Files
sync_replay_project/docs/ARCHITECTURE.md
T
foxyzandClaude Opus 5.5 8effa573a0 Protocol 10 presence gate, drop/paste anywhere, quick UI fixes
Ready gate: whoever is in the server while it is not playing counts (joining
while playing does not pause anyone); a swap counts everyone present and
keeps ready flags; the quorum rule is gone. Optional 'Unready when the
video changes'. No 'Skip 1:30' guess when the media has chapters.

Drag & drop and Ctrl+V anywhere (fox_utils): files, folders and links get a
small card asking how to open them. Files series start collapsed.

UI: Tab never moves focus and Space is always ready outside text fields;
chat focuses its field; unread badge on uosc and a chip in fullscreen;
people-only chat with an Activity toggle; skip pills show 5 s then with
the controls; volume up to 150%; own avatar same size as the party.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 07:06:48 +03:00

53 KiB
Raw Blame History

Architecture

Plain overview first: HOW-IT-WORKS.md. Wire format: PROTOCOL.md. Plans: ROADMAP.md.

Packages

Path What Rule
packages/core protocol messages, sync engine (SyncEngine), constants, config, Range parsing, logging, Jellyfin client pure Dart, no Flutter
packages/server Relic HTTP + WebSocket server (SyncServer, ServerHub, Session, media endpoint, relay buffer, Jellyfin relay), the serve() entrypoint, bin/server.dart (dedicated server) pure Dart, no Flutter
apps/desktop Flutter app: UI, SyncClient, SessionCoordinator, PlaybackController (media_kit/mpv), ServerIsolate, updater ships with watch-together-server
tool harnesses: range_logger, shaper, fake_viewer, e2e_check dev only
deploy systemd unit for the dedicated server

Guard: packages/core/test/flutter_free_test.dart fails if anything under core/lib imports Flutter, dart:ui or signals_flutter; CI runs analyze + tests for core and server on every push. Server has no such test but the same rule; CI checks it with dart compile exe of bin/server.dart. The client WebSocket (web_socket_channel) lives in apps/desktop; Relic has no client.

Server lifecycle

One entrypoint: serve(config, events:) in packages/server. config is an AppConfig.toMap() (primitives only, so it crosses isolates). It starts a SyncServer (bound to all IPv4 interfaces) and reports on the events port: ready (with the port and a stop SendPort), error (start failed), and every log record as log. Sending {'t':'stop'} to the stop port closes all sockets and returns, and the isolate exits. {'t':'file', 'path', 'reply'} on the same port makes a local file the hosted one and answers its name and size (ServerIsolate.setFile): the host's in-session File swap then sends a swap with that name and size, which the server matches to the file.

  • Hosting from the app: SessionState.host() spawns an isolate running serve (ServerIsolate), waits for ready, then joins it over 127.0.0.1 like any other client. Server logs go to the app's log with a [server] prefix. The isolate runs with errorsAreFatal: false: an uncaught async error is logged and the server keeps going. If the isolate dies anyway, the session shows "server crashed: ..." and leaves; the shell says so in a dialog (during setup the host attempt fails with it). Stop (leave, close, cancel during setup, a failed own join, being kicked) sends stop, waits up to 3 s for exit, then kills the isolate.
  • Dedicated server: bin/server.dart compiled with dart compile exe and shipped next to the app as watch-together-server. It parses flags (--port, --secret, --name, --media, --advertise-host, --jellyfin <file>, --config; default port 8080) into the same map and calls serve; SIGINT and SIGTERM stop it. A Flutter binary cannot run without a display, which is why the server is its own build.

SyncServer runs a 1 s heartbeat: stale sweep, closed-socket sweep, silent socket drop, state + feed broadcast. There is one session, id default.

Passwords: the default secret is empty, which means an open server (a warning is logged). Otherwise one shared secret, compared at hello.

Host: when hosting, the app generates a random hostKey per hosting, puts it in the server config and sends it in its own hello. The member whose key matches is the host and cannot be kicked. The address a connection comes from plays no part (so a reverse proxy or tunnel on the same machine does not make everyone the host). The dedicated server has no key, so it has no host. Kick = revoke token, send kicked, close; the person may rejoin at once with a new token.

Sync model

Loosely modeled on Syncplay, with a different readiness design.

