README for the repo page; HOW-IT-WORKS overview; ARCHITECTURE, PROTOCOL, DEVELOPMENT checked against the code; ROADMAP is backlog only (isolate/dedicated server, sync fixes, rendering+shaders, Windows build, Jellyfin epic). HANDOFF.md and mpv-http-contract.md folded in and deleted. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
233 lines
13 KiB
Markdown
233 lines
13 KiB
Markdown
# Architecture
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Plain overview first: [HOW-IT-WORKS.md](HOW-IT-WORKS.md). Wire format:
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[PROTOCOL.md](PROTOCOL.md). Plans: [ROADMAP.md](ROADMAP.md).
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## Packages
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| Path | What | Rule |
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| `packages/core` | protocol messages, sync engine (`RoomEngine`), constants, config, Range parsing, logging | pure Dart, no Flutter |
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| `packages/server` | Relic HTTP + WebSocket server (`RoomServer`, `RoomHub`, `Session`, media endpoint), `bin/server.dart` | pure Dart, no Flutter |
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| `apps/desktop` | Flutter app: UI, `SyncClient`, `SessionCoordinator`, `PlaybackController` (media_kit/mpv), updater | the only shipped binary |
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| `tool` | harnesses: `range_logger`, `shaper`, `fake_viewer`, `e2e_check` | dev only |
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| `deploy` | systemd unit for the standalone server (stale until the dedicated server exists) | |
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Guard: `packages/core/test/flutter_free_test.dart` fails if anything under
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`core/lib` imports Flutter, `dart:ui` or `signals_flutter`; CI runs
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analyze + tests for core and server on every push. Server has no such test but
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the same rule; it is checked by CI building without Flutter. The client
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WebSocket (`web_socket_channel`) lives in `apps/desktop`; Relic has no client.
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## Server lifecycle
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Today (in-process): `SessionState.host()` creates a `RoomServer`, starts it
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on the chosen port (bound to all IPv4 interfaces), then the app joins it over
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`127.0.0.1` like any other client. Leaving or closing the window stops it.
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`RoomServer` runs a 1 s heartbeat: stale sweep, closed-socket sweep, silent
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socket drop, room + feed broadcast. There is one session, id `default`.
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`--headless` does not work: the Flutter binary needs a display and exits with
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"cannot open display" on a headless box. `packages/server/bin/server.dart` is
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the only working standalone server (flags `--port`, `--secret`, `--name`,
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`--media`, `--advertise-host`, `--config`; default port 8080).
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Planned: hosting from the app runs the server on a Dart isolate (ports and
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sockets stay in the same process, UI stays responsive); the dedicated server
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is a separate `dart compile exe` of `packages/server`. See [ROADMAP.md](ROADMAP.md).
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Passwords: the default secret is empty, which means an open server (a
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warning is logged). Otherwise one shared secret, compared at hello.
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The host is the member that connected from a loopback address; it cannot be
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kicked. Kick = revoke token, send `kicked`, close; the
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person may rejoin at once with a new token.
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## Sync model
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Loosely modeled on Syncplay, with a different readiness design.
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- **Transport** is `playing` or `held`. The server owns the clock:
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`positionAt(now) = position + (playing ? now - serverTime : 0)`.
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Reports from clients never move it. Only seek, swap and gate transitions
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write `position`/`serverTime` and bump `eventId`.
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- **Reports**: clients send `position`, `buffered`, `eventId` every 1 s. The
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server stores `buffered` and liveness; a report with `eventId` older than
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current has its position ignored.
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- **Ready gate** (HELD to PLAYING): the in-set is non-empty, every in-set
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member is ready, fresh and has `buffered >= 4 s` (`minBufferSecs`), and
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quorum holds: in-set size >= 2, unless at most one member is fresh. So a
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lone viewer plays alone; with a second viewer present one Space waits for the
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other. Joining members start with `inSet=false, ready=false` and never block.
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Disconnect removes from the set; swap clears everyone.
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- **Pause**: while PLAYING, any in-set member who becomes not ready, under
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4 s buffered or stale flips the server to HELD (feed action `pause` by `server`).
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Recovery resumes by itself when the gate passes.
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- **Seek**: allowed from any member in any transport; the server writes the
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position and bumps `eventId`; flags are untouched. Clients diff each `room`
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broadcast by `eventId` (`RoomDiff`): new event means seek to the computed
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room position, transport change means play/pause. Between events: drift
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over 5 s for more than 2 s seeks, ahead by more than 1.5 s sets rate 0.95
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until level, otherwise nothing. Local seeks are detected by the coordinator
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polling mpv position once per second (`_detectUserSeek`, jump over 2 s and
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more than 2 s from the room) and sent as a `seek` intent; a retry
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(`_checkSeekLanded`) re-applies a room seek that has not landed after 1.5 s.
