A Windows friend's 1.3.0 dies about a second in on every start, right around the 2 s audio warm-up (no Dart error, no close lines). Opening the device is now logged and leaves audio-init.pending until it returns; a start that finds it skips sounds instead of crashing again, and a sound preview in Settings tries once more. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
102 lines
3.9 KiB
Dart
102 lines
3.9 KiB
Dart
import 'dart:async';
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import 'dart:io';
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import 'package:flutter/material.dart';
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import 'package:hive_ce_flutter/hive_flutter.dart';
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import 'package:sync_relay_core/core.dart';
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import 'app.dart';
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import 'src/app/app_graph.dart';
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import 'src/files/thumbnails.dart' show thumbnailPlayers;
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import 'src/platform/app_log.dart';
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import 'src/platform/app_shutdown.dart' show closeAppWith;
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import 'src/platform/desktop/desktop_app_dirs.dart';
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import 'src/platform/desktop_entry.dart';
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import 'src/platform/smoke.dart';
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import 'src/screens/home/ui.dart';
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import 'src/session/app_events.dart' show UpdateAvailable;
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import 'src/state/settings.dart';
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import 'src/update/update_controller.dart' show UpdateController, UpdatePhase, launchArgs;
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Future<void> main(List<String> args) async {
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launchArgs = List.unmodifiable(args);
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if (args.contains('--upgrade')) {
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exitCode = await runUpgrade();
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exit(exitCode);
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}
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initLogging();
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FlutterError.onError = (details) {
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debugPrint('FLUTTER ERROR: ${details.exceptionAsString()}\n${details.stack}');
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FlutterError.presentError(details);
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};
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ErrorWidget.builder = (details) => Material(
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color: const Color(0xFF101010),
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child: Center(
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child: Padding(
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padding: const EdgeInsets.all(24),
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child: Text(
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'Something broke rendering this view:\n${details.exceptionAsString()}',
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style: const TextStyle(color: Colors.white),
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textAlign: TextAlign.center,
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),
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),
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),
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);
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WidgetsFlutterBinding.ensureInitialized();
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final dirs = await const DesktopAppDirs().resolve();
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await startAppLogging(dirs);
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Hive.init(dirs.hive);
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await AppSettings.instance.ensureLoaded();
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// The composition root: every system, made once.
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final graph = AppGraph.build();
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// Sounds stay off after an audio-device crash (see SoundEngine.crashMark).
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graph.sfx.engine.crashMark = '${dirs.support}${Platform.pathSeparator}audio-init.pending';
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final ports = graph.ports;
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// Close button / Alt+F4: the orderly close ([shutDownApp]), so others
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// see "left", your server shuts down and no player outlives the engine.
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final close = closeAppWith(graph);
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await ports.shell.start(
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title: dirs.profile == null ? appName : '$appName [${dirs.profile}]', onCloseRequest: () => close());
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// Focus, minimise and restore feed auto sit-out and the Notifier (in
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// the background, notices go out as system notifications).
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ports.shell.watchActivity((a) {
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graph.coordinator.windowActivity(a);
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graph.notifier.window = a;
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});
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try {
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await graph.forms.load();
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} catch (e, st) {
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debugPrint('load connect form failed: $e\n$st');
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}
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// The library's matches, pins and offsets, and the watch history
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// (device-owned).
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unawaited(graph.library.ensureLoaded());
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unawaited(graph.watch.history.ensureLoaded());
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ports.players.init();
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thumbnailPlayers = ports.players;
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// yt-dlp for web page links: downloaded on first run, kept current.
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ports.links.warmUp();
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// Linux: the launcher entry and icon Wayland needs (release installs).
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unawaited(installDesktopEntry());
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// A found update is an event too (the band shows it).
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final updates = UpdateController.instance;
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updates.status.addListener(() {
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final s = updates.status.value;
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final version = s.manifest?.version;
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if (s.phase == UpdatePhase.available && version != null) {
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graph.notifier.notify(UpdateAvailable(version));
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}
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});
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runApp(AppScope(graph: graph, child: const WatchTogetherApp()));
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// CI's close smoke run: open a file, play, close (see smoke.dart).
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final smoke = smokeMedia;
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if (smoke != null) {
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unawaited(WidgetsBinding.instance.endOfFrame.then((_) => runSmoke(graph, smoke)));
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}
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// Home: your own server, quietly (only this app can reach it until
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// Invite).
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unawaited(graph.navigation.start());
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// The sound device opens once the window is up, not on the first sound.
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Future.delayed(const Duration(seconds: 2), graph.sfx.warmUp);
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}
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