  • Transport is playing, held or finished. The server owns the clock: positionAt(now) = position + (playing ? now - serverTime : 0). Reports from clients never move it. Only seek, swap, gate transitions and the end of media write position/serverTime and bump eventId.
  • Clock offset: serverTime is on the server's clock. Each client sends a ping with its clock every second and estimates the offset NTP style (ClockSync: offset = s - (t0 + t3) / 2 of the sample with the smallest round trip among the last 16). All extrapolation uses SyncClient.serverNow() (local clock plus offset), so a client whose clock is off still lands on the server position.
  • Reports: clients send position, buffered, eventId every 1 s, plus the media duration and its mediaId once the player knows it. The server stores buffered and liveness, and takes the first reported duration for the current media (swap resets it); a report with eventId older than current has its position ignored.
  • Ready gate (HELD to PLAYING): the in-set is non-empty and every in-set member is ready, fresh and has buffered >= need. need is 4 s (minBufferSecs), or near the end what is left minus 2 s (endSlackSecs, floor 0), since mpv cannot buffer past the end. So a lone viewer plays alone; with others present everyone must ready.
  • In-set (who the gate waits for): a member joins it on joining, or on coming back from stale, while not PLAYING (any media, the one the server started with included); joining while PLAYING it stays out (ready=false) until it readies: a late joiner never pauses anyone. A swap puts every fresh member in the set and keeps everyone's ready flag, so the next video starts once everyone ready has buffered (the client setting "Unready when the video changes", AppSettings.unreadyOnSwap, default off, sends ready=false itself on a new mediaId; not for the first state of a session, and a reconnect does not restore a ready that a swap meanwhile would have dropped). Stale, leave and kick remove from the set.
  • Pause: while PLAYING, any in-set member who becomes not ready, under need buffered or stale flips the server to HELD (feed action pause by server). Recovery resumes by itself when the gate passes.
  • End: while PLAYING with a known duration, reaching it sets FINISHED (feed finished by server, position = duration). Clients pause where they are; FINISHED never auto-resumes. A seek turns it into HELD at the new position (resuming at once if the gate passes); a swap resets to HELD.
  • Seek: allowed from any member in any transport; the server writes the position, bumps eventId and records who sent it (seekBy, seekSeq in state for that event); flags are untouched. Clients diff each state broadcast by eventId (StateDiff): new event means seek to the computed server position, transport change means play/pause. The coordinator applies states one at a time, newest first (a state arriving meanwhile replaces any still waiting): interleaved applies could land an older pause after a newer play. Between events: drift over 5 s for more than 2 s seeks, ahead by more than 1.5 s sets rate 0.95 until level, otherwise nothing.
  • User seeks: the player is a SyncPlayer whose public seek is the user's: the session's seek bar (ChapterSeekBar, one seek per pointer move while dragging and one on release, like media_kit's), the arrow keys, skips, chapter jumps and seekTo all become explicit events. The player moves at once (scrub preview); UserSeekGate sends one seek intent with a fresh seq after 300 ms without another request (seekDebounceMs). While the user is seeking, and until the echo of the last sent seq arrives (3 s at most), server seeks never touch the player; the echo of our own seek is not applied either (the player is already there). A server seek that has not landed after 1.5 s is re-applied once (_checkSeekLanded), to the server position recomputed now, and only while its event is still current and the user is not seeking.
  • Liveness: WS ping every 5 s; silent over 15 s means stale (out of the gate, stale feed); over 30 s the socket is closed and the member removed. A stale member goes back into the set with its next frame if it is ready (also one stale at a swap) or the server is not PLAYING. Closed sockets are polled with isClosed every second: Relic's server-side onDone does not fire for dead peers, so presence never relies on it.
  • Resume: a reconnecting client sends its previous token as hello.resume. If the server still has that member (an unclean drop it has not noticed), the new socket takes it over: same token, member id, ready flag and media URL (the player keeps streaming), no join/leave feed, and the dead socket is closed without removing the member. An unknown or kicked token joins as a new member.
  • Client policies: no state broadcast for 5 s means connection lost, clear the server state and reconnect every 1.5 s until cancelled (an epoch counter makes a cancelled attempt stale) or kicked. After a reconnect the ready flag is restored from the server's state. Cancel during setup aborts the join. Closing the window leaves gracefully (2 s timeout).
  • Idle (IdleTracker): measured from the later of the last input and the moment playback stopped. While HELD and self ready: warning at 8 min, auto-unready at 10 min, and never less than 2 min after the warning.
  • Deviations from Syncplay: clock never follows the slowest watcher; no pause-on-leave; anyone can force ready/unready (all or one); presence gate; the clock is server time (clients correct for their offset to it).

Additive wire changes only; bump proto and PROTOCOL.md in the same commit.

Media

Three sources, same sync. Any of them can also go through the relay (below).

  • Link: the media field holds an http(s) URL. It travels as media.url in swap and state, and as mediaUrl in welcome. Each app plays it directly; the server is only the clock. A pasted link that parseJellyfinLink recognises goes up as a Jellyfin ref instead when the ServerId is known (in the link, else /System/Info/Public), so its api_key is never shared (mediaForLink, host and swap alike).

  • Host local file: SyncServer.setLocalFile / mediaPath makes the file the session media. GET /m/<sid>/<token>/<name> serves it with a Range table, gated by the viewer's token. The server builds the URL per viewer (http://<host>:<port>/m/default/<token>/<name>), so tokens never reach other viewers. <host> is the authority the client dialled; advertiseHost (default empty) only overrides it when set explicitly. When a state broadcast has no media.url, the client builds the URL itself from the host it connected to. Bytes stream file to socket and are counted as streamed (bytesServed); nothing is stored. The host plays through loopback like everyone else.

  • Jellyfin item: the media is a ref ({serverId, itemId, ...}, wire in PROTOCOL.md "Jellyfin media"); the server never stores or sends a URL or token for it. Each app resolves it with its own account and direct-plays the static stream; guests use the server's own login when it has one ("Jellyfin relay"), else the member who put it up ("Relay").

Range table (resolveMediaRequest, tested byte-exact):

Request Response
no Range 200, Content-Length = size
bytes=a-b 206, Content-Range: bytes a-b/size
bytes=a- 206 to EOF
bytes=-n 206 last n bytes
unsatisfiable 416, Content-Range: bytes */size
host has no file 503 + Retry-After: 2
bad / unknown token, kicked, unknown session 401, 403, 410

Always Accept-Ranges: bytes; Content-Type from the extension (contentTypeForFile). Relic hands the Range over as a typed RangeHeader; the endpoint takes the first range and keeps the unit, so non-bytes units still get 416.

What mpv does against it (recorded with tool/range_logger.dart): mp4 opens once with no Range then streams bytes=0- to the end; mkv opens bytes=0- twice (probe, playback), reads a small tail at size-n (cues, expressed open-ended), then every seek is a fresh bytes=N- connection. A server outage of a few seconds is ridden out from mpv's cache with no error. Longer outages exhaust the cache and rely on reconnect (not chaos-tested yet).

mpv settings (PlaybackController): Player with bufferSize 256 MiB (media_kit's bufferSize sets both demuxer-max-bytes and demuxer-max-back-bytes), libass on; pinned via runtime property: demuxer-readahead-secs=150, cache-secs=150 (about two minutes of read-ahead: rides out short drops, intro skips are instant), demuxer-max-bytes=268435456 (150 s up to ~14 Mbit/s; a 1.4 GB / 24 min file is ~8), demuxer-max-back-bytes=67108864, stream-lavf-o=reconnect_streamed=1,reconnect_on_http_error=1,reconnect_delay_max=4 (comma form; this mpv build rejects colon-joined). The cache is in RAM: media_kit sets cache-on-disk without a cache-dir, and mpv falls back. mpv ignores invalid values silently, so every pin is read back and a mismatch is logged and kept in pinMismatches. Measured against the /m endpoint (readahead_e2e_test): a paused player buffers ~147 s ahead (10 s before). media_kit has no public setProperty/getProperty; the code calls them through a guarded dynamic call on player.platform. Hardware decoding comes from Settings (auto, off, custom) and is passed to the VideoController; env SYNC_RELAY_HWDEC (e.g. no) overrides it. It is read per player, so a change applies on the next join or Reload video.