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Known roughness: see ROADMAP.
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- **Liveness**: WS ping every 5 s; silent over 15 s means stale (out of the
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gate, `stale` feed); over 30 s the socket is closed and the member removed.
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Closed sockets are polled with `isClosed` every second: Relic's server-side
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`onDone` does not fire for dead peers, so presence never relies on it.
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- **Client policies**: no room broadcast for 5 s means connection lost, clear
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the server state and reconnect every 1.5 s until cancelled (an epoch counter makes
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a cancelled attempt stale) or kicked. After a reconnect the ready flag is
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restored from the server's state. Cancel during setup aborts the join.
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Closing the window leaves gracefully (2 s timeout).
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- **Idle** (`IdleTracker`): measured from the later of the last input and the
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moment playback stopped. While HELD and self ready: warning at 8 min,
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auto-unready at 10 min, and never less than 2 min after the warning.
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- **Deviations from Syncplay**: clock never follows the slowest watcher; no
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pause-on-leave; anyone can force ready/unready (all or one); quorum gate;
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the clock is server time, and remote clock offset is not corrected (clients
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assume their clock matches the server's).
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Additive wire changes only; bump `proto` and PROTOCOL.md in the same commit.
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## Media
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Two sources, same sync.
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- **Link**: the media field holds an http(s) URL. It travels as `media.url`
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in `swap` and `room`, and as `mediaUrl` in `welcome`. Each app plays it
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directly; the server is only the clock.
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- **Host local file**: `RoomServer.setLocalFile` / `mediaPath` makes the file
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the session media. `GET /m/<sid>/<token>/<name>` serves it with a Range
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table, gated by the viewer's token. The server builds the URL per viewer
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(`http://<host>:<port>/m/default/<token>/<name>`), so tokens never reach
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other viewers. `<host>` is the authority the client dialled; `advertiseHost`
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(default empty) only overrides it when set explicitly. When a `room`
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broadcast has no `media.url`, the client builds the URL itself from the host
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it connected to. Bytes stream file to socket and are counted as streamed
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(`bytesServed`); nothing is stored. The host plays through loopback like
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everyone else.
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Range table (`resolveMediaRequest`, tested byte-exact):
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| Request | Response |
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| no Range | 200, `Content-Length` = size |
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| `bytes=a-b` | 206, `Content-Range: bytes a-b/size` |
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| `bytes=a-` | 206 to EOF |
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| `bytes=-n` | 206 last n bytes |
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| unsatisfiable | 416, `Content-Range: bytes */size` |
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| host has no file | 503 + `Retry-After: 2` |
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| bad / unknown token, kicked, unknown session | 401, 403, 410 |
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Always `Accept-Ranges: bytes`; `Content-Type` from the extension
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(`contentTypeForFile`). Relic hands the Range over as a typed `RangeHeader`;
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the endpoint takes the first range and keeps the unit, so non-`bytes` units
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still get 416.
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What mpv does against it (recorded with `tool/range_logger.dart`): mp4 opens
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once with no Range then streams `bytes=0-` to the end; mkv opens `bytes=0-`
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twice (probe, playback), reads a small tail at `size-n` (cues, expressed
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open-ended), then every seek is a fresh `bytes=N-` connection. A server
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outage of a few seconds is ridden out from mpv's cache with no error. Longer
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outages exhaust the cache and rely on reconnect (not chaos-tested yet).
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mpv settings (`PlaybackController`): `Player` with `bufferSize` 64 MiB,
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`libass` on; pinned via runtime property: `demuxer-readahead-secs=10`,
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`cache-secs=10`, `stream-lavf-o=reconnect_streamed=1,reconnect_on_http_error=1,reconnect_delay_max=4`
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(comma form; this mpv build rejects colon-joined). media_kit has no public
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`setProperty`; the code calls it through a guarded dynamic call on
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`player.platform`. Hardware decoding comes from Settings (auto, off, custom)
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and is passed to the `VideoController`; env `SYNC_RELAY_HWDEC` (e.g. `no`)
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overrides it. It is read per player, so a change applies on the next join or
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Reload video.
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Player lifecycle: the `Player` and its `VideoController` live for one
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session: created on join, disposed on leave, replaced by `recreate()` for
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"Reload video" (button or Ctrl+R; volume kept). `openUrl` opens with `play: false`; play/pause/seek/rate come only from
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`RoomDiff` actions or the play gate (`localPlayAllowed`: self in-set and
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ready). A room seek within 0.5 s of the current position is skipped. `leave()`
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stops the player (otherwise audio keeps playing). On media change
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(`mediaId` bump) the coordinator opens the new URL and `RoomDiff` seeks to 0,
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holds and resets rate.
