Server and core: version ranges on both sides with a coded refusal; a client id maps to the same member and token for the server's life; a drop is `gone` for a 10-minute grace keeping ready, presence, queue items, relay and avatar; `bye` leaves at once; ordered takeover (seq, replaced/stale); presence joining/in/away/gone with one PresencePolicy; joiners never pause playback and hold a held gate at most ~15 s; state.hold; feed ids, seq and replay; the relay lives through its source's grace and continues on re-dial; queue `by` lasting, auto items and cancel; MediaRef carried; client ids never logged. App: persisted client id and seq; Connection with unstable/lost/ replaced states, backoff with jitter, no lost/back pair per flap; a drop keeps the session (state, player, media, relay source); presence in the strip and members card; sit out = away intent; feed matched by id; auto sit-out (idle when not playing, minimised for a while; never when alone) replaces auto-unready; bye on close and Leave, not on update restart; relay source re-dials through its grace. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
105 lines
5.4 KiB
Markdown
105 lines
5.4 KiB
Markdown
# How it works
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A five-minute tour. Details: [ARCHITECTURE.md](ARCHITECTURE.md), wire format:
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[PROTOCOL.md](PROTOCOL.md).
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## The pieces
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```
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your PC friend's PC
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+-------------------+ +-------------------+
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| app (mpv inside) | | app (mpv inside) |
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+---------+---------+ +---------+---------+
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| sync (WebSocket) | sync (WebSocket)
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v v
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+----------------------------------------+
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| server (who is ready, where are we) |
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+----------------------------------------+
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video bytes come from somewhere else:
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- a link (any http/https URL): the member who put it up passes it on
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through the relay (or each app, or the server, fetches it)
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- a Jellyfin item: each app plays it with its own Jellyfin account,
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friends without one through the server
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- a file on the host's disk: the server streams it (/m/... endpoint)
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- the relay (/r/...): a member's computer passes a file, a link or a
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Jellyfin item on to the server, which keeps a few minutes in memory
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and streams it to everyone who needs it
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```
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- **App**: the desktop window. It draws the video with mpv, shows who is
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here, and sends what you do (ready, seek, chat).
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- **Server**: keeps one shared clock and the list of people. It never sees
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video frames, only "position 123 s, playing". There is exactly one server
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and one watch session on it.
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- **Jellyfin** (or any web host): where the video lives. For a Jellyfin
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item the server only knows which item it is; each app signs in with its
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own account and reports what it watched. For friends without an account
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the member who put it up passes it on through the server (their sign-in
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stays on their computer).
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## Ways to run
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- **Host from the app**: the app you click Host in also runs the server.
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Simplest. The server lives as long as that app.
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- **Dedicated server**: `starsync-server`, a separate program in the
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release tarball, for an always-on box. See the README.
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Friends join either way with Join a friend in the strip at the top of the
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window; guests need no Jellyfin or account.
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- **Watch solo**: put something up without joining or hosting and the
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app hosts a private server reachable only from this computer, so
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watching alone works like a session (progress, next episode). Invite
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friends turns it into a normal hosted server, video and position kept.
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## One session, start to finish
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1. **Connect.** The app opens a WebSocket to the server and says hello
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(version, password, name, avatar). Wrong password or version: refused with
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a reason. Otherwise the server answers with a welcome and the current state.
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2. **Catch up.** The app opens the current video, jumps to where the server
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says we are, and buffers. Arriving while the video is stopped, you are
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waited for; arriving while it plays, you never hold anyone back.
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3. **Ready gate.** Press Space to say you are ready. The server starts
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playback only when everyone who is ready has at least 4 seconds buffered
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(or what is left, near the end). At the end everyone stops and the server
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stays finished until someone seeks back or changes the video.
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Everyone who was there before it started must be ready, so one person
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alone cannot start it for the others. A lone viewer can play alone.
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4. **Play.** The server owns the clock. Each app compares its mpv position
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to the clock: a small lead slows mpv a little (0.95x), a big gap (over 5 s)
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jumps. If someone's buffer runs dry the server pauses everyone and resumes
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when they have caught up.
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5. **Seek.** Anyone can seek, anytime. The server moves the clock and
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everybody follows. Seeking does not change anyone's ready flag.
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6. **Swap.** Anyone can change the video by pasting another link. Everybody
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stops at 0 and the gate runs again for everyone there; ready flags stay
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as they were (a setting unreadies you instead).
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7. **Leave.** Closing the app or Leave says goodbye and drops you from the
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server; the others keep going. If you vanish without a goodbye, after 15 s
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of silence you are "gone": you stop blocking but keep your place
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(ready flag, sitting out, Up next items, the video you pass on) for
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10 minutes. The app keeps playing and reconnects by itself, with an id
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of its own, and takes that place back.
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There are no roles: anyone can seek, swap, force-ready others, nudge
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anyone, and sit anyone out (the host too). Someone sitting out stays
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connected and in the chat, but their app loads nothing and nobody waits
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for them until they join back.
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## Where video comes from
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- **Link**: you paste an http(s) URL. By default your computer opens it and
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passes it on (it plays for everyone whenever it plays for you, cookies
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included); under "Other ways" every app plays it directly, or the server
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fetches it once. A web page (YouTube, X, ...) goes through yt-dlp, which
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the app and the server download and update by themselves.
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A pasted Jellyfin link becomes the Jellyfin item below when possible.
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- **Jellyfin item**: picked in the app's library browser. Shared as "this
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item on this Jellyfin server", never as a link with someone's sign-in.
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- **Local file (host only)**: you pick a file on your disk. The server
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streams it to everyone, host included, over HTTP with range requests, each
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with a per-person token. Nothing is stored or converted.
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- No transcoding, ever. Quality is whatever the file is.
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