Shaders (per viewer, local only, no wire change): mpv glsl-shaders, set through the same dynamic setProperty and read back (PlaybackController.applyShaders). The value is the platform path list (: joined, ; on Windows). One saved choice in AppSettings (shaderPreset, shaderQuality, customShaders): applied on every player creation (join, Reload video) and live when changed from the session (the control bar's shader menu, Ctrl+0..6, both also save it). The Anime4K v4.0.1 files live in apps/desktop/assets/shaders/anime4k/ (only the 14 the presets use, plus its MIT LICENSE); mpv needs real paths, so extractAnime4k copies them once per version to <app support>/shaders/anime4k-<version>/ (a .complete marker is written last). anime4kFiles maps each mode to the file list of Anime4K's mpv templates: HQ = the high-end GPU set (VL + M networks), Fast = the low-end set (M + S). A missing file, a path containing the list separator, a read-back mismatch, or an mpv libmpv_render error while shaders are on turns shaders off (saved) with a toast.

Render mode: media_kit's Linux/Windows video output creates mpv's render context (OpenGL, else its software renderer) when the VideoController is created, and nothing in its API says which. The player therefore requests mpv logs at v: OpenGL init logs GL_VERSION under libmpv_render (RenderMode.gpu; "suspected software renderer" means llvmpipe, softwareGl); none within 1.5 s of the controller being ready means the software path (software, where shaders do nothing; the shader toast, the menu and Settings say so). After startup the v level adds no steady traffic (measured: 0 messages over 5 s of playback). The hardware path is fragile: media_kit borrows whatever EGL context GDK left current on the main thread (upstream media-kit#1404), so an X11 session or a Flutter/GDK change can silently fall back to software.

Player lifecycle: the Player and its VideoController live for one session: created on join, disposed on leave, replaced by recreate() for "Reload video" (button or Ctrl+R; volume kept). openUrl opens with play: false; play/pause/seek/rate come only from StateDiff actions, the play gate (localPlayAllowed: self in-set and ready) or the user's own seeks (see Sync model). A server seek within 0.5 s of the current position is skipped. leave() stops the player (otherwise audio keeps playing). On media change (mediaId bump) the coordinator opens the new URL and StateDiff seeks to 0, holds and resets rate.

Frozen picture: FrameWatchdog samples about once a second. It hashes a small capture of the compositor's centre (ShownFrameProbe) and suspects a freeze when position advances while that hash stays constant for 3 s. Two differing mpv screenshot-raw frames show the decoder is still producing pictures, which confirms the freeze (a still scene is dismissed). A confirmed freeze reloads the video with a toast. It fires once until the picture moves again for 10 s, so it cannot loop. Seeks, pause, buffering and a hidden window disarm it.

Chapters, segments, tracks (PlaybackController signals, values from playback/media_marks.dart, no widgets; any controls UI reads them):

  • chapters: mpv chapter-list (observed through the same dynamic observeProperty and read as JSON): MediaChapter index, title, start; end = next start, the last one's = duration.
  • segments: the Jellyfin item's MediaSegments (GET /MediaSegments/{id}, 10.10+: Intro, Outro, Recap, Preview, Commercial), fetched by the coordinator with OwnPlay only; relay and blocked viewers cannot call Jellyfin and use chapters alone. Empty without a segment provider plugin (the case on the owner's 10.11 server).
  • tracks: audio and subtitle MpvTracks from mpv track-list (id, language, title, codec, channels, default / forced / hearing-impaired / external, selected), re-read after every selection.
  • position (250 ms steps), duration, buffered (end of the cached range: mpv demuxer-cache-time, media_kit's buffer, 250 ms steps); computed opening, ending (SkipRange) and currentChapter.

Skip rules (pure, media_marks.dart):

  • Opening = first Intro segment, else the first chapter whose title has a whole word OP / Opening / Intro (any case, digits allowed: "OP1"). Ending = first Outro segment, else ED / Ending / Credits / Outro.
  • skipOfferAt (the coordinator's skipOffer, null at finished): inside the opening (up to its last second) "Skip OP" to its end; inside the ending "Skip ED" to its end only (no guessing about previews: the viewer decides). Without any opening, without chapters (a chaptered file without an OP chapter has none on purpose) and with media over 20 min, "Skip 1:30" during the first 6 min.
  • +1:30 (skipForward: the pill, the controls' "1:30" button, Shift+Right) is a nudge, so repeated presses add up.
  • Chapter steps (PgUp / PgDn, chapterStepTarget): forward to the next start; back to the current start, or the previous one within 5 s of it (mpv's chapter-seek-threshold).
  • Every skip and chapter jump is a user seek (debounced, everyone follows).

Never unmount GPU-textured widgets (avatar images) on a transport-gated branch: teardown races mpv's frame upload and the window goes black. Keep them mounted and skip painting (Visibility with maintainState).

Jellyfin client

packages/core/lib/src/jellyfin/, pure Dart over dart:io HttpClient behind a JellyfinHttp interface (tests inject a fake). Plans: ROADMAP.md "Epic: Jellyfin".

