Files
sync_replay_project/docs/DEVELOPMENT.md
T
foxyzandClaude Opus 5.5 ddd7a21195 Protocol 13: Up next preloads, so switching to it is instant
Every app gets the first Up next item ready itself (own Jellyfin plan,
direct links, guests via /j when state.relayNext says the server's
login can pass it on) and opens it in a hidden, muted, paused second
player; the swap promotes that player instead of opening cold, so its
buffer counts at once. Reports go out on open and when the buffer
reaches the gate's need. SwitchTrace times each phase. Measured in the
e2e harness: 1.5-3 s before, 35-103 ms with a preload. Relayed items
still open cold for everyone but their source (ROADMAP).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:15:16 +03:00

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9.4 KiB
Markdown

# Development
Layout and rules: [ARCHITECTURE.md](ARCHITECTURE.md).
## Build
Needs the Flutter SDK (beta channel, Dart 3.13+) and, for the Linux desktop
build, the usual GTK toolchain (clang, cmake, ninja, pkg-config, libgtk-3-dev).
mpv libraries come from `media_kit_libs_video`. `fox_utils` (drag & drop,
clipboard files and images; native Linux/Windows plugin) is the owner's
shared package, a git dependency pinned to a tag of
`git.senkochan.moe/Foxyz/fox_utils`: bump it by tagging there and changing
`ref` in the desktop pubspec.
```
cd apps/desktop && flutter pub get && flutter run -d linux
cd apps/desktop && flutter build linux --release --dart-define=APP_VERSION=<x.y.z>
tool/package_linux.sh [--skip-build] [--noupload] # dist/*.tar.gz
powershell -File tool/package_windows.ps1 [-SkipBuild] # dist/*.zip (on Windows)
cd packages/server && dart compile exe --define=APP_VERSION=<x.y.z> bin/server.dart -o watch-together-server
```
`APP_VERSION` defaults to `0.0.0-dev`; the packagers stamp it from the
desktop pubspec into both the app and the server. Setting `DISCORD_WEBHOOK_URL` makes the packager post the
tarball to Discord (never commit it). The packager always compiles the
dedicated server (with the Flutter SDK's `dart`) into the tarball as
`watch-together-server`, also with `--skip-build`.
## Dev loop
Run a server without the app, then point apps at it:
```
dart run packages/server/bin/server.dart --port 8080 --secret x [--media FILE]
```
This is the same `serve()` the app runs when hosting and the same code as
the dedicated binary. Prints `READY port=... name=...` and stops on SIGINT
or SIGTERM. Then Join from one or more apps at `127.0.0.1:8080`. Or just
Host from the app. mpv env override:
`SYNC_RELAY_HWDEC` (wins over the Settings choice). `SYNC_RELAY_VO` has no
effect with embedded video: media_kit forces `vo=libmpv`. `SYNC_RELAY_PRELOAD=0`
turns Up next's preload player off; `SYNC_RELAY_TRACE_SWITCH=1` prints
the timings of each media change (`SwitchTrace`).
Harnesses in `tool/` (own `pubspec.yaml`, `dart run tool/<name>.dart`):
`range_logger` (serve a file and log every Range request), `shaper`
(bandwidth cap, latency, `--kill-after` for outage tests), `fake_viewer`
and `e2e_check` (simulated viewers against a live server).
## Tests
- `cd packages/core && dart test`, `cd packages/server && dart test`.
- `cd apps/desktop && flutter test test/<file>`.
- Real-mpv tests: `sync_playback_e2e`, `coord_presence`, `video_reload_e2e`,
`seek_drag_e2e`, `end_of_file_e2e`, `readahead_e2e`, `jellyfin_e2e` (a
local fake Jellyfin over HTTP; tests never talk to a real Jellyfin),
`queue_switch_e2e` (times Up next switches against a delayed, rate-capped
fake Jellyfin and link host; `WT_SWITCH_PRELOAD=0` for the cold path,
`WT_SWITCH_DELAY_MS` / `WT_SWITCH_RATE_KBS` for the link). The sync and
end-of-file ones expect `~/Videos/chiyo.mp4`; others generate media with
ffmpeg into `WT_TEST_TMP`. Headless mpv (no video output attached) won't
open video-only files, so test media needs an audio track. Tests always log
media_kit "S/W rendering" because they have no display; that says nothing
about the app. Run only tests related to
what you changed.
- CI (`.gitea/workflows/ci.yml`): analyze + test for core and server, plus
`dart compile exe` of the dedicated server (fails if Flutter creeps into
`packages/server`). Desktop tests are not in CI.
- `packages/server/test/serve_isolate_test.dart` runs `serve` in a real
isolate; `apps/desktop/test/server_isolate_test.dart` covers the app's
host path (isolate server, raw WebSocket join, crash, rehost).
- Desktop tests that write files use `WT_TEST_TMP` (default: system temp).
Traps:
- Never pump media_kit's `Video` in `flutter test`: the runner hangs (kill
the `flutter_tester` by PID). `AppShell(videoBuilder:)` takes a stand-in,
so shell tests run the real player layout without it; otherwise test pure
logic (`StateDiff`, coordinator without widgets).
- Never depend on a server-side WebSocket `onDone`; assert presence with
deadline polling.
- `sub.asFuture()` can resolve before `onDone`; poll with a deadline.
