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sync_replay_project/docs/HOW-IT-WORKS.md
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foxyzandClaude Opus 5.5 d8a0729029 Docs rewrite: current-state docs, HANDOFF retired
README for the repo page; HOW-IT-WORKS overview; ARCHITECTURE,
PROTOCOL, DEVELOPMENT checked against the code; ROADMAP is backlog
only (isolate/dedicated server, sync fixes, rendering+shaders,
Windows build, Jellyfin epic). HANDOFF.md and mpv-http-contract.md
folded in and deleted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 00:42:28 +03:00

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3.5 KiB
Markdown

# How it works
A five-minute tour. Details: [ARCHITECTURE.md](ARCHITECTURE.md), wire format:
[PROTOCOL.md](PROTOCOL.md).
## The pieces
```
your PC friend's PC
+-------------------+ +-------------------+
| app (mpv inside) | | app (mpv inside) |
+---------+---------+ +---------+---------+
| sync (WebSocket) | sync (WebSocket)
v v
+----------------------------------------+
| server (who is ready, where are we) |
+----------------------------------------+
video bytes come from somewhere else:
- a link (Jellyfin, any http/https URL): each app fetches it directly
- a file on the host's disk: the server streams it (/m/... endpoint)
```
- **App**: the desktop window. It draws the video with mpv, shows who is
here, and sends what you do (ready, seek, chat).
- **Server**: keeps one shared clock and the list of people. It never sees
video frames, only "position 123 s, playing". There is exactly one server
and one watch session on it.
- **Jellyfin** (or any web host): where a link's video lives. The server does
not touch it today; each app downloads it itself.
## Ways to run
- **Host from the app**: the app you click Host in also runs the server.
Simplest. The server lives as long as that app.
- **Dedicated server**: a separate server program on an always-on box.
Planned, see [ROADMAP.md](ROADMAP.md).
Friends join either way with the Join card on Home.
## One session, start to finish
1. **Connect.** The app opens a WebSocket to the server and says hello
(version, password, name, avatar). Wrong password or version: refused with
a reason. Otherwise the server answers with a welcome and the current state.
2. **Catch up.** The app opens the current video, jumps to where the server
says we are, and buffers. A new arrival is not ready yet and never holds
anyone back.
3. **Ready gate.** Press Space to say you are ready. The server starts
playback only when everyone who is ready has at least 4 seconds buffered.
If two or more people are ready, one person alone cannot start it for the
others. A lone viewer can play alone.
4. **Play.** The server owns the clock. Each app compares its mpv position
to the clock: a small lead slows mpv a little (0.95x), a big gap (over 5 s)
jumps. If someone's buffer runs dry the server pauses everyone and resumes
when they have caught up.
5. **Seek.** Anyone can seek, anytime. The server moves the clock and
everybody follows. Seeking does not change anyone's ready flag.
6. **Swap.** Anyone can change the video by pasting another link. Everybody
stops at 0, ready flags clear, and the gate runs again.
7. **Leave.** Closing or leaving drops you from the server; the others keep
going. If you vanish without saying goodbye, you are marked stale after 15 s
(stops blocking) and removed after 30 s. The app reconnects by itself and
restores your ready flag.
There are no roles: anyone can seek, swap, force-ready others and kick
anyone except the host.
## Where video comes from
- **Link**: you paste an http(s) URL. Every app plays it directly with mpv.
Works for a Jellyfin direct-download link or any file on the web.
- **Local file (host only)**: you pick a file on your disk. The server
streams it to everyone, host included, over HTTP with range requests, each
with a per-person token. Nothing is stored or converted.
- No transcoding, ever. Quality is whatever the file is.