  • JellyfinClient: one server + one user. Auth (Quick Connect, password, /Users/Me check, logout), browsing (views, Resume, NextUp, Latest, paged /Items with DateCreated, search, seasons, episodes, recently played), image URLs (tag + maxWidth, no token needed), PlaybackInfo, stream URLs, MediaSegments (a 404 = none), Playing / Progress / Stopped reports, played / unplayed / resume position.
  • normalizeServerUrl, parseJellyfinLink: pasted addresses and item links -> (baseUrl, itemId); accounts are keyed by ServerId (/System/Info/Public).
  • episodeAfter: next episode is the successor in /Shows/{id}/Episodes (crosses seasons, skips other copies of the same episode); NextUp means first unwatched, not next-after-X.
  • matchTrack / matchTracks: carry audio/subtitle choice to the next episode (language required, then title words, forced/HI flags, codec, channels).

Gotchas (Jellyfin 10.11):

  • Every request sends Authorization: MediaBrowser Client, Device, DeviceId, Version[, Token] (values percent-encoded). Unauthenticated calls missing a field get 400 with no body.
  • A POST must carry Content-Length even when empty: behind nginx a body-less POST without it gets 400 (this was the Quick Connect Initiate failure).
  • Jellyfin overwrites a token's stored device name and app version with the header's. Only use tokens this app obtained itself; a relay using a viewer's token must send that viewer's client fields (the server relay sends exactly its credential's fields).
  • Static streams (/Videos/{id}/stream?static=true) serve the original file with byte ranges. The share URL has no credentials; each side adds its own api_key (authorizeUrl).
  • Ticks: 10,000,000 per second.

Jellyfin relay

For viewers without an account on the item's Jellyfin (packages/server/lib/src/jellyfin_relay.dart). The server may hold one JellyfinCredential (config key jellyfin: baseUrl, serverId, token, client, device, deviceId, version; primitives, so it crosses the isolate boundary in the serve() map). The hosting app fills it with its own app-obtained token and that token's device fields; the dedicated server reads it from --jellyfin <file> (YAML/JSON with those keys, keeps the token off the command line) or a jellyfin: map in --config. An empty serverId is looked up at start (/System/Info/Public); if that fails the relay stays off. The token is never logged (toString and config parse errors leave it out).

  • Available (state.relay) only while the current media is a ref whose serverId equals the credential's. Only that item is relayed, only to a valid, unkicked viewer token: no open proxy.
  • Each request opens /Videos/{id}/stream?static=true&mediaSourceId= with Authorization: MediaBrowser built from exactly the configured fields (Jellyfin rewrites a token's device fields from the header), forwards Range untouched and Accept-Encoding: identity, and returns Jellyfin's status and range headers. Bytes stream through (no buffering) and count toward bytesServed as sent. A viewer disconnect cancels the upstream response, which closes that connection (tested: HttpClientRequest.abort does nothing once the response has arrived; cancelling the response subscription does).
  • No progress reporting in the server: watched state is per client.

Relay

A member's media through the server's memory, for viewers who cannot reach it themselves (packages/core/lib/src/relay.dart for the wire and the source, packages/server/lib/src/relay_buffer.dart, relay_routes.dart; wire in PROTOCOL.md "Relay").

What gets relayed (SessionCoordinator.swapPicked):

Put up Others get it
File, by the host /m from the hosting app (no relay)
File, by anyone else relayed from that member's computer
Link, "Everyone fetches it" (default) each app fetches it
Link, "Server fetches it" the server reads it once into the buffer; the link is never broadcast; refused on an open server (it would fetch any address it can reach for anyone)
Link, "Through me" relayed from that member's computer; for links only they can open
Jellyfin item (browser pick or pasted link) own account first, then the server's login (/j), then relayed from the member who put it up (with their sign-in, or the pasted link's key, which stays on their machine)

Relayed links must be one file the relay can range-read: a text/* response (YouTube and other pages, which only the player resolves) is refused before the swap.

How bytes move:

  • The source dials /r/.../source (outbound, so NAT/CGNAT are fine) and answers the server's pulls from the file or the URL (RelaySource, FileRelayBytes, HttpRelayBytes; a Jellyfin source sends its own Authorization header from this machine). Viewers only ever talk HTTP to the server, so the source never sees mpv's request pattern.
  • The server keeps one RelayBuffer per relayed media: 1 MiB slices in memory, filled by one sequential pull at a time. Kept: the first and last 2 MiB (container indexes; mpv reads both on open and on seeks), 64 MiB behind the slowest viewer and 256 MiB past the furthest, the same as each viewer's mpv buffer (PlaybackController), so a skip inside the viewers' buffer window is served from memory. Evicted by distance from the viewers, never LRU. With 2+ viewers the source sends each byte about once.
  • Filling: a viewer blocked on a slice first (oldest wait first, handing the source over at slice boundaries), then the pinned slices, then read-ahead from the slowest viewer. Nothing is fetched while nobody watches through the relay (a Jellyfin source with only account holders uploads nothing).
  • mpv leaves superseded requests open but unread after a seek: only a viewer's newest request moves its position or asks the source for anything; older ones still get bytes that are already buffered.
  • Flow control on the source (RelayWindow): one in-flight budget per connection, 2 x delivery rate x min RTT (rate max-filtered over 2 s), clamped 256 KiB to 8 MiB; the server acks bytes as they arrive. A cancelled pull's unacked bytes are written off, and a cancel that lands while a frame is being read stops it before it is sent.
  • Cleanup: the buffer is memory only. Any swap disposes it (its URLs then 404, the source is closed with 4001 and stops), and so does server stop. A crash frees it with the process.
  • Source away: viewers keep playing from the buffer; a request waits up to 60 s for missing bytes. The source reconnects with backoff (same token after a resume); a different file size drops the buffer. state.media.relay.live follows the channel, and viewers show "waiting for to pass the video on" while it is down.