- Tests must not assume a threat model beyond the friends trust basis.
## Releasing
User pushes tags; CI does the rest.
1. `tool/release.sh [patch|minor|major] [--dry-run]`: derives the next
version from the latest tag, bumps the three pubspecs in lockstep, writes
`updates/manifest.json` (per-platform `assets` URLs are predictable; `url`
stays the Linux tarball for builds <= 0.2.1), commits `Release vX.Y.Z`,
makes an annotated tag.
2. Review, then `git push --follow-tags`.
3. `.gitea/workflows/release.yml` runs one job per platform: Linux builds
with `tool/package_linux.sh`, Windows (runner `yuuka-windows`, host mode,
PowerShell only) with `tool/package_windows.ps1`. Each then runs
`dart tool/release_publish.dart vX.Y.Z <archive>`, which creates the
release if the other job hasn't yet and uploads (or replaces) its asset.
By hand: package, then the same `dart tool/release_publish.dart` line.
Test builds (Linux, no tag, no CI): `tool/dev_release.sh [--no-publish]`
(token: `RELEASE_TOKEN` or `~/.config/watch-together-release-token`, a
Gitea access token with repository read/write) builds the working tree here as the next patch's
`-dev.N` (N one past the published one) and replaces the assets of the
`dev` prerelease with the tarball and its `manifest.json`. Dev builds
update from it ([Updater](ARCHITECTURE.md#updater)). A stable install
moves onto it once with the command the script prints (run with the app
open: it finds the install from the running process and copies the new
files over it).
Tokens come from the environment (`RELEASE_TOKEN`, or Actions-provided
`GITHUB_TOKEN`/`GITEA_TOKEN`). The manifest has no `sha256` by default; the
updater skips the check when absent. Workflows live in `.gitea/workflows`
(the forge reads `.gitea` before `.github`).
## Debugging the hosted server
When hosting, the server runs on its own isolate (`ServerIsolate`,
`apps/desktop/lib/src/state/server_isolate.dart`), in the same process.
Breakpoints in `packages/server` work under `flutter run`: the debugger
attaches to spawned isolates too (it shows as `server`). Its log lines are
printed with a `[server]` prefix. Hot reload reloads the server isolate's
code too, but its state (members, clock, sockets) survives until hosting
restarts; changes to startup code (`SyncServer.start`, routes) need a new
Host. Hot restart kills the server isolate (flutter_tools kills every
non-UI isolate first), so a `[server] server crashed: the server stopped
unexpectedly` line just before it is expected. Without the app:
`dart run packages/server/bin/server.dart`.
## Gotchas
- Relic gives Range as a typed `RangeHeader`; convert from unit + first range.
- A killed isolate (`Isolate.kill`) does not close its listening socket:
the port stays bound in the process until exit. `SyncServer` binds with
`shared: true` so a new hosted server in the same process can take it
over; a normal stop closes it.
- Relic server-side `onDone` does not fire for dead peers. Presence is the
`isClosed` sweep + `onError` forget + `lastSeen` timeouts.
- `web_socket_channel` 3.x: `channel.ready` errors are unhandled on refused
connections; swallow them and report through the stream's `onError`.
Streams are single-subscription: one listener per socket.
- media_kit has no public `Player.setProperty`; the code reaches mpv through a
dynamic call on `player.platform`. Cache size goes through
`PlayerConfiguration(bufferSize:)`.
- Hot restart with any media_kit `Player` alive (session, thumbnails, sfx)
used to SIGSEGV on mpv's `core` thread: each mpv handle's wakeup callback
is a `NativeCallable` of the old isolate, freed by the restart, and media_kit
then sends the leftover handles `quit`, which fires it. `fox_utils`' Linux
plugin (from 0.1.8, debug builds only) clears those callbacks on the
engine's `on-pre-engine-restart` signal, reading the handles from
media_kit's debug-only `NativeReferenceHolder` buffer (address in
`$TMPDIR/com.alexmercerind.media_kit.NativeReferenceHolder.<pid>`). Old
players are leaked, not destroyed, until the process exits. Re-check this
after a media_kit upgrade.
- mpv reconnect flags: comma form works, colon form is rejected. Re-verify
through `setProperty` if touched.
- Overlays that are hidden but mounted keep focus (Space falls into a hidden
button). Use `ExcludeFocus` on closed subtrees and unfocus on close; reuse
the shared no-focus node for overlay buttons.
- `toggleFullscreenOnDoublePress: false` on the session controls is
load-bearing: media_kit's double-click pushes its own fullscreen route with
a second `Video`. A `GestureDetector` below media_kit's overlay never sees
the click (its `MouseRegion` takes the hit) and one around it would delay
every button click (double-tap holds the arena), so the double-click is a
raw pointer observer (`DoubleClickListener`).
- The window is frameless: the party strip is the only drag area and holds
the window buttons.
- Signal-backed singletons (`Profile`, `SessionState`) live across tests;
never cache a `Future` in them (each test runs in its own zone, and a
Future from an earlier test never completes in the next).
- Chat arrives twice from the server (see PROTOCOL.md); the client drops the
textless feed copy.
- Tab traversal is disabled in the session player on purpose; Tab toggles
chat & activity.
- After editing constants (ports, thresholds), grep to confirm the value landed.