- User seeks are intercepted at the player (SyncPlayer), previewed locally, sent once 300 ms after the drag ends; own echoes are matched by seekSeq and never re-applied; the landed check can't reapply a stale target. 1 s position poll removed. - ping/pong clock offset (min-RTT ClockSync); positions use server time. - Reports carry duration; buffer gate is min(4 s, remaining - 2 s); new finished transport instead of a HELD stall at the end. - cache/readahead 150 s, 256 MiB demuxer cache, pins read back. - Resumed reports put a stale ready member back in the set; hello.resume takes over the old member after an unclean drop (no ghost). - Docs: roadmap rendering findings (HW path works; shaders verified). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
125 lines
6.3 KiB
Markdown
125 lines
6.3 KiB
Markdown
# Protocol (proto = 6)
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Wire format only. Behavior (gate, clock, timeouts) is in
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[ARCHITECTURE.md](ARCHITECTURE.md). Source of truth:
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`packages/core/lib/src/protocol.dart` and `packages/server/lib/src/server_hub.dart`.
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Any wire change bumps `RelayConstants.protoVersion` and edits this file in
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the same commit. Changes are additive where possible; a client and server
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with different `proto` refuse each other at `hello` (`proto mismatch`).
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## Transport
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- WebSocket at `/sync`, JSON text frames, each an object with a `t` field.
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- The first client frame must be `hello` within 10 s. Server pings every 5 s.
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- Match incoming frames by `t`, never by order: `welcome` can race `state`.
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- Failures: server sends `{"t":"err","message":...}` and closes.
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Messages: `bad hello: ...`, `proto mismatch: got X, want Y`, `wrong secret`,
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`rejected: <reason>` (e.g. avatar too large), `bad message: ...` (a frame
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with a non-finite number, e.g. NaN position), `bad swap media`,
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`swap needs a url or the hosted file` (empty swap).
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- `GET /health` returns JSON (`ok`, `name`, `proto`, `viewers`, `bytesServed`,
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`uptimeSecs`; unauthenticated). `GET /m/<sid>/<token>/<name>`
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serves the host's file (Range table in ARCHITECTURE.md).
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## Client to server
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```
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{"t":"hello","proto":6,"secret":"","user":{"name":"","avatar":""},
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"media":{"name":"","size":0,"duration":0,"url":null},"hostKey":"...",
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"resume":"<token>"}
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{"t":"ready","ready":true,"source":"manual"} source: manual | auto
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{"t":"force","target":"all"|"<memberId>","ready":true}
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{"t":"seek","position":123.4,"seq":3}
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{"t":"swap","media":{"name":"","size":0,"duration":0,"url":"..."}}
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{"t":"report","position":123.1,"buffered":6.2,"eventId":41,
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"duration":1440.5,"mediaId":2}
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{"t":"ping","c":1767225600000}
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{"t":"chat","text":"..."}
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{"t":"kick","target":"<memberId>","reason":""}
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```
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Field notes:
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- `hello.secret`: the server password; a server with an empty secret is open.
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`hello.media` is carried but not used by the server today.
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- `hello.hostKey` (optional, omitted when empty): the hosting app
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generates a random key per hosting, gives it to its server and sends it
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from its own client. The member whose key equals the server's is the host
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and cannot be kicked. A server without a key (the dedicated server) has no
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host. Where the connection comes from does not matter.
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- `hello.resume` (optional, omitted when empty): the token from this
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client's previous `welcome`, sent on reconnect. If the server still has
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that member and it is not kicked, the connection takes it over: `welcome`
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returns the same `token` and `memberId`, the member keeps its flags, and
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there is no `join`/`leave` feed. Otherwise it is ignored and a new member
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joins.
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- `seek.seq` (optional, default 0): increasing per client; echoed in
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`state.seekSeq` so the sender recognises its own seek.
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- `report.duration` / `report.mediaId` (optional, omitted when 0): the open
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media's length in seconds and the `mediaId` it belongs to. The server takes
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the first one whose `mediaId` is current while its media duration is 0.
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- `ping.c`: the client's clock in epoch ms; answered with `pong`.
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- `user.avatar`: base64 image, at most 256 KiB of characters. `name` is
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trimmed, empty becomes `?`, cut to 32 characters.
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- `chat.text` is cut to 500 characters.
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- `swap.media.url` is the link; `name`, `size`, `duration` are informational.
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- Frames before `welcome` (other than `hello`) are ignored; unparsable or
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unknown frames are ignored silently.
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## Server to client
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```
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{"t":"welcome","token":"...","memberId":"m1","mediaUrl":"...","state":{<state>}}
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{"t":"state","eventId":7,"transport":"playing"|"held"|"finished","position":12.3,
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"serverTime":"<ISO-8601 UTC>","mediaId":1,
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"media":{name,size,duration,url?}|absent,
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"members":[{"id","name","avatar","ready","inSet","buffered","stale"}],
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"seekBy":"m1","seekSeq":3}
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{"t":"pong","c":1767225600000,"s":1767225600012}
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{"t":"feed","actor":"","action":"","target":"","reason":"","at":"<ISO-8601>"}
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{"t":"chat","text":"...","from":"<name>"}
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{"t":"kicked","reason":""}
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{"t":"err","message":""}
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```
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- `welcome.token` is private to its owner and appears only in that member's
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media URL. `mediaUrl` is omitted when there is no media; it is a built
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`/m/...` URL for a host file (host part = what the client dialled), otherwise
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the shared link.
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`welcome.state` has the same shape as `state`.
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- `state` is sent every second and on every change. `position` is the value at
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`serverTime` (server clock); clients extrapolate while `transport` is
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`playing`, on the server's clock (see `pong`). `finished`: the media
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reached its end (`position` = duration); it stays until a seek or swap.
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`eventId` increases on seek, swap and transport changes.
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`mediaId` increases on swap. `media.duration` is 0 until a client reports
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it. `seekBy` (member id) and `seekSeq` are present only while the current
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`eventId` came from a seek.
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- `pong.c` echoes the ping's `c`; `pong.s` is the server's clock in epoch ms
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(the clock `serverTime` uses). With `t3` the local receive time, the offset
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is `s - (c + t3) / 2`, accurate to half the round trip.
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- `feed.action` values: `ready`, `unready`, `force-ready`, `force-unready`,
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`force-play`, `force-hold`, `kick`, `join`, `leave`, `stale`, `swap`,
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`seek`, `pause`, `resume`, `finished`, `chat`. `target` and `reason` are optional;
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`reason` carries `auto`/`manual` for ready and `silent too long` or
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`no signal` for leave/stale.
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- Chat is delivered twice: a `chat` frame with the text and a textless
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`feed` with `action:"chat"`. Render the `chat` frame only; the reference
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client drops the textless feed entry.
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## Join and reconnect
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`hello` then `welcome`, then the app opens `mediaUrl`, seeks to the server
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position and buffers. A joining member is `ready=false, inSet=false` until
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the first `ready`. A socket the server sees close loses its token; reconnect
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is a fresh `hello` (with `resume` = the old token), after which the client
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re-sends its prior ready flag. If the old member was still there (unclean
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drop), `resume` takes it over and the token and media URL stay the same.
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## Reserved, not implemented
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Server-held queue (`queue-add`, `queue-skip`) would auto-advance like a swap.
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`RelayConstants.chunkBytes`, `creditWindowChunks`, `maxConcurrentOpen` and the
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`open`, `ack`, `cancel`, `eof`, `buffered`, `state`, `event` kinds in
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`MessageKind` are unused leftovers (the `state` frame does not use the enum).
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