Measured (mpv 0.41 viewers, real server and source, a shaped link between source and server; tool/relay_e2e.dart, 2-minute 1080p test file averaging 10 Mbit/s with a 15 Mbit/s busy section):

Source uplink Open Seeks (incl. +90 s skip) Stalls in 50 s
400 Mbit/s, 20 ms 0.8 s 0.01 to 0.03 s 0
40 Mbit/s, 40 ms 2.1 s 1.1 s first, then 0.03 s 0
20 Mbit/s, 150 ms 5.4 s 1.1 to 5.3 s 3
12 Mbit/s, 40 ms 5.4 s 0.5 to 2.9 s 3

3 viewers skipping together on 40 Mbit/s: no stalls, the source sent 101 MiB for 287 MiB served. A late joiner opened in 0.04 s from the buffer. A 5 s source outage: no stall; 30 s: one stall once the buffer ran out, then it recovered. Freezes of 0.3 to 0.8 s in 30% of seconds: no stall. So the source's upload must beat the media's average bitrate (peaks are covered by read-ahead once it has some lead), and comfortably so for quick seeks. Rejected along the way: a fixed per-request window (seeks of 14 s on slow links, data for abandoned positions clogging the pipe), one shared window across requests (deadlocked on mpv's unread requests), Dart http2 (connection window stuck at 64 KiB).

Jellyfin in a session

Client side (lib/src/jellyfin/session_media.dart, progress.dart, track_prefs.dart, wired in SessionCoordinator):

  • Resolve: a state whose media is a ref is resolved per viewer (resolveJellyfinRef): an account for that ServerId that is not expired -> PlaybackInfo with its own user (PlaySessionId, media source; /Items/{id} alongside for series and episode numbers), then mpv plays the static stream with the token in http-header-fields (Authorization: MediaBrowser with this install's fields), not in the URL: OwnPlay, report.jf {serverId: true}. Else, when state.relay, welcome.relayUrl or /j/default/<token>/<itemId> on the dialled host: RelayPlay, jf: false. Else, when media.relay names a source, the /r/ URL: RelayPlay. Else BlockedPlay: the session shows "No Jellyfin account here for , and nobody is passing it on" with a button that opens Integrations over the session; linking (or reconnecting) the account retries by itself. A 401 marks the account expired. The member list shows "via host" for members whose jf is false for the current item. A reconnect to the same item with OwnPlay keeps playing as is.
  • Progress (JellyfinProgressReporter, OwnPlay only): Playing once the file is open and mpv has picked its tracks; Progress every 10 s and at once on pause, resume, a seek (position more than 3 s from where playback should be) or a track change; Stopped on swap, leave, kick, window close (bounded to 1.5 s inside the graceful leave) and at finished (position = duration, so Jellyfin marks it played); seeking back from the end sends Playing again. Reports carry PositionTicks, IsPaused and mpv's aid/sid as Jellyfin stream indices (jellyfinIndexForMpvTrack, SubtitleStreamIndex -1 = off). They go out in order on one chain; failures are logged, one quiet toast per session, playback is never touched; a 401 marks the account expired and ends reporting.
  • Episodes: with OwnPlay on an episode, adjacentEpisodes (one /Shows/{id}/Episodes call; episodeBefore / episodeAfter) gives the previous and next episode. The controls show previous / next buttons (also < >, Shift+P / Shift+N); from nextPromptStart (the ending's start when one is known, see "Skip rules", else the last 2 min of the runtime) a floating "Next episode" pill shows outside the auto-hiding controls. Auto-advance still waits for finished. Any of them swaps to that episode's ref with the clicker's account. Guests (relay, blocked) see none of it.
  • Auto-advance (Settings, on by default): at finished with a known next episode, every client with the setting on shows a 10 s countdown card (Cancel / Play now; without the setting, a "Next" card with Play next). Exactly one client swaps: autoAdvanceSwapper, the lowest member id among non-stale members whose jf for that server is true. Only what every client sees in state decides it (who put the item up is not in state; a late joiner never saw that swap), so clients agree without a wire change. Cancel is local: it stops the countdown on that screen, and the swapper's Cancel stops the swap; a seek by anyone ends finished and with it every countdown.
  • Tracks: the controls' Audio and Subtitles buttons list PlaybackController.tracks. A pick is applied, reported, and saved as a TrackChoice (language, title, codec, channels, forced/HI: from the Jellyfin streams with OwnPlay, else from mpv's track list) per series and as the global fallback in the track_prefs Hive box. On the next Jellyfin item it is matched with matchTrack against the source's streams (mapped to mpv ids with mpvTrackId) or mpv's track list, and selected locally. Nothing goes on the wire.
  • Change video: the player's "Change video" opens the Library tab; Link goes through mediaForLink, a Jellyfin pick as a ref, a file through ServerIsolate.setFile (host) or the relay (swapFile).

Desktop UI

One window, AppShell (lib/src/shell/), whatever the connection state (online = SessionState.route is session). Motion is shared (motion.dart): one curve (fastEaseInToSlowEaseOut, 320 ms), a fade through for views that replace each other (the old one gone after 35%, the new one fading and scaling in from 0.985), showPopover (cards that fade and scale in from where they open; they scroll when the window is short) and HScroll (horizontal rows: mouse drag, the vertical wheel scrolls them sideways until an end, then the page).

