlpha", "blendDst": "OneMinusSrcAlpha", "depthFunc": "LessEqual", "polygonOffsetLevel": 5.2, "vertexShader": "shaders/position.vertex", "fragmentShader": "shaders/current_color.fragment" }, "hologram_hit_effect": { "states": [ "DisableDepthTest", "Blending" ], "vertexShader": "shaders/position.vertex", "fragmentShader": "shaders/current_color.fragment" }, "reality_frame_cutout": { "states":["Blending"], "vertexShader": "shaders/position.vertex", "fragmentShader": "shaders/current_color.fragment" }, "reality_frame_skyfill": { "states": [ "DisableDepthTest", "Blending" ], "vertexShader": "shaders/position.vertex", "fragmentShader": "shaders/current_color.fragment" }, "living_room": { "depthFunc": "LessEqual", "vertexShader": "shaders/uv.vertex", "fragmentShader": "shaders/texture_ccolor.fragment" } }