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Frozen picture: `FrameWatchdog` samples about once a second. It hashes a
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small capture of the compositor's centre (`ShownFrameProbe`) and suspects a
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freeze when position advances while that hash stays constant for 3 s. Two
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differing mpv `screenshot-raw` frames show the decoder is still producing
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pictures, which confirms the freeze (a still scene is dismissed). A confirmed
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freeze reloads the video with a toast. It fires once until the picture moves
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again for 10 s, so it cannot loop. Seeks, pause, buffering and a hidden window
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disarm it.
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Never unmount GPU-textured widgets (avatar images) on a transport-gated
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branch: teardown races mpv's frame upload and the window goes black. Keep them
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mounted and skip painting (`Visibility` with `maintainState`).
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## Desktop UI
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One `HomeScreen` (`screens/home/`) with a nav rail: Home (profile chip, Join
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card, Host card, up to 6 Recent server chips for one-click rejoin), Settings
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(profile, hardware decoding, updates, shortcuts, shaders "coming soon"),
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Integrations (Jellyfin "coming soon") and About. The update indicator sits on
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Home. Settings persist in two Hive boxes: `connect_form` (last form and
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recents; saved even when a join fails) and `settings`. Link media names are
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derived from the URL path and never contain a query string.
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Window chrome is frameless (`window_manager`): every screen brings its own
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drag area and min/max/close buttons (`widgets/window_chrome_bar.dart`,
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`window_buttons.dart`); the session drag layer is `window_drag_layer.dart`.
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## Health reporting
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Every failure must show in the UI with a cause and a next step; nothing
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stalls silently. The app has a `HealthStatus` signal (severity + message)
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for connecting, reconnecting, wrong password, version mismatch, kicked,
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host offline, and starvation ("waiting for X - N.N s buffered").
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Errors are logged with a stack trace at the boundary, then turned into a
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displayable state. The server's `GET /health` returns JSON (`ok`, `room`,
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`proto`, `viewers`, `bytesServed`, `uptimeSecs`); it is unauthenticated and
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the app does not read it.
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## Updater
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`apps/desktop/lib/src/update/updater.dart` (no Flutter imports, unit tested).
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Reads a manifest (`version`, `protocol`, `url`, optional `sha256`, `notes`)
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from `updateManifestUrl`, compares versions, downloads the tarball, checks
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sha256 when present, then extracts into a staging dir inside the install
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folder (same filesystem, so moves are renames; the folder must be
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user-writable). Each top-level entry is moved aside and the new one moved in,
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with rollback on failure (writing the running executable fails with ETXTBSY;
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rename works). A packaged install is detected by `data/` and `lib/` next to
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the binary; anything else exits with "update manually". A manifest whose
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protocol is newer than the local one is a required update. Windows apply
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(`*.old` rename, swept on next start) exists but is untested. The version is
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stamped with `--dart-define=APP_VERSION` (dev runs report `0.0.0-dev` and skip
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checks). `watch_together --upgrade` (or the shipped `update.sh`) runs it from
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the CLI; `UpdateController` runs the same code for Home's update indicator,
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which opens the update card, and restarts the app ("Update and restart").
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Settings has Check now and an auto-check toggle. The manifest is `updates/manifest.json` in
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this repo, written by `tool/release.sh`.
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## Decisions
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- Desktop + mpv only, no web clients: exists because Jellyfin SyncPlay is bad.
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- No transcoding: bandwidth is plentiful and the Jellyfin box should not be loaded.
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- No roles, friends trust model: simplest thing that fits the use.
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- Blank password = open server: the owner chooses between open and private.
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- The host cannot be kicked: the server dies with the host anyway.
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- Server ships inside the app (and, planned, as a separate compiled server):
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a Flutter binary cannot run headless, so a dedicated server needs its own
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build of `packages/server`.
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- Server owns the clock; reports never move it: avoids ping-pong between clients.
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- Quorum gate: a lone viewer must be able to watch; two or more must start together.
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- Relic for the server, `web_socket_channel` for the client; packages are
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chosen on merit, not locked.
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- Plain `ws://`, no TLS: friends use LAN, VPN or a forwarded port; TLS
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(e.g. a reverse proxy) is a documentation item.
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- One session per server, id `default`: the map is keyed for later but unused.
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- No server storage: config and logs only; media never touches the server disk.
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- Avatars ride in the 1 Hz `room` broadcast (cap 256 KiB base64 per avatar):
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simple, costs host uplink; hash-based serving is on the roadmap.
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