  • Party strip (party_strip.dart, 60 px): your avatar (profile card; 42 px like the party's), the Library / Schedule / Settings tabs with a growing underline (an HScroll when narrow), the update indicator, then offline Join and Host (connect cards), online the party: AvatarStack (host first, then ready; spreads on hover; 5 shown, 3 under 1100 px), the server name and "ready n/m" (hidden under 1100 px), chat with an unread badge, and Leave (asks first). The stack opens the members card (status, host / relay pills, "via host", force ready, kick for all but the host, "Copy invite address": the dialled address when joined; hosting, inviteAddresses of NetworkInterface.list (IPv4, no loopback or link-local, private ranges first) with the Host port, and a note that friends outside the LAN need a forwarded port or a reachable server). Empty strip space is the window drag area; the window buttons sit at its end.
  • Avatars (avatar.dart): StatusAvatar draws a ring outside the picture with a gap in the background colour (both scale with the size): green ready, amber buffering (with a spinner), grey not ready, dimmed stale; a crown for the host (members[].host in the state; your own app also knows before the first state) and a tower for the member passing the video on. memberAvatarImage is the one picture lookup: yours from the profile, anyone else's from coordinator.avatars by avatarHash. Colours are local: yours is picked in the profile, others' come from their name.
  • Connect cards (connect_cards.dart): Join lists recent servers as one-click rows that poll GET /health every 10 s while the card is open (health_probe.dart: online, name, viewer count, "needs update" when proto differs from ours), then address, port and password. Host takes a port and a password (hosted ports as chips) and puts nothing up: what to watch is picked in the library afterwards. Submit state (busy, cancel, per-card errors) is ConnectFlow, owned by the shell so an attempt and its error outlive the card; a card closes itself once online.
  • Profile (profile_card.dart, screens/home/profile.dart): a card tinted with your colour: picture (hover "Change" opens CropPicker: drag, wheel or slider zoom, previews at 88/42/24 px, exports a 256 px PNG), name edited in place, colour swatches, links to the Settings pages. Profile stores the name in the connect form and the PNG and colour in the connect_form box (an old picture path is shrunk once and kept as bytes). Online, a name change (once typing settles) or picture change goes out through Profile.push (coordinator.updateProfile).
  • Tabs: Library (library_tab.dart): a source switch (Jellyfin / Link / Files, fade through) with the Jellyfin library chips beside it. Its state (source, link field and relay mode, selected Jellyfin card, last pick) is the shell's MediaPickerController (screens/home/media_picker.dart; picks are sealed PickedMedia, picked_media.dart), so it survives tab switches; it opens on Jellyfin with the last put-up selected. Jellyfin cards select on click and open JellyfinDetailsPanel (jellyfin/details_panel.dart, 400 px, slides in, docked from 1000 px library width, floating over it below; content cross-fades between items): banner, meta, "Put it up · S1E3", mark watched / unwatched, remove from Continue, overview, the episode list (click picks the episode, double-click puts it up). A double-click on a card puts it up (a series: playableFor, its next episode). Link (library_link.dart): paste field, a preview (YouTube oEmbed title and thumbnail, else the file name), the three relay modes online, and the last 12 links put up (recentLinks in the connect_form box). Files is FilesPage (files/): watched folders (FolderStore) scanned in an isolate, videos grouped by series; series start collapsed, a header click opens one and open ones stay open for the app session (showFilesFolder opens a folder from outside). Offline everything browses; the buttons say "Join or host to watch together". Schedule (schedule/) is a week of day columns built from AniList's airing schedule (anilist.dart: pages cached 10 min in memory and 1 h on disk, stale data shown on 429 or failure) matched against AnimeFlow (animeflow.dart, app API with the Jellyfin token; /library marks shows on Jellyfin it doesn't track) into a status per episode (schedule_model.dart); requests and the owner's inbox are in requests_sheet.dart. It refreshes every minute; mouse drag and Shift+wheel scroll the board sideways, the plain wheel scrolls a column. Settings (settings_tab.dart) has a left nav with icons (icon chips under 760 px) over pages of rounded Material cards (SettingsPanel), one help line under every setting: profile, party & network (Host card port and password in the connect form, recent servers), player (the shared rows below, custom shader files), Jellyfin & integrations (linked servers, AnimeFlow's /me via AnimeFlowClient.fromAccounts, auto-advance), notifications & sounds (what pops up; no switches), updates, shortcuts, about.
  • Drop and paste (handoff.dart, fox_utils): the shell is one DropTarget (a "Drop to open" overlay while dragging) and a HardwareKeyboard handler for Ctrl+V outside a text field (clipboard files first, then text). classifyHandoff (pure) turns paths or text into videos (the Files extensions, kindOf), a folder, an http(s) link, an image or nothing; videos win over folders, folders over images. HandoffCard opens as a popover at the pointer: a video goes up through the shell's put-up (offline: into Files → Recent) or adds its folder to Files; a folder is added to Files and opened; a link fills Library → Link (online the relay mode is picked there). Images are ignored. Nothing happens while a dialog or popover is over the shell.
  • Sounds (sfx/): the coordinator plays an SfxCue for ready, unready, force-ready, join, leave, kick, swap and others' chat (feed events), the idle warning, and connection lost / back (once per drop). Nothing for what the video already says (play, pause, seeks, the end). The set is synthesized, not sampled: synth.dart renders Japanese-house voices (Karplus-Strong koto with bends, furin chime, rin bowl, bamboo, hyoshigi clappers, a shoji slide of filtered noise) through a low-pass and a short room to quiet WAVs; sound_bank.dart voices each event in the Yo scale on D. SynthSfx renders a sound on first use into the temp dir and plays it on a pool of three audio-only mpv players, at AppSettings.soundVolume (square curve) unless switched off in soundsOff. Settings → Notifications & sounds has the volume and a preview and switch per sound.
  • Player (session_player.dart): SessionPlayer holds the one Video of the current player (a new GlobalKey per player generation). The shell keeps it in one layer of the body at one place in the element tree: full it fills the body, mini it is 384x216 in a corner (drag it, it snaps to the nearest corner with the shared curve). A mode change fades the layer out, moves it while invisible and fades it in (with the tabs when the full player comes or goes), so the video is never mounted twice nor remounted. A tab sends the full player to mini; × on the mini closes it (muted, still in the server) and the strip brings it back. Fullscreen is windowManager.setFullScreen with the strip hidden (party avatars in a corner while paused); F, Esc and double-click on the picture toggle it. The player keys (Settings → Keyboard shortcuts) work while the player is full and nothing is in front of it; ↑ / ↓ step the volume. Space (ready) and Tab (chat) are app-wide: AppKeys (widgets/app_keys.dart, around the shell) takes them first while in a server, unless a text field has focus or a dialog or menu is in front. Tab reaches the shell's chat toggle through ChatKey (the strip while shown, the player in fullscreen). The app's shortcuts map Tab / Shift+Tab to nothing, so focus never lands on a button Space would press. Something coming up while the player is closed opens it: full right after joining or after putting it up here, else mini. Both control designs show NowPlayingTitle top left (now_playing_title.dart: 2:3 cover, title, episode line from coordinator.nowPlaying, art through artBytes; it fades through when the media changes); the mini shows title and episode without the cover. Until playback first starts on a media (server not playing, position under 1 s) StartBanner (start_banner.dart) lies under the controls: the banner (else a blur of the cover, else dark), darkened, with cover, big title and episode; it fades out on play and stays gone for that media. One status pill (player_status.dart) sits bottom centre above the controls: playerStatusFor (pure) picks the most pressing of removed, reconnecting (Cancel), a warn/error health message (Retry), connecting (only after 2 s), finished, someone loading (their avatar and buffer progress), you not ready (a click marks you ready) and who everyone waits for (avatars, "2/3 ready"); nothing otherwise, info never. Frosted glass, colour only for problems; it fades through between kinds. The mini shows its short line in its hover bar. ⚙ in both control designs opens the player settings card (controls/ player_settings.dart, showPopover): player design, progress line when hidden, upscaling shader, hardware decoding (set live on mpv's hwdec), subtitle and audio track. The rows (playerSettingRows) are the same widgets Settings → Player shows; all apply live. The progress line (2 px, AppSettings.progressLine) is the collapsed uosc timeline; for the standard design ControlsHoverProbe mirrors media_kit's visibility rule (up on mount and mouse movement, down 3 s later or on exit), as media_kit does not expose it. Fullscreen adds the WindowButtons to the top bar while the controls are up (restore leaves fullscreen).
  • Chat (chat_panel.dart): a 340 px panel sliding in at the right (strip button or Tab): chat with avatars; the "Activity" chip (off by default, showActivity, kept for the app's run only) adds the other feed lines between them. Opening focuses the field; Tab or Esc in it close the panel and focus goes back where it was. Unread chat badges the strip's and both player designs' chat buttons; in fullscreen with the controls down a glass chip (PlayerGlass) top right shows it. Toasts (toasts.dart): the coordinator's toasts bottom left, with the avatar of their ToastItem.actor (feed and chat toasts; the app's own have none); each slides in, stays 5 s, then slides out and collapses its gap.

Settings persist in two Hive boxes: connect_form (last form, recent servers and links, the profile picture and colour; saved even when a join fails) and settings. Link media names are derived from the URL path and never contain a query string.

Jellyfin on the desktop (lib/src/jellyfin/, over the core client):

  • accounts.dart: JellyfinAccounts (singleton instance), one JellyfinAccount per ServerId (address list, user, token) in the jellyfin Hive box with a random per-install DeviceId; Client = app name, Version = app version, Device = hostname. Only tokens obtained by sign_in.dart (Quick Connect or password) are stored. Tokens are checked on start (/Users/Me, each known address in turn): online, offline, or expired (kept, shown as Reconnect; never dropped silently). A 401 while browsing also marks it expired. clientFor(serverId) gives the shared signed-in client; cached() memoises browse calls for 3 min.
  • sign_in.dart + sign_in_panel.dart: address -> /System/Info/Public -> Quick Connect (code, poll, cancel) or password; reconnect must hit the same ServerId. accounts_panel.dart is the Integrations card.
  • browser.dart: back stack of BrowseRoutes (Home rows, library grid, series) kept alive under Visibility(maintainState) so back keeps scroll and loaded pages; search (300 ms debounce) overlays them. Where it is (server, stack, a data version that moves after watched-state changes so rows reload in place, the Continue keys) is a BrowseController shared with the header chips and the details panel. Cards (cards.dart) fill the width with whole columns (fitColumns); rows are HScrolls, rows and grids lazy builders; library grids page 100 at a time with skeletons up to the total count. Images (images.dart) are Image.network at width steps (160..2560) with the image tag in the URL, so the image cache key changes only when the image does.
  • Home (home_page.dart, rules in home_rows.dart): one Continue row, mergeContinue over Resume, NextUp and recently played: one card per series, ordered by when it was last played, the resume item if that was the last thing played in it, else next up; series untouched for 60 days drop out unless nothing else is left; "Remove from Continue" clears a resume point and hides the series (dismissed:<serverId> in the jellyfin box) until it is played again. "Latest in X" loads single items (groupItems=false) and latestCards makes one series card per series (its poster, "S1E1" or "N new"); with hideReReleases (setting, row menu, default on) items added over 30 days after they aired are left out. "Show all" opens the library sorted by date added, newest first.
  • Picking an item gives a JellyfinMedia (serverId, baseUrl, itemId, mediaSourceId?, title, subtitle, runtime; no credentials). The library remembers the last pick in the jellyfin box and puts it up as a ref (putUpJellyfinMedia, swapPicked); a hosted server gets the relay credential (relayCredentialFor: the account of the item's server, else the default one, not expired; its token with exactly JellyfinAccounts.clientInfo's device fields).
  • Browser location: every navigation saves the route stack per server (browse:<serverId> in the jellyfin box, encodeBrowseStack: ids, names and the fields pages start from), so the library and the next start open where the browser was. A BrowseStart overrides it: "Change video" opens the library on the series of the episode playing, its season selected and the episode highlighted.

Session controls (the Standard player design): media_kit's MaterialDesktopVideoControls with our bars (shell/session_player.dart, pieces in screens/session/player_controls.dart); its own double-click and keys are off (its double-click pushes a fullscreen route with a second Video), the picture's double-click is a raw pointer observer (DoubleClickListener). The top bar holds the now-playing title, Change video, chat and back-to-library (fullscreen: exit, then the window buttons); the bottom bar ends with the shader button, ⚙ and fullscreen. Its seek bar is off; ours (ChapterSeekBar: chapter diamonds, hover time with the chapter title) sits in the bottom bar, which is taller by the bar's height (the top bar keeps its row at the top). A drag sends no hover events, so the bar keeps the controls up through a guarded dynamic onHover() on media_kit's private controls state (keepVideoControlsAwake). Pills (Skip OP / ED / 1:30, Next episode) and cards live outside the auto-hiding controls. The Next episode pill and the cards stay up; the skip pill (SkipPillGate) shows for 5 s when an offer of a new kind appears, then only while the controls are up (ControlsHoverProbe for this design, UoscControls.shown for uosc) or the mouse is on it. Volume (controls/volume.dart, both designs): mpv's volume-max is pinned to PlaybackController.maxVolume (150) per player; VolumeBar runs 0..150 with a tick at 100 and the part above in amber; the wheel and ↑ / ↓ step 5 %, clamped.

The uosc player design (controls/uosc/, after mpv's uosc theme; "Player design" = AppSettings.mpvControls, default Standard): the Video's controls builder wraps both sets in SessionControlsSwitch, which follows the setting live. UoscControls is our own frame (no media_kit controls state): mouse movement shows it, 3 s without any hides it and the cursor; hold keeps it up during a timeline drag and while a menu route is open, double-click toggles fullscreen. UoscTimeline runs the full width at the bottom: played part filled, cacheRect (position to buffered) hatched (hatchLines), chapter diamonds on the top edge, current time and duration in boxes inside it, a hover tip with the chapter title over the hover time; hidden, it shrinks to a 2 px line with chapter ticks (faded out when the progress line setting is off). Above it a row of flat buttons: menu (≡: change video, chat & activity, reload, mark everyone ready, fullscreen, leave), subtitles and audio with track counts, a shader badge ("A HQ", opening the shared showShaderMenu), ready, mark everyone ready, reload; 1:30, chapters, previous / next episode, change video, volume, ⚙, fullscreen; the now-playing title top left (UoscControls.topLeft, with a top gradient), chat and back-to-library (fullscreen: exit) top right. Menus (showUoscMenu: a popup route above the button, the current row highlighted) list tracks and chapters with start times. All actions are the coordinator's (seeks through player.seek, the user path; selectTrack, skipForward, seekTo); keys and the floating pills are the same in both sets.

Window chrome is frameless (window_manager): the party strip is the drag area and holds the min/max/close buttons (widgets/window_buttons.dart); fullscreen has no drag area and shows the buttons in the player's top bar.

Health reporting

Every failure must show in the UI with a cause and a next step; nothing stalls silently. The app has a HealthStatus signal (severity + message) for connecting, reconnecting, wrong password, version mismatch, kicked, host offline, and starvation ("waiting for X - N.N s buffered"). Errors are logged with a stack trace at the boundary, then turned into a displayable state. The server's GET /health returns JSON (ok, name, proto, viewers, bytesServed, uptimeSecs); it is unauthenticated, so it carries nothing sensitive. The Join card's recent servers poll it for live status.

Updater

apps/desktop/lib/src/update/updater.dart (no Flutter imports, unit tested). Reads a manifest (version, protocol, url, optional sha256, notes) from updateManifestUrl, compares versions, downloads the tarball, checks sha256 when present, then extracts into a staging dir inside the install folder (same filesystem, so moves are renames; the folder must be user-writable). Each top-level entry is moved aside and the new one moved in, with rollback on failure (writing the running executable fails with ETXTBSY; rename works). A packaged install is detected by data/ and lib/ next to the binary; anything else exits with "update manually". A manifest whose protocol is newer than the local one is a required update. Windows apply renames in-use files to *.old (swept on next start); CI tests it against a running exe on NTFS. The manifest's assets maps linux-x64 / windows-x64 to archive URLs; top-level url (Linux) is for builds <= 0.2.1. The version is stamped with --dart-define=APP_VERSION (dev runs report 0.0.0-dev and skip checks). watch_together --upgrade (or the shipped update.sh) runs it from the CLI; UpdateController runs the same code for the strip's update indicator, which opens the update card, and restarts the app ("Update and restart"). Settings has Check now and an auto-check toggle. The manifest is updates/manifest.json in this repo, written by tool/release.sh.

Decisions

  • Desktop + mpv only, no web clients: exists because Jellyfin SyncPlay is bad.
  • No transcoding: bandwidth is plentiful and the Jellyfin box should not be loaded.
  • No roles, friends trust model: simplest thing that fits the use.
  • Blank password = open server: the owner chooses between open and private.
  • The host cannot be kicked: the server dies with the host anyway.
  • Server runs inside the app on an isolate, and ships as a separate compiled server: a Flutter binary cannot run headless, so a dedicated server needs its own build of packages/server. An isolate keeps the UI responsive and shares the process (sockets, file paths) without a second executable.
  • Host by key, not by address: loopback detection broke behind a same-machine reverse proxy or tunnel.
  • Server owns the clock; reports never move it: avoids ping-pong between clients.
  • Presence gate: a lone viewer must be able to watch; everyone present while the video is stopped must ready before it starts.
  • Relic for the server, web_socket_channel for the client; packages are chosen on merit, not locked.
  • Plain ws://, no TLS: friends use LAN, VPN or a forwarded port; TLS (e.g. a reverse proxy) is a documentation item.
  • One session per server, id default: the map is keyed for later but unused.
  • No server storage: config and logs only; media never touches the server disk. The relay buffer is memory only and sized like a viewer's buffer (about 320 MiB at most), so a small VPS can carry it.
  • The relay is the source's own connection through the server, not a shared token: a member's Jellyfin sign-in or a link's key never leaves their machine. Prior art (Plex Relay, Tailscale DERP) relays as a bandwidth-capped fallback on someone else's servers; here the server is the owner's, so it carries full quality.
  • Avatars by content hash: state carries only avatarHash; the server keeps the bytes of current members in memory and serves them at /a/..., which clients fetch once per hash (AvatarCache). Uplink per broadcast stays small whatever the picture size (cap 256 KiB base64 per avatar).
  • Media art the same way (/i/..., ArtCache as coordinator.art): the member who swapped the media in fetches poster and banner once the state shows its swap landed (media_art.dart: Jellyfin series/item images with its own account, else an AniList title search on the parsed release name) and sends art, so guests without Jellyfin get covers too. coordinator.nowPlaying derives title, episode line and art hashes from state.media (now_playing